Lines of
script/c0.lua
from check-in ad50e1ee46
that are changed by the sequence of edits moving toward
check-in b1cac72d0a:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23:
24: fun["通关邀请"] = function()
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: if cache_1 < 0 then
33: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
34: end
35: cache_1 = true
36: else
37: cache_1 = false
38: end
39: return cache_1
40: end
41: effect_1:SetCondition(cache_1)
42: function cache_1()
43: Debug.ShowHint("残局群181175613")
44: return
45: end
46: effect_1:SetOperation(cache_1)
47: Duel.RegisterEffect(effect_1
48: , 0)
49: end
50:
51:
52: fun["是否效果卡"] = function(card)
53: cache_1 = Card.IsType(card, TYPE_SPELL)
54: cache_2 = Card.IsType(card, TYPE_TRAP)
55: cache_3 = Card.IsType(card, TYPE_EFFECT)
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62: if cache_1 then
63: cache_1 = Card.IsCode(card, 28363749)
64: cache_2 = Card.IsCode(card, 19474136)
65: cache_3 = Card.IsCode(card, 17390179)
66: cache_4 = Card.IsCode(card, 83980492)
67: if cache_1
68: or cache_2
69: or cache_3
70: or cache_4 then
71: else
72: return true
73: end
74: end
75: return false
76: end
77:
78:
79: fun["开局说明"] = function()
80: if str["开局说明吗"] == 1 then
81: return
82: else
83: str["开局说明吗"] = 1
84: end
85: cache_1 = 0
86: cache_1 = cache_1 + LOCATION_DECK
87: cache_1 = cache_1 + LOCATION_HAND
88: cache_1 = cache_1 + LOCATION_MZONE
89: cache_1 = cache_1 + LOCATION_SZONE
90: cache_1 = cache_1 + LOCATION_GRAVE
91: cache_1 = cache_1 + LOCATION_REMOVED
92: cache_1 = cache_1 + LOCATION_EXTRA
93: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
94: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
95: for k in aux.Next(cache_1) do
96: cache_1 = fun["是否效果卡"](k)
97: if cache_1 then
98: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
99: end
100: end
101: str["开局说明"] =""
102: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
103: str["开局说明"] = str["开局说明"] .. "卡 "
104: str["开局说明"] = str["开局说明"] .. str["规则"]
105: if str["不洗牌"] == 0 then
106: else
107: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
108: end
109: if str["无BP"] == 0 then
110: str["开局说明"] = str["开局说明"] .. "无BP "
111: end
112: if str["开局添加手卡"] then
113: str["开局说明"] = str["开局说明"] .. "选"
114: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
115: str["开局说明"] = str["开局说明"] .. "卡 "
116: end
117: if str["禁格"] then
118: str["开局说明"] = str["开局说明"] .. "禁"
119: str["开局说明"] = str["开局说明"] .. str["禁格"]
120: str["开局说明"] = str["开局说明"] .. "格 "
121: end
122: if str["印卡"] then
123: str["开局说明"] = str["开局说明"] .. "印卡 "
124: end
125: Debug.ShowHint(str["开局说明"])
126: fun["通关邀请"]()
127: end
128:
129:
130: fun["开局添加手卡"] = function(str_1)
131: str["开局添加手卡"] = str_1
132: effect_1 = Effect.GlobalEffect()
133: effect_1:SetType(EFFECT_TYPE_FIELD
134: + EFFECT_TYPE_CONTINUOUS)
135: effect_1:SetCode(EVENT_ADJUST)
136: effect_1:SetCountLimit(1)
137: function cache_1()
138: if str["已添加手卡"] == 1 then
139: return false
140: else
141: str["已添加手卡"] = 1
142: return true
143: end
144: end
145: effect_1:SetCondition(cache_1)
146: function cache_1(effect_event
147: , player_who_activate_the_effect)
148: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
149: , Card.IsAbleToHand
150: , player_who_activate_the_effect
151: , LOCATION_DECK
152: , 0
153: , str_1
154: , str_1
155: , nil)
156: Duel.SendtoHand(str["玩家选定的卡"]
157: , nil
158: , REASON_RULE)
159: end
160: effect_1:SetOperation(cache_1)
161: Duel.RegisterEffect(effect_1
162: , 0)
163: fun["开局说明"]()
164: end
165:
166: fun["禁格"] = function(str_1)
167: str["禁格"] = str_1
168: effect_1 = Effect.GlobalEffect()
169: effect_1:SetType(EFFECT_TYPE_FIELD)
170: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
171: effect_1:SetValue(str_1)
172: Duel.RegisterEffect(effect_1,0)
173: end
174:
175:
176: fun["印卡"] = function(str_1, str_2, str_3)
177: str["印卡"] = 1
178: if str_3 then
179: else
180: str_3 = str_2
181: end
182: str["当前印卡数"] = 1
183: effect_1 = Effect.CreateEffect(str_1)
184: effect_1:SetType(EFFECT_TYPE_IGNITION)
185: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
186: + EFFECT_FLAG_UNCOPYABLE
187: + EFFECT_FLAG_CANNOT_NEGATE
188: + EFFECT_FLAG_CANNOT_DISABLE)
189: cache_1 = function()
190: Duel.SetChainLimit(aux.FALSE)
191: return true
192: end
193: effect_1:SetTarget(cache_1)
194: effect_1:SetRange(LOCATION_EXTRA)
195: function print_hand(effect_event
196: , player_who_activate_the_effect)
197: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
198: card = Duel.CreateToken(player_who_activate_the_effect
199: , announce_card)
200: if str["当前印卡数"] <= str_2 then
201: str["当前印卡数"] = str["当前印卡数"] + 1
202: Duel.SendtoHand(card,nil,REASON_RULE)
203: else
204: if str["当前印卡数"] <= str_3 then
205: str["当前印卡数"] = str["当前印卡数"] + 1
206: Duel.Remove(card,POS_FACEUP,REASON_RULE)
207: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
208: else
209: Debug.ShowHint("印卡过多!")
210: end
211: end
212: end
213: effect_1:SetOperation(print_hand)
214: str_1:RegisterEffect(effect_1)
215: end