46bd1a8cd5 2024-02-13 1: fun["一_失败得分"] = function() --{
46bd1a8cd5 2024-02-13 2: str["失败得分表"] = {
46bd1a8cd5 2024-02-13 3: [0] = "神龙之圣刻印",
46bd1a8cd5 2024-02-13 4: [100] = "调和支援士",
46bd1a8cd5 2024-02-13 5: [200] = "深渊的暗杀者",
46bd1a8cd5 2024-02-13 6: [300] = "救援猫",
46bd1a8cd5 2024-02-13 7: [400] = "注射天使 莉莉",
46bd1a8cd5 2024-02-13 8: [500] = "不知火的隐者",
46bd1a8cd5 2024-02-13 9: [600] = "影依猎鹰",
46bd1a8cd5 2024-02-13 10: [700] = "铁兽战线 姬特",
46bd1a8cd5 2024-02-13 11: [800] = "召唤僧",
46bd1a8cd5 2024-02-13 12: [900] = "恩底弥翁的仆从",
46bd1a8cd5 2024-02-13 13: [1000] = "机壳工具 丑恶",
46bd1a8cd5 2024-02-13 14: [1100] = "欧尼斯特",
46bd1a8cd5 2024-02-13 15: [1200] = "次元吸引者",
46bd1a8cd5 2024-02-13 16: [1300] = "黑羽-疾风之盖尔",
46bd1a8cd5 2024-02-13 17: [1400] = "加农炮兵",
46bd1a8cd5 2024-02-13 18: [1500] = "教导的大神祗官",
46bd1a8cd5 2024-02-13 19: [1600] = "地中族导师",
46bd1a8cd5 2024-02-13 20: [1700] = "相剑师-莫邪",
46bd1a8cd5 2024-02-13 21: [1800] = "宝玉兽-青玉飞马",
46bd1a8cd5 2024-02-13 22: [1900] = "命运英雄 血魔-D",
46bd1a8cd5 2024-02-13 23: [2000] = "流离的狮鹫骑手",
46bd1a8cd5 2024-02-13 24: [2100] = "电子龙",
46bd1a8cd5 2024-02-13 25: [2200] = "古遗物-死镰",
46bd1a8cd5 2024-02-13 26: [2300] = "能朋克 调狐",
46bd1a8cd5 2024-02-13 27: [2400] = "俱舍怒威族·芬里尔狼",
46bd1a8cd5 2024-02-13 28: [2500] = "黑魔术师",
46bd1a8cd5 2024-02-13 29: [2600] = "雅典娜",
46bd1a8cd5 2024-02-13 30: [2700] = "暗黑界的龙神 格拉法",
46bd1a8cd5 2024-02-13 31: [2800] = "魔导兽 刻耳柏洛斯尊主",
46bd1a8cd5 2024-02-13 32: [2900] = "元素英雄 永生侠",
46bd1a8cd5 2024-02-13 33: [3000] = "青眼白龙",
46bd1a8cd5 2024-02-13 34: }
46bd1a8cd5 2024-02-13 35: str["对方玩家的初始生命值"] = Duel.GetLP(1)
46bd1a8cd5 2024-02-13 36: str["效果"] = Effect.GlobalEffect()
46bd1a8cd5 2024-02-13 37: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
46bd1a8cd5 2024-02-13 38: str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END)
46bd1a8cd5 2024-02-13 39: function cache_1(effect_event, player_who_activate_the_effect) --{
46bd1a8cd5 2024-02-13 40: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
46bd1a8cd5 2024-02-13 41: if cache_1 > 0 then --{
46bd1a8cd5 2024-02-13 42: return
46bd1a8cd5 2024-02-13 43: --}
46bd1a8cd5 2024-02-13 44: else --{
46bd1a8cd5 2024-02-13 45: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
46bd1a8cd5 2024-02-13 46: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
46bd1a8cd5 2024-02-13 47: end --}
46bd1a8cd5 2024-02-13 48: if cache_1 > 3000 then --{
46bd1a8cd5 2024-02-13 49: --}
46bd1a8cd5 2024-02-13 50: else --{
46bd1a8cd5 2024-02-13 51: Debug.ShowHint(
46bd1a8cd5 2024-02-13 52: "这局,您的得分是 "
46bd1a8cd5 2024-02-13 53: .. cache_1
46bd1a8cd5 2024-02-13 54: .. " 分!\n处于「"
46bd1a8cd5 2024-02-13 55: .. str["失败得分表"][cache_1]
46bd1a8cd5 2024-02-13 56: .. "」级别!"
46bd1a8cd5 2024-02-13 57: )
46bd1a8cd5 2024-02-13 58: end --}
46bd1a8cd5 2024-02-13 59: effect_event:Reset()
46bd1a8cd5 2024-02-13 60: end --}
46bd1a8cd5 2024-02-13 61: str["效果"]:SetOperation(cache_1)
46bd1a8cd5 2024-02-13 62: Duel.RegisterEffect(str["效果"], 0)
46bd1a8cd5 2024-02-13 63: end --}