Lines of
script/c0.lua
from check-in add769c64d
that are changed by the sequence of edits moving toward
check-in 15a06aae93:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: local i
15:
16: _G.fun = {}
17:
18: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
19: str["原解弹窗"] = "残局群181175613"
20:
21: str["大师3"] = "大师3 "
22: str["新大师"] = "新大师 "
23: str["大师2020"] = "大师2020 "
24:
25: str["不洗牌"] = false
26: str["无BP"] = false
27:
28: str["效果卡的种类表"] = {}
29:
30: str["效果卡的种类表"][1] = TYPE_SPELL
31: str["效果卡的种类表"][2] = TYPE_TRAP
32: str["效果卡的种类表"][3] = TYPE_EFFECT
33:
34: cache_1 = 0
35:
36: cache_1 = cache_1 + LOCATION_HAND
37: cache_1 = cache_1 + LOCATION_MZONE
38: cache_1 = cache_1 + LOCATION_SZONE
39: cache_1 = cache_1 + LOCATION_GRAVE
40: cache_1 = cache_1 + LOCATION_REMOVED
41:
42: str["除卡组与额外卡组以外的区域"] = cache_1
43:
44: cache_1 = cache_1 + LOCATION_DECK
45: cache_1 = cache_1 + LOCATION_EXTRA
46:
47: str["所有区域"] = cache_1
48:
49: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
50:
51: Debug.ReloadFieldBegin = function(str_1, str_2) --{
52:
53: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
54:
55: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
56:
57: if str_2 then --{
58:
59: if str_2 == 3 then --{
60:
61: str["规则"] = str["大师3"]
62:
63: --}
64:
65: elseif str_2 == 4 then --{
66:
67: str["规则"] = str["新大师"]
68:
69: --}
70:
71: elseif str_2 == 5 then --{
72:
73: str["规则"] = str["大师2020"]
74:
75: --}
76:
77: end --}
78:
79: else --{
80:
81: str["规则"] = str["大师2020"]
82:
83: end --}
84:
85: fun["Debug.ReloadFieldBegin"](str_1, str_2)
86:
87: end --}
88:
89: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
90:
91: aux.BeginPuzzle = function() --{
92:
93: fun["aux.BeginPuzzle"]()
94:
95: fun["开局说明"]()
96:
97: fun["通关邀请"]()
98:
99: end --}
100:
101: fun["通关邀请"] = function() --{
102:
103: effect_1 = Effect.GlobalEffect()
104:
105: effect_1:SetType(EFFECT_TYPE_FIELD
106: + EFFECT_TYPE_CONTINUOUS)
107:
108: effect_1:SetCode(EVENT_DAMAGE)
109:
110: function cache_1() --{
111:
112: cache_1 = Duel.GetLP(1)
113:
114: if cache_1 <= 0 then --{
115:
116: if cache_1 == 0 then --{
117:
118: --}
119:
120: else --{
121:
122: Debug.ShowHint(str["二解弹窗"])
123:
124: end --}
125:
126: Debug.ShowHint(str["原解弹窗"])
127:
128: --}
129:
130: else --{
131:
132: return false
133:
134: end --}
135:
136: end --}
137:
138: effect_1:SetCondition(cache_1)
139:
140: effect_1:SetOperation(aux.NULL)
141:
142: Duel.RegisterEffect(effect_1
143: , 0)
144:
145: end --}
146:
147: fun["是否效果卡"] = function(card) --{
148:
149: cache_1 = #str["效果卡的种类表"]
150:
151: for i = 1, cache_1 do --{
152:
153: cache_1 = Card.IsType(card, str["效果卡的种类表"][i])
154:
155: if cache_1 then --{
156:
157: return true
158: end --}
159:
160: end --}
161:
162: cache_1 = Card.IsType(card, TYPE_PENDULUM)
163:
164: if cache_1 then --{
165:
add769c64d 2023-07-19 166: cache_1 = Card.IsCode(card, 28363749)
add769c64d 2023-07-19 167:
add769c64d 2023-07-19 168: cache_2 = Card.IsCode(card, 19474136)
add769c64d 2023-07-19 169:
add769c64d 2023-07-19 170: cache_3 = Card.IsCode(card, 17390179)
add769c64d 2023-07-19 171:
add769c64d 2023-07-19 172: cache_4 = Card.IsCode(card, 83980492)
add769c64d 2023-07-19 173:
add769c64d 2023-07-19 174: if cache_1
add769c64d 2023-07-19 175: or cache_2
add769c64d 2023-07-19 176: or cache_3
add769c64d 2023-07-19 177: or cache_4 then --{
add769c64d 2023-07-19 178:
add769c64d 2023-07-19 179: --}
add769c64d 2023-07-19 180:
add769c64d 2023-07-19 181: else --{
add769c64d 2023-07-19 182:
add769c64d 2023-07-19 183: return true
add769c64d 2023-07-19 184:
185: end --}
186:
187: end --}
188:
189: return false
190:
191: end --}
192:
193: fun["开局说明"] = function() --{
194:
195: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,str["所有区域"],str["所有区域"],nil)
196:
197: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
198:
199: for k in aux.Next(cache_1) do --{
200:
201: cache_1 = fun["是否效果卡"](k)
202:
203: if cache_1 then --{
204:
205: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
206:
207: end --}
208:
209: end --}
210:
211: str["开局说明"] = ""
212: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
213: str["开局说明"] = str["开局说明"] .. "卡 "
214: str["开局说明"] = str["开局说明"] .. str["规则"]
215:
216: if str["不洗牌"] == 0 then --{
217:
218: --}
219:
220: else --{
221:
222: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
223:
224: end --}
225:
226: if str["无BP"] == 0 then --{
227:
228: str["开局说明"] = str["开局说明"] .. "无BP "
229:
230: end --}
231:
232: if str["开局添加手卡"] then --{
233:
234: str["开局说明"] = str["开局说明"] .. "选"
235: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
236: str["开局说明"] = str["开局说明"] .. "卡 "
237:
238: end --}
239:
240: if str["禁格"] then --{
241:
242: str["开局说明"] = str["开局说明"] .. "禁"
243: str["开局说明"] = str["开局说明"] .. str["禁格"]
244: str["开局说明"] = str["开局说明"] .. "格 "
245:
246: end --}
247:
248: if str["印卡"] then --{
249:
250: str["开局说明"] = str["开局说明"] .. "印卡 "
251:
252: end --}
253:
254: Debug.ShowHint(str["开局说明"])
255:
256: end --}
257:
258: fun["开局添加手卡"] = function(str_1) --{
259:
260: str["开局添加手卡"] = str_1
261:
262: effect_1 = Effect.GlobalEffect()
263:
264: effect_1:SetType(EFFECT_TYPE_FIELD
265: + EFFECT_TYPE_CONTINUOUS)
266:
267: effect_1:SetCode(EVENT_ADJUST)
268:
269: effect_1:SetCondition(aux.TRUE)
270:
271: function cache_1(effect_event
272: , player_who_activate_the_effect) --{
273:
274: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
275: , Card.IsAbleToHand
276: , player_who_activate_the_effect
277: , LOCATION_DECK
278: , 0
279: , str_1
280: , str_1
281: , nil)
282:
283: Duel.SendtoHand(str["玩家选定的卡"]
284: , nil
285: , REASON_RULE)
286:
287: effect_event:Reset()
288:
289: end --}
290:
291: effect_1:SetOperation(cache_1)
292:
293: Duel.RegisterEffect(effect_1
294: , 0)
295:
296: end --}
297:
298: fun["禁格"] = function(str_1) --{
299:
300: str["禁格"] = str_1
301:
302: effect_1 = Effect.GlobalEffect()
303:
304: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
305:
306: effect_1:SetValue(str_1)
307:
308: Duel.RegisterEffect(effect_1,0)
309:
310: end --}
311:
312: fun["印卡"] = function(str_1, str_2, str_3) --{
313:
314: str["印卡"] = 1
315:
316: if str_3 then --{
317:
318: --}
319:
320: else --{
321:
322: str_3 = str_2
323:
324: end --}
325:
326: str["当前印卡数"] = 1
327:
328: effect_1 = Effect.CreateEffect(str_1)
329:
330: effect_1:SetType(EFFECT_TYPE_IGNITION)
331:
332: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
333: + EFFECT_FLAG_UNCOPYABLE
334: + EFFECT_FLAG_CANNOT_NEGATE
335: + EFFECT_FLAG_CANNOT_DISABLE)
336:
337: cache_1 = function() --{
338:
339: Duel.SetChainLimit(aux.FALSE)
340:
341: return true
342:
343: end --}
344:
345: effect_1:SetTarget(cache_1)
346:
347: effect_1:SetRange(LOCATION_EXTRA)
348:
349: function print_hand(effect_event
350: , player_who_activate_the_effect) --{
351:
352: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
353:
354: card = Duel.CreateToken(player_who_activate_the_effect
355: , announce_card)
356:
357: if str["当前印卡数"] <= str_2 then --{
358:
359: str["当前印卡数"] = str["当前印卡数"] + 1
360:
361: Duel.SendtoHand(card,nil,REASON_RULE)
362:
363: --}
364:
365: else --{
366:
367: if str["当前印卡数"] <= str_3 then --{
368:
369: str["当前印卡数"] = str["当前印卡数"] + 1
370:
371: Duel.Remove(card,POS_FACEUP,REASON_RULE)
372:
373: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
374:
375: --}
376:
377: else --{
378:
379: Debug.ShowHint("印卡过多!")
380:
381: effect_event:Reset()
382:
383: end --}
384:
385: end --}
386:
387: end --}
388:
389: effect_1:SetOperation(print_hand)
390:
391: str_1:RegisterEffect(effect_1)
392:
393: end --}
394:
395: fun["全部回到卡组"] = function() --{
396:
397: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
398:
399: effect_1 = Effect.GlobalEffect()
400:
401: effect_1:SetType(EFFECT_TYPE_FIELD
402: + EFFECT_TYPE_CONTINUOUS)
403:
404: effect_1:SetCode(EVENT_ADJUST)
405:
406: cache_1 = function() --{
407:
408: cache_1 = Duel.GetFieldGroupCount(1,str["除卡组与额外卡组以外的区域"],0)
409:
410: if cache_1 == 0 then --{
411:
412: return true
413:
414: --}
415:
416: else --{
417:
418: return false
419:
420: end --}
421:
422: end --}
423:
424: effect_1:SetCondition(cache_1)
425:
426: cache_1 = function() --{
427:
428: Debug.ShowHint("目标已达成!")
429:
430: Duel.SetLP(1,0)
431:
432: end --}
433:
434: effect_1:SetOperation(cache_1)
435:
436: Duel.RegisterEffect(effect_1,0)
437:
438: end --}
439: