游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in b4f59ecb2e:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
6f45c2f05c 2023-07-11    6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11    8:   
6f45c2f05c 2023-07-11    9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
5744929923 2023-07-11   10:   if str_2 then --{
5744929923 2023-07-11   11:     if str_2 == 3 then --{
5744929923 2023-07-11   12:       str["规则"] = "大师3 "
5744929923 2023-07-11   13:       --}
5744929923 2023-07-11   14:     elseif str_2 == 4 then --{
5744929923 2023-07-11   15:       str["规则"] = "新大师 "
5744929923 2023-07-11   16:       --}
5744929923 2023-07-11   17:     elseif str_2 == 5 then --{
5744929923 2023-07-11   18:       str["规则"] = "大师2020 "
5744929923 2023-07-11   19:       --}
5744929923 2023-07-11   20:     end --}
8736d64183 2023-07-11   21:   else --{
8736d64183 2023-07-11   22:     str["规则"] = "大师2020 "
8736d64183 2023-07-11   23:     end --}
6f45c2f05c 2023-07-11   24:   str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11   25:   end --}
6f45c2f05c 2023-07-11   26: 
8736d64183 2023-07-11   27: fun["通关邀请"] = function() --{
8736d64183 2023-07-11   28:   effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11   29:   
8736d64183 2023-07-11   30:   effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11   31:   + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11   32:   
8736d64183 2023-07-11   33:   effect_1:SetCode(EVENT_DAMAGE)
8736d64183 2023-07-11   34:   function cache_1() --{
8736d64183 2023-07-11   35:     cache_1 = Duel.GetLP(1)
8736d64183 2023-07-11   36:     if cache_1 <= 0 then --{
8736d64183 2023-07-11   37:       if cache_1 < 0 then --{
8736d64183 2023-07-11   38:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11   39:         end --}
8736d64183 2023-07-11   40:       cache_1 = true
8736d64183 2023-07-11   41:       --}
8736d64183 2023-07-11   42:     else --{
8736d64183 2023-07-11   43:       cache_1 = false
8736d64183 2023-07-11   44:       end --}
8736d64183 2023-07-11   45:     return cache_1
8736d64183 2023-07-11   46:     end --}
8736d64183 2023-07-11   47:   effect_1:SetCondition(cache_1)
8736d64183 2023-07-11   48:   function cache_1() --{
8736d64183 2023-07-11   49:     Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11   50:     end --}
8736d64183 2023-07-11   51:   effect_1:SetOperation(cache_1)
8736d64183 2023-07-11   52:   
8736d64183 2023-07-11   53:   Duel.RegisterEffect(effect_1
8736d64183 2023-07-11   54:   , 0)
8736d64183 2023-07-11   55:   
8736d64183 2023-07-11   56:   end --}
6f45c2f05c 2023-07-11   57: 
6f45c2f05c 2023-07-11   58: fun["是否效果卡"] = function(card)
6f45c2f05c 2023-07-11   59: cache_1 = Card.IsType(card, TYPE_SPELL)
6f45c2f05c 2023-07-11   60: cache_2 = Card.IsType(card, TYPE_TRAP)
6f45c2f05c 2023-07-11   61: cache_3 = Card.IsType(card, TYPE_EFFECT)
6f45c2f05c 2023-07-11   62: if cache_1
6f45c2f05c 2023-07-11   63: or cache_2
6f45c2f05c 2023-07-11   64: or cache_3 then
6f45c2f05c 2023-07-11   65: return true
6f45c2f05c 2023-07-11   66: end
6f45c2f05c 2023-07-11   67: cache_1 = Card.IsType(card, TYPE_PENDULUM)
6f45c2f05c 2023-07-11   68: if cache_1 then
6f45c2f05c 2023-07-11   69: cache_1 = Card.IsCode(card, 28363749)
6f45c2f05c 2023-07-11   70: cache_2 = Card.IsCode(card, 19474136)
6f45c2f05c 2023-07-11   71: cache_3 = Card.IsCode(card, 17390179)
6f45c2f05c 2023-07-11   72: cache_4 = Card.IsCode(card, 83980492)
6f45c2f05c 2023-07-11   73: if cache_1
6f45c2f05c 2023-07-11   74: or cache_2
6f45c2f05c 2023-07-11   75: or cache_3
6f45c2f05c 2023-07-11   76: or cache_4 then
6f45c2f05c 2023-07-11   77: else
6f45c2f05c 2023-07-11   78: return true
6f45c2f05c 2023-07-11   79: end
6f45c2f05c 2023-07-11   80: end
6f45c2f05c 2023-07-11   81: return false
6f45c2f05c 2023-07-11   82: end
6f45c2f05c 2023-07-11   83: 
6f45c2f05c 2023-07-11   84: fun["开局说明"] = function()
6f45c2f05c 2023-07-11   85: if str["开局说明吗"] == 1 then
6f45c2f05c 2023-07-11   86: return
6f45c2f05c 2023-07-11   87: else
6f45c2f05c 2023-07-11   88: str["开局说明吗"] = 1
6f45c2f05c 2023-07-11   89: end
6f45c2f05c 2023-07-11   90: cache_1 = 0
6f45c2f05c 2023-07-11   91: cache_1 = cache_1 + LOCATION_DECK
