游戏王残局简化版

Annotation For single/简化版1_500_26.lua
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Annotation For single/简化版1_500_26.lua

Lines of single/简化版1_500_26.lua from check-in b27559efa8 that are changed by the sequence of edits moving toward check-in 7aae189787:

                         1: --[[message
                         2: #[WCS2008]01
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 100, 0, 0)
                         7: Debug.SetPlayerInfo(1, 800, 0, 0)
                         8: 
b27559efa8 2024-07-18    9: local k1 = LOCATION_MZONE
                        10: Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
                        13: Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
                        14: Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
                        15: Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
                        16: Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
                        17: local k1 = LOCATION_SZONE
                        18: Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
                        19: Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
                        21: local k1 = LOCATION_PZONE
                        22: local k1 = LOCATION_DECK
                        23: Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
                        24: local k1 = LOCATION_EXTRA
                        25: local k1 = LOCATION_GRAVE
                        26: local k1 = LOCATION_REMOVED
                        27: local k1 = LOCATION_HAND
                        28: 
                        29: Debug.ReloadFieldEnd("物体消失")
                        30: aux.BeginPuzzle(1)