Lines of
script/c0.lua
from check-in ba86300fd5
that are changed by the sequence of edits moving toward
check-in b99a3223f8:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: _G.fun = {}
15:
16: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
17: str["原解弹窗"] = "残局群181175613"
18:
19: str["大师3"] = "大师3 "
20: str["新大师"] = "新大师 "
21: str["大师2020"] = "大师2020 "
22:
23: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
24:
25: Debug.ReloadFieldBegin = function(str_1, str_2) --{
26:
27: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
28:
29: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
30:
31: if str_2 then --{
32:
33: if str_2 == 3 then --{
34:
ba86300fd5 2023-07-19 35: str["规则"] = str["新大师"]
36:
37: --}
38:
39: elseif str_2 == 4 then --{
40:
ba86300fd5 2023-07-19 41: str["规则"] = str["大师2020"]
42:
43: --}
44:
45: elseif str_2 == 5 then --{
46:
ba86300fd5 2023-07-19 47: str["规则"] = str["大师3"]
48:
49: --}
50:
51: end --}
52:
53: else --{
54:
ba86300fd5 2023-07-19 55: str["规则"] = "大师2020 "
56:
57: end --}
58:
59: fun["Debug.ReloadFieldBegin"](str_1, str_2)
60:
61: end --}
62:
63: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
64:
65: aux.BeginPuzzle = function() --{
66:
67: fun["aux.BeginPuzzle"]()
68:
69: fun["开局说明"]()
70:
71: fun["通关邀请"]()
72:
73: end --}
74:
75: fun["通关邀请"] = function() --{
76:
77:
78:
79: effect_1 = Effect.GlobalEffect()
80:
81: effect_1:SetType(EFFECT_TYPE_FIELD
82: + EFFECT_TYPE_CONTINUOUS)
83:
84: effect_1:SetCode(EVENT_DAMAGE)
85:
86: function cache_1() --{
87:
88: cache_1 = Duel.GetLP(1)
89:
90: if cache_1 <= 0 then --{
91:
92: if cache_1 == 0 then --{
93:
94: --}
95:
96: else --{
97:
98: Debug.ShowHint(str["二解弹窗"])
99:
100: end --}
101:
102: Debug.ShowHint(str["原解弹窗"])
103:
104: --}
105:
106: else --{
107:
108: return false
109:
110: end --}
111:
112: end --}
113:
114: effect_1:SetCondition(cache_1)
115:
116: effect_1:SetOperation(aux.NULL)
117:
118: Duel.RegisterEffect(effect_1
119: , 0)
120:
121: end --}
122:
123: fun["是否效果卡"] = function(card) --{
124:
125: cache_1 = Card.IsType(card, TYPE_SPELL)
126:
127: cache_2 = Card.IsType(card, TYPE_TRAP)
128:
129: cache_3 = Card.IsType(card, TYPE_EFFECT)
130:
131: if cache_1
132: or cache_2
133: or cache_3 then --{
134:
135: return true
136:
137: end --}
138:
139: cache_1 = Card.IsType(card, TYPE_PENDULUM)
140:
141: if cache_1 then --{
142:
143: cache_1 = Card.IsCode(card, 28363749)
144:
145: cache_2 = Card.IsCode(card, 19474136)
146:
147: cache_3 = Card.IsCode(card, 17390179)
148:
149: cache_4 = Card.IsCode(card, 83980492)
150:
151: if cache_1
152: or cache_2
153: or cache_3
154: or cache_4 then --{
155:
156: --}
157:
158: else --{
159:
160: return true
161:
162: end --}
163:
164: end --}
165:
166: return false
167:
168: end --}
169:
170: fun["开局说明"] = function() --{
171:
172: cache_1 = 0
173: cache_1 = cache_1 + LOCATION_DECK
174: cache_1 = cache_1 + LOCATION_HAND
175: cache_1 = cache_1 + LOCATION_MZONE
176: cache_1 = cache_1 + LOCATION_SZONE
177: cache_1 = cache_1 + LOCATION_GRAVE
178: cache_1 = cache_1 + LOCATION_REMOVED
179: cache_1 = cache_1 + LOCATION_EXTRA
180:
181: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
182:
183: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
184:
185: for k in aux.Next(cache_1) do --{
186:
187: cache_1 = fun["是否效果卡"](k)
188:
189: if cache_1 then --{
190:
191: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
192:
193: end --}
194:
195: end --}
196:
197: str["开局说明"] =""
198: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
199: str["开局说明"] = str["开局说明"] .. "卡 "
200: str["开局说明"] = str["开局说明"] .. str["规则"]
201:
202: if str["不洗牌"] == 0 then --{
203:
204: --}
205:
206: else --{
207:
208: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
209:
210: end --}
211:
212: if str["无BP"] == 0 then --{
213:
214: str["开局说明"] = str["开局说明"] .. "无BP "
215:
216: end --}
217:
218: if str["开局添加手卡"] then --{
219:
220: str["开局说明"] = str["开局说明"] .. "选"
221: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
