游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in b4f59ecb2e that are changed by the sequence of edits moving toward check-in 77c4105798:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   
                         9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        10:   if str_2 then --{
                        11:     if str_2 == 3 then --{
                        12:       str["规则"] = "大师3 "
                        13:       --}
                        14:     elseif str_2 == 4 then --{
                        15:       str["规则"] = "新大师 "
                        16:       --}
                        17:     elseif str_2 == 5 then --{
                        18:       str["规则"] = "大师2020 "
                        19:       --}
                        20:     end --}
                        21:   else --{
                        22:     str["规则"] = "大师2020 "
                        23:     end --}
                        24:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        25:   end --}
                        26: 
                        27: fun["通关邀请"] = function() --{
                        28:   effect_1 = Effect.GlobalEffect()
                        29:   
                        30:   effect_1:SetType(EFFECT_TYPE_FIELD
                        31:   + EFFECT_TYPE_CONTINUOUS)
                        32:   
                        33:   effect_1:SetCode(EVENT_DAMAGE)
                        34:   function cache_1() --{
                        35:     cache_1 = Duel.GetLP(1)
                        36:     if cache_1 <= 0 then --{
                        37:       if cache_1 < 0 then --{
                        38:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
                        39:         end --}
                        40:       cache_1 = true
                        41:       --}
                        42:     else --{
                        43:       cache_1 = false
                        44:       end --}
                        45:     return cache_1
                        46:     end --}
                        47:   effect_1:SetCondition(cache_1)
                        48:   function cache_1() --{
                        49:     Debug.ShowHint("残局群181175613")
                        50:     end --}
                        51:   effect_1:SetOperation(cache_1)
                        52:   
                        53:   Duel.RegisterEffect(effect_1
                        54:   , 0)
b4f59ecb2e 2023-07-11   55:   
                        56:   end --}
                        57: 
                        58: fun["是否效果卡"] = function(card)
                        59: cache_1 = Card.IsType(card, TYPE_SPELL)
                        60: cache_2 = Card.IsType(card, TYPE_TRAP)
                        61: cache_3 = Card.IsType(card, TYPE_EFFECT)
                        62: if cache_1
                        63: or cache_2
                        64: or cache_3 then
                        65: return true
                        66: end
                        67: cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        68: if cache_1 then
                        69: cache_1 = Card.IsCode(card, 28363749)
                        70: cache_2 = Card.IsCode(card, 19474136)
                        71: cache_3 = Card.IsCode(card, 17390179)
                        72: cache_4 = Card.IsCode(card, 83980492)
                        73: if cache_1
                        74: or cache_2
                        75: or cache_3
                        76: or cache_4 then
                        77: else
                        78: return true
                        79: end
                        80: end
                        81: return false
                        82: end
                        83: 
                        84: fun["开局说明"] = function()
                        85: if str["开局说明吗"] == 1 then
                        86: return
                        87: else
                        88: str["开局说明吗"] = 1
                        89: end
                        90: cache_1 = 0
                        91: cache_1 = cache_1 + LOCATION_DECK
                        92: cache_1 = cache_1 + LOCATION_HAND
                        93: cache_1 = cache_1 + LOCATION_MZONE
                        94: cache_1 = cache_1 + LOCATION_SZONE
                        95: cache_1 = cache_1 + LOCATION_GRAVE
                        96: cache_1 = cache_1 + LOCATION_REMOVED
                        97: cache_1 = cache_1 + LOCATION_EXTRA
                        98: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        99: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       100: for k in aux.Next(cache_1) do
                       101: cache_1 = fun["是否效果卡"](k)
                       102: if cache_1 then
                       103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       104: end
                       105: end
                       106: str["开局说明"] =""
                       107: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       108: str["开局说明"] = str["开局说明"] .. "卡 "
                       109: str["开局说明"] = str["开局说明"] .. str["规则"]
                       110: if str["不洗牌"] == 0 then
                       111: else
                       112: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       113: end
                       114: if str["无BP"] == 0 then
                       115: str["开局说明"] = str["开局说明"] .. "无BP "
                       116: end
                       117: if str["开局添加手卡"] then
                       118: str["开局说明"] = str["开局说明"] .. "选"
                       119: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       120: str["开局说明"] = str["开局说明"] .. "卡 "
                       121: end
                       122: if str["禁格"] then
                       123: str["开局说明"] = str["开局说明"] .. "禁"
                       124: str["开局说明"] = str["开局说明"] .. str["禁格"]
                       125: str["开局说明"] = str["开局说明"] .. "格 "
                       126: end
                       127: if str["印卡"] then
                       128: str["开局说明"] = str["开局说明"] .. "印卡 "
                       129: end
                       130: Debug.ShowHint(str["开局说明"])
                       131: fun["通关邀请"]()
