Lines of
single/印卡局_1.lua
from check-in b3d66f5d88
that are changed by the sequence of edits moving toward
check-in 89a0b7106c:
1: --[[message
2: 场上怪兽攻击力已改变。
3: #暗之侯爵贝利亚
4: ]]
5:
6: Debug.SetAIName("QQ群181175613")
b3d66f5d88 2024-07-20 7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
8: Debug.SetPlayerInfo(0, 621543, 0, 0)
9: Debug.SetPlayerInfo(1, 231370, 0, 0)
10:
11: local d = {}
12: local f = {}
13: --~ 卡_将提升攻击力的怪兽
14: --~ 数_将提升的攻击力数值
15: f["提升怪兽攻击力"] = function(o1, o2)
16: --~ 效果
17: local k1
18: k1 = Effect.CreateEffect(o1)
19: k1:SetType(EFFECT_TYPE_SINGLE)
20: k1:SetCode(EFFECT_UPDATE_ATTACK)
21: k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
22: k1:SetValue(o2)
23: o1:RegisterEffect(k1)
24: end
25:
26: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
27: local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2)
28: f["提升怪兽攻击力"](k11, -21565)
29: local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2)
30: f["提升怪兽攻击力"](k11, -56546)
31: local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2)
32: f["提升怪兽攻击力"](k11, -65415)
33: local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2)
34: f["提升怪兽攻击力"](k11, -45212)
35: local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2)
36: f["提升怪兽攻击力"](k11, -32215)
37: local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2)
38: f["提升怪兽攻击力"](k11, -801)
39: local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2)
40: f["提升怪兽攻击力"](k11, 1156)
41: local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2)
42: f["提升怪兽攻击力"](k11, 1252)
43: local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
44: f["提升怪兽攻击力"](k11, 1698)
45: local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2)
46: f["提升怪兽攻击力"](k11, 652)
47: local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2)
48: f["提升怪兽攻击力"](k11, 254)
49: local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2)
50: f["提升怪兽攻击力"](k11, 800)
51: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
52: Debug.AddCard(77622396, 0, 0, k1, 1, k2)
53: Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
54: Debug.AddCard(22205600, 0, 0, k1, 3, k2)
55: Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
56: Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
57: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
58: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
59: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
60: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
61: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
62: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
63: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
64: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
65: Debug.AddCard(7562372, 1, 1, k1, 0, k2)
66: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
67: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
68: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
69: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
70: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
71:
72: Debug.ReloadFieldEnd("天邪鬼的诅咒")
73: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)