6f45c2f05c 2023-07-11   92: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11   93: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11   94: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11   95: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11   96: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11   97: cache_1 = cache_1 + LOCATION_EXTRA
6f45c2f05c 2023-07-11   98: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
6f45c2f05c 2023-07-11   99: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
6f45c2f05c 2023-07-11  100: for k in aux.Next(cache_1) do
6f45c2f05c 2023-07-11  101: cache_1 = fun["是否效果卡"](k)
6f45c2f05c 2023-07-11  102: if cache_1 then
6f45c2f05c 2023-07-11  103: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
6f45c2f05c 2023-07-11  104: end
6f45c2f05c 2023-07-11  105: end
6f45c2f05c 2023-07-11  106: str["开局说明"] =""
6f45c2f05c 2023-07-11  107: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
6f45c2f05c 2023-07-11  108: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  109: str["开局说明"] = str["开局说明"] .. str["规则"]
6f45c2f05c 2023-07-11  110: if str["不洗牌"] == 0 then
6f45c2f05c 2023-07-11  111: else
6f45c2f05c 2023-07-11  112: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
6f45c2f05c 2023-07-11  113: end
6f45c2f05c 2023-07-11  114: if str["无BP"] == 0 then
6f45c2f05c 2023-07-11  115: str["开局说明"] = str["开局说明"] .. "无BP "
6f45c2f05c 2023-07-11  116: end
6f45c2f05c 2023-07-11  117: if str["开局添加手卡"] then
6f45c2f05c 2023-07-11  118: str["开局说明"] = str["开局说明"] .. "选"
6f45c2f05c 2023-07-11  119: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
6f45c2f05c 2023-07-11  120: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  121: end
6f45c2f05c 2023-07-11  122: if str["禁格"] then
6f45c2f05c 2023-07-11  123: str["开局说明"] = str["开局说明"] .. "禁"
6f45c2f05c 2023-07-11  124: str["开局说明"] = str["开局说明"] .. str["禁格"]
6f45c2f05c 2023-07-11  125: str["开局说明"] = str["开局说明"] .. "格 "
6f45c2f05c 2023-07-11  126: end
6f45c2f05c 2023-07-11  127: if str["印卡"] then
6f45c2f05c 2023-07-11  128: str["开局说明"] = str["开局说明"] .. "印卡 "
6f45c2f05c 2023-07-11  129: end
6f45c2f05c 2023-07-11  130: Debug.ShowHint(str["开局说明"])
6f45c2f05c 2023-07-11  131: fun["通关邀请"]()
6f45c2f05c 2023-07-11  132: end
6f45c2f05c 2023-07-11  133: 
6f45c2f05c 2023-07-11  134: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11  135: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11  136: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  137: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  138: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  139: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  140: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11  141: function cache_1()
6f45c2f05c 2023-07-11  142: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11  143: return false
6f45c2f05c 2023-07-11  144: else
6f45c2f05c 2023-07-11  145: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11  146: return true
6f45c2f05c 2023-07-11  147: end
6f45c2f05c 2023-07-11  148: end
6f45c2f05c 2023-07-11  149: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  150: function cache_1(effect_event
6f45c2f05c 2023-07-11  151: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  152: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11  153: , Card.IsAbleToHand
6f45c2f05c 2023-07-11  154: , player_who_activate_the_effect
6f45c2f05c 2023-07-11  155: , LOCATION_DECK
6f45c2f05c 2023-07-11  156: , 0
6f45c2f05c 2023-07-11  157: , str_1
6f45c2f05c 2023-07-11  158: , str_1
6f45c2f05c 2023-07-11  159: , nil)
6f45c2f05c 2023-07-11  160: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11  161: , nil
6f45c2f05c 2023-07-11  162: , REASON_RULE)
6f45c2f05c 2023-07-11  163: end
6f45c2f05c 2023-07-11  164: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  165: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11  166: , 0)
6f45c2f05c 2023-07-11  167: fun["开局说明"]()
6f45c2f05c 2023-07-11  168: end
6f45c2f05c 2023-07-11  169: 
6f45c2f05c 2023-07-11  170: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11  171: str["禁格"] = str_1
6f45c2f05c 2023-07-11  172: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  173: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11  174: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11  175: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11  176: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  177: end