222: str["开局说明"] = str["开局说明"] .. "卡 "
223:
224: end --}
225:
226: if str["禁格"] then --{
227:
228: str["开局说明"] = str["开局说明"] .. "禁"
229: str["开局说明"] = str["开局说明"] .. str["禁格"]
230: str["开局说明"] = str["开局说明"] .. "格 "
231:
232: end --}
233:
234: if str["印卡"] then --{
235:
236: str["开局说明"] = str["开局说明"] .. "印卡 "
237:
238: end --}
239:
240: Debug.ShowHint(str["开局说明"])
241:
242: end --}
243:
244: fun["开局添加手卡"] = function(str_1) --{
245:
246: str["开局添加手卡"] = str_1
247:
248: effect_1 = Effect.GlobalEffect()
249:
250: effect_1:SetType(EFFECT_TYPE_FIELD
251: + EFFECT_TYPE_CONTINUOUS)
252:
253: effect_1:SetCode(EVENT_ADJUST)
254:
255: effect_1:SetCondition(aux.TRUE)
256:
257: function cache_1(effect_event
258: , player_who_activate_the_effect) --{
259:
260: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
261: , Card.IsAbleToHand
262: , player_who_activate_the_effect
263: , LOCATION_DECK
264: , 0
265: , str_1
266: , str_1
267: , nil)
268:
269: Duel.SendtoHand(str["玩家选定的卡"]
270: , nil
271: , REASON_RULE)
272:
273: effect_event:Reset()
274:
275: end --}
276:
277: effect_1:SetOperation(cache_1)
278:
279: Duel.RegisterEffect(effect_1
280: , 0)
281:
282: end --}
283:
284: fun["禁格"] = function(str_1) --{
285:
286: str["禁格"] = str_1
287:
288: effect_1 = Effect.GlobalEffect()
289:
290: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
291:
292: effect_1:SetValue(str_1)
293:
294: Duel.RegisterEffect(effect_1,0)
295:
296: end --}
297:
298: fun["印卡"] = function(str_1, str_2, str_3) --{
299:
300: str["印卡"] = 1
301:
302: if str_3 then --{
303:
304: --}
305:
306: else --{
307:
308: str_3 = str_2
309:
310: end --}
311:
312: str["当前印卡数"] = 1
313:
314: effect_1 = Effect.CreateEffect(str_1)
315:
316: effect_1:SetType(EFFECT_TYPE_IGNITION)
317:
318: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
319: + EFFECT_FLAG_UNCOPYABLE
320: + EFFECT_FLAG_CANNOT_NEGATE
321: + EFFECT_FLAG_CANNOT_DISABLE)
322:
323: cache_1 = function() --{
324:
325: Duel.SetChainLimit(aux.FALSE)
326:
327: return true
328:
329: end --}
330:
331: effect_1:SetTarget(cache_1)
332:
333: effect_1:SetRange(LOCATION_EXTRA)
334:
335: function print_hand(effect_event
336: , player_who_activate_the_effect) --{
337:
338: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
339:
340: card = Duel.CreateToken(player_who_activate_the_effect
341: , announce_card)
342:
343: if str["当前印卡数"] <= str_2 then --{
344:
345: str["当前印卡数"] = str["当前印卡数"] + 1
346:
347: Duel.SendtoHand(card,nil,REASON_RULE)
348:
349: --}
350:
351: else --{
352:
353: if str["当前印卡数"] <= str_3 then --{
354:
355: str["当前印卡数"] = str["当前印卡数"] + 1
356:
357: Duel.Remove(card,POS_FACEUP,REASON_RULE)
358:
359: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
360:
361: --}
362:
363: else --{
364:
365: Debug.ShowHint("印卡过多!")
366:
367: effect_event:Reset()
368:
369: end --}
370:
371: end --}
372:
373: end --}
374:
375: effect_1:SetOperation(print_hand)
376:
377: str_1:RegisterEffect(effect_1)
378:
379: end --}
380:
381: fun["全部回到卡组"] = function() --{
382:
383: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
384:
385: effect_1 = Effect.GlobalEffect()
386:
387: effect_1:SetType(EFFECT_TYPE_FIELD
388: + EFFECT_TYPE_CONTINUOUS)
389:
390: effect_1:SetCode(EVENT_ADJUST)
391:
392: cache_1 = function() --{
393:
394: cache_1 = 0
395: cache_1 = cache_1 + LOCATION_HAND
396: cache_1 = cache_1 + LOCATION_MZONE
397: cache_1 = cache_1 + LOCATION_SZONE
398: cache_1 = cache_1 + LOCATION_GRAVE
399: cache_1 = cache_1 + LOCATION_REMOVED
400:
401: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
402:
403: if cache_1 == 0 then --{
404:
405: return true
406:
407: --}
408:
409: else --{
410:
411: return false
412:
413: end --}
414:
415: end --}
416:
417: effect_1:SetCondition(cache_1)
418:
419: cache_1 = function() --{
420:
421: Debug.ShowHint("目标已达成!")
422:
423: Duel.SetLP(1,0)
424:
425: end --}
426:
427: effect_1:SetOperation(cache_1)
428:
429: Duel.RegisterEffect(effect_1,0)
430:
431: end --}
432: