游戏王残局简化版

Annotation For single/简化版1_500_01.lua
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Annotation For single/简化版1_500_01.lua

Lines of single/简化版1_500_01.lua from check-in b27559efa8 that are changed by the sequence of edits moving toward check-in 7aae189787:

                         1: --[[message
                         2: 游戏王基本操作
                         3: #sample1
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 2100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 1500, 0, 0)
                        10: 
b27559efa8 2024-07-18   11: local k1 = LOCATION_MZONE
                        12: Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        16: local k1 = LOCATION_SZONE
                        17: Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN)
                        18: Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN)
                        19: Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN)
                        20: Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN)
                        21: Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN)
                        22: Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
                        23: local k1 = LOCATION_PZONE
                        24: local k1 = LOCATION_DECK
                        25: Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
                        26: local k1 = LOCATION_EXTRA
                        27: local k1 = LOCATION_GRAVE
                        28: local k1 = LOCATION_REMOVED
                        29: local k1 = LOCATION_HAND
                        30: 
                        31: Debug.ReloadFieldEnd("活死人的呼声")
                        32: aux.BeginPuzzle(1)