6f45c2f05c 2023-07-11  178: 
6f45c2f05c 2023-07-11  179: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11  180: str["印卡"] = 1
6f45c2f05c 2023-07-11  181: if str_3 then
6f45c2f05c 2023-07-11  182: else
6f45c2f05c 2023-07-11  183: str_3 = str_2
6f45c2f05c 2023-07-11  184: end
6f45c2f05c 2023-07-11  185: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11  186: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11  187: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11  188: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11  189: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11  190: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11  191: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11  192: cache_1 = function()
6f45c2f05c 2023-07-11  193: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11  194: return true
6f45c2f05c 2023-07-11  195: end
6f45c2f05c 2023-07-11  196: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11  197: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11  198: function print_hand(effect_event
6f45c2f05c 2023-07-11  199: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  200: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11  201: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11  202: , announce_card)
6f45c2f05c 2023-07-11  203: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11  204: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  205: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11  206: else
6f45c2f05c 2023-07-11  207: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11  208: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  209: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11  210: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11  211: else
6f45c2f05c 2023-07-11  212: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11  213: end
6f45c2f05c 2023-07-11  214: end
6f45c2f05c 2023-07-11  215: end
6f45c2f05c 2023-07-11  216: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11  217: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11  218: end
6f45c2f05c 2023-07-11  219: 
6f45c2f05c 2023-07-11  220: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11  221: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11  222: 
6f45c2f05c 2023-07-11  223: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  224: 
6f45c2f05c 2023-07-11  225: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  226: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  227: 
6f45c2f05c 2023-07-11  228: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  229: 
6f45c2f05c 2023-07-11  230: cache_1 = function()
6f45c2f05c 2023-07-11  231: cache_1 = 0
6f45c2f05c 2023-07-11  232: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11  233: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11  234: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11  235: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11  236: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11  237: 
6f45c2f05c 2023-07-11  238: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11  239: 
6f45c2f05c 2023-07-11  240: if cache_1 == 0 then
6f45c2f05c 2023-07-11  241: return true
6f45c2f05c 2023-07-11  242: else
6f45c2f05c 2023-07-11  243: return false
6f45c2f05c 2023-07-11  244: end
6f45c2f05c 2023-07-11  245: end
6f45c2f05c 2023-07-11  246: 
6f45c2f05c 2023-07-11  247: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  248: 
6f45c2f05c 2023-07-11  249: cache_1 = function()
6f45c2f05c 2023-07-11  250: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11  251: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11  252: end
6f45c2f05c 2023-07-11  253: 
6f45c2f05c 2023-07-11  254: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  255: 
6f45c2f05c 2023-07-11  256: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  257: end
8736d64183 2023-07-11  258: 
8736d64183 2023-07-11  259: 
8736d64183 2023-07-11  260: 
8736d64183 2023-07-11  261: 
8736d64183 2023-07-11  262: 
8736d64183 2023-07-11  263: 
5744929923 2023-07-11  264: 
5744929923 2023-07-11  265: 
5744929923 2023-07-11  266: 
6f45c2f05c 2023-07-11  267: