Lines of
single/X-LV-39.lua
from check-in b44c7a1c6f
that are changed by the sequence of edits moving toward
check-in 8af1500208:
1: --[[message
2: 解法由「如果」提供。
3: ]]
4:
5: --created by puzzle editor
6: Debug.SetAIName("枯岳说书人")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
8: Debug.SetPlayerInfo(0,100,0,0)
9: Debug.SetPlayerInfo(1,16000,0,0)
10:
11: --自己的怪兽区
12: local c1=Debug.AddCard(92559258,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.PreAddCounter(c1,0x1,1)--恩底弥翁的仆从
13: --对方的怪兽区
14: Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --小走鹃
15: Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --小走鹃
16: Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --小走鹃
17: --自己的魔陷区
18: --对方的魔陷区
19: Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --截敌蛋
20: --自己的手卡
21:
22: --对方的手卡
23: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者
24: --自己的墓地
25: Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风
26: --对方的墓地
27: --自己除外的卡
28: --对方除外的卡
29: --自己的卡组
b44c7a1c6f 2023-07-20 30: Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
31: Debug.AddCard(66104644,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --恩底弥翁的统领
b44c7a1c6f 2023-07-20 32: Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
b44c7a1c6f 2023-07-20 33: Debug.AddCard(27354732,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --魔导兽 胡狼王
34:
35: Debug.AddCard(39000945,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) --恩底弥翁的皇后
36: Debug.AddCard(53842431,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
37: Debug.AddCard(3611830,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --创圣魔导王 恩底弥翁
38: Debug.AddCard(39910367,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --魔法都市 恩底弥翁
39: Debug.AddCard(94599451,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --魔导研究所
40: Debug.AddCard(91182675,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --魔导兽 胡狼
41: --对方的卡组
42: --自己的额外
43: Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --刚炼装勇士·银金公主
44:
45: Debug.ReloadFieldEnd()
46: aux.BeginPuzzle(4)