游戏王残局简化版

Annotation For single/简化版1_500_12.lua
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Annotation For single/简化版1_500_12.lua

Lines of single/简化版1_500_12.lua from check-in b27559efa8 that are changed by the sequence of edits moving toward check-in 0d79d585b6:

                         1: --[[message
                         2: #「DMI2」_Primal Seed
                         3: #z2001jx
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         7: Debug.SetPlayerInfo(0, 100, 0, 0)
                         8: Debug.SetPlayerInfo(1, 9750, 0, 0)
                         9: 
b27559efa8 2024-07-18   10: --怪兽区域
b27559efa8 2024-07-18   11: Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18   12: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18   13: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18   14: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18   15: Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18   16: --魔陷区域
b27559efa8 2024-07-18   17: --卡组区域
b27559efa8 2024-07-18   18: Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   19: --外组区域
b27559efa8 2024-07-18   20: --墓地区域
b27559efa8 2024-07-18   21: Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   22: Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   23: --除外区域
b27559efa8 2024-07-18   24: --手卡区域
b27559efa8 2024-07-18   25: Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   26: Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   27: Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
b27559efa8 2024-07-18   28: Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        29: 
                        30: Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
                        31: aux.BeginPuzzle(1)