Lines of
single/简化版1_310_22.lua
from check-in b27559efa8
that are changed by the sequence of edits moving toward
check-in 7494a2692b:
1: --[[message
b27559efa8 2024-07-18 2: 维护:2024-07-03
b27559efa8 2024-07-18 3: 简语:暗黑大日
b27559efa8 2024-07-18 4: 标签:#03.Dark Vylon #四妹
5: ]]
b27559efa8 2024-07-18 6:
b27559efa8 2024-07-18 7: --puzzle1
8: Debug.SetAIName("QQ群181175613")
b27559efa8 2024-07-18 9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
10: Debug.SetPlayerInfo(0, 1000, 0, 0)
11: Debug.SetPlayerInfo(1, 8000, 0, 0)
b27559efa8 2024-07-18 12: --~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
b27559efa8 2024-07-18 13: --~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN)
b27559efa8 2024-07-18 14: --~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
15: Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
b27559efa8 2024-07-18 16: Debug.AddCard(423585, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
b27559efa8 2024-07-18 17: Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
b27559efa8 2024-07-18 18: Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
19: Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
b27559efa8 2024-07-18 20: --~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
b27559efa8 2024-07-18 21: --~ Debug.AddCard(30741334,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
22: Debug.AddCard(25132288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
23: Debug.AddCard(88643579, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
24: Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
25: Debug.AddCard(57784563, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
b27559efa8 2024-07-18 26: Debug.AddCard(168917, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18 27: Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
b27559efa8 2024-07-18 28: Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18 29: Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
30: Debug.ReloadFieldEnd("哈普托大日")
31: aux.BeginPuzzle()