                       132: end
                       133: 
                       134: fun["开局添加手卡"] = function(str_1)
                       135: str["开局添加手卡"] = str_1
                       136: effect_1 = Effect.GlobalEffect()
                       137: effect_1:SetType(EFFECT_TYPE_FIELD
                       138: + EFFECT_TYPE_CONTINUOUS)
                       139: effect_1:SetCode(EVENT_ADJUST)
                       140: effect_1:SetCountLimit(1)
                       141: function cache_1()
                       142: if str["已添加手卡"] == 1 then
                       143: return false
                       144: else
                       145: str["已添加手卡"] = 1
                       146: return true
                       147: end
                       148: end
                       149: effect_1:SetCondition(cache_1)
                       150: function cache_1(effect_event
                       151: , player_who_activate_the_effect)
                       152: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       153: , Card.IsAbleToHand
                       154: , player_who_activate_the_effect
                       155: , LOCATION_DECK
                       156: , 0
                       157: , str_1
                       158: , str_1
                       159: , nil)
                       160: Duel.SendtoHand(str["玩家选定的卡"]
                       161: , nil
                       162: , REASON_RULE)
                       163: end
                       164: effect_1:SetOperation(cache_1)
                       165: Duel.RegisterEffect(effect_1
                       166: , 0)
                       167: fun["开局说明"]()
                       168: end
                       169: 
                       170: fun["禁格"] = function(str_1)
                       171: str["禁格"] = str_1
                       172: effect_1 = Effect.GlobalEffect()
                       173: effect_1:SetType(EFFECT_TYPE_FIELD)
                       174: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       175: effect_1:SetValue(str_1)
                       176: Duel.RegisterEffect(effect_1,0)
                       177: end
                       178: 
                       179: fun["印卡"] = function(str_1, str_2, str_3)
                       180: str["印卡"] = 1
                       181: if str_3 then
                       182: else
                       183: str_3 = str_2
                       184: end
                       185: str["当前印卡数"] = 1
                       186: effect_1 = Effect.CreateEffect(str_1)
                       187: effect_1:SetType(EFFECT_TYPE_IGNITION)
                       188: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       189: + EFFECT_FLAG_UNCOPYABLE
                       190: + EFFECT_FLAG_CANNOT_NEGATE
                       191: + EFFECT_FLAG_CANNOT_DISABLE)
                       192: cache_1 = function()
                       193: Duel.SetChainLimit(aux.FALSE)
                       194: return true
                       195: end
                       196: effect_1:SetTarget(cache_1)
                       197: effect_1:SetRange(LOCATION_EXTRA)
                       198: function print_hand(effect_event
                       199: , player_who_activate_the_effect)
                       200: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       201: card = Duel.CreateToken(player_who_activate_the_effect
                       202: , announce_card)
                       203: if str["当前印卡数"] <= str_2 then
                       204: str["当前印卡数"] = str["当前印卡数"] + 1
                       205: Duel.SendtoHand(card,nil,REASON_RULE)
                       206: else
                       207: if str["当前印卡数"] <= str_3 then
                       208: str["当前印卡数"] = str["当前印卡数"] + 1
                       209: Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       210: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       211: else
                       212: Debug.ShowHint("印卡过多!")
                       213: end
                       214: end
                       215: end
                       216: effect_1:SetOperation(print_hand)
                       217: str_1:RegisterEffect(effect_1)
                       218: end
                       219: 
                       220: fun["全部回到卡组"] = function()
                       221: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       222: 
                       223: effect_1 = Effect.GlobalEffect()
                       224: 
                       225: effect_1:SetType(EFFECT_TYPE_FIELD
                       226: + EFFECT_TYPE_CONTINUOUS)
                       227: 
                       228: effect_1:SetCode(EVENT_ADJUST)
                       229: 
                       230: cache_1 = function()
                       231: cache_1 = 0
                       232: cache_1 = cache_1 + LOCATION_HAND
                       233: cache_1 = cache_1 + LOCATION_MZONE
                       234: cache_1 = cache_1 + LOCATION_SZONE
                       235: cache_1 = cache_1 + LOCATION_GRAVE
                       236: cache_1 = cache_1 + LOCATION_REMOVED
                       237: 
                       238: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       239: 
                       240: if cache_1 == 0 then
                       241: return true
                       242: else
                       243: return false
                       244: end
                       245: end
                       246: 
                       247: effect_1:SetCondition(cache_1)
                       248: 
                       249: cache_1 = function()
                       250: Debug.ShowHint("目标已达成!")
                       251: Duel.SetLP(1,0)
                       252: end
                       253: 
                       254: effect_1:SetOperation(cache_1)
                       255: 
                       256: Duel.RegisterEffect(effect_1,0)
                       257: end
                       258: 
                       259: 
                       260: 
                       261: 
                       262: 
                       263: 
                       264: 
                       265: 
                       266: 
                       267: