游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in ac819336b2 that are changed by the sequence of edits moving toward check-in 14fe398ae9:

                         1: local string = string
                         2: local table = table
                         3: local Debug = Debug
                         4: local Effect = Effect
                         5: local Duel = Duel
                         6: local Card = Card
                         7: local s = {}
                         8: s["效牌之类排"] = {
                         9: TYPE_SPELL
                        10: , TYPE_TRAP
                        11: , TYPE_EFFECT
                        12: }
                        13: s["无效灵摆怪兽之卡编排"] = {
                        14: 28363749
                        15: , 19474136
                        16: , 17390179
                        17: , 83980492
                        18: }
                        19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
                        20: do
                        21:   local h1
                        22:   --~ 则对
                        23:   h1 = {
                        24:   [3] = "大师3 "
                        25:   , [4] = "新大师 "
                        26:   , [5] = "大师2020 "
                        27:   }
                        28:   s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
                        29:   --~ 模
                        30:   --~ 则数
                        31:   function _G.Debug.ReloadFieldBegin(u1, u2)
                        32:     s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
                        33:     s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
                        34:     s["机智"] = u1 & DUEL_SIMPLE_AI
                        35:     if u2 then
                        36:       s["则"] = h1[u2]
                        37:     else
                        38:       s["则"] = h1[5]
                        39:       end
                        40:     s["Debug.ReloadFieldBegin"](u1, u2)
                        41:     end
                        42:   end
                        43: do
                        44:   local h1
ac819336b2 2024-02-14   45:   --~ 调该效果的效果
                        46:   function s["_开局洗牌抽牌"](u1)
                        47:     Duel.ShuffleDeck(0)
                        48:     --~ 抽卡之数
                        49:     Duel.Draw(0, h1, REASON_RULE)
                        50:     u1:Reset()
                        51:     end
                        52:   function s["开局洗牌抽牌"](u1)
                        53:     local h2
                        54:     s["开局洗牌抽牌之数"] = u1
                        55:     --~ 效果
                        56:     h2 = Effect.GlobalEffect()
                        57:     h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                        58:     h2:SetCode(EVENT_ADJUST)
                        59:     h2:SetCondition(aux.TRUE)
                        60:     h1 = u1
                        61:     h2:SetOperation(s["_开局洗牌抽牌"])
                        62:     Duel.RegisterEffect(h2, 0)
                        63:     end
                        64:   end
                        65: function s.["不被连锁"]()
                        66:   Duel.SetChainLimit(aux.FALSE)
                        67:   return true
                        68:   end
                        69: do
                        70:   local h1, h2
                        71:   --~ 原解邀请
                        72:   h1 = "残局群181175613"
                        73:   --~ 二解邀请,备用:圣魔术师
                        74:   h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
ac819336b2 2024-02-14   75:   function s["通关之邀"]()
ac819336b2 2024-02-14   76:     local h3, h4
ac819336b2 2024-02-14   77:     --~ 效果
ac819336b2 2024-02-14   78:     h3 = Effect.GlobalEffect()
ac819336b2 2024-02-14   79:     h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ac819336b2 2024-02-14   80:     h3:SetCode(EVENT_DAMAGE)
ac819336b2 2024-02-14   81:     --~ 通关之邀
ac819336b2 2024-02-14   82:     function h4()
ac819336b2 2024-02-14   83:       local h5
ac819336b2 2024-02-14   84:       --~ 对方之血
ac819336b2 2024-02-14   85:       h5 = Duel.GetLP(1)
ac819336b2 2024-02-14   86:       if h5 <= 0 then
ac819336b2 2024-02-14   87:         if h5 == 0 then
ac819336b2 2024-02-14   88:           Debug.ShowHint(h1)
ac819336b2 2024-02-14   89:         else
ac819336b2 2024-02-14   90:           Debug.ShowHint(h2)
ac819336b2 2024-02-14   91:           end
ac819336b2 2024-02-14   92:       else
ac819336b2 2024-02-14   93:         return false
ac819336b2 2024-02-14   94:         end
ac819336b2 2024-02-14   95:       end
ac819336b2 2024-02-14   96:     h3:SetCondition(h4)
ac819336b2 2024-02-14   97:     h3:SetOperation(aux.NULL)
ac819336b2 2024-02-14   98:     Duel.RegisterEffect(h3, 0)
                        99:     end
                       100:   end
                       101: function s.["是否效牌"](card)
                       102:   for i = 1, #s["效牌之类排"] do
                       103:     if Card.IsType(card, s["效牌之类排"][i]) then
                       104:       return true
                       105:       end
                       106:     end
                       107:   if Card.IsType(card, TYPE_PENDULUM) then
                       108:     for i = 1, #s["无效灵摆怪兽之卡编排"] do
                       109:       if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
                       110:       else
                       111:         return true
                       112:         end
                       113:       end
                       114:     end
                       115:   end
                       116: function s["开局选牌入手"](u1)
                       117:   local h1, h2
                       118:   str["开局选牌入手之数"] = u1
                       119:   --~ 效果
                       120:   h1 = Effect.GlobalEffect()
                       121:   h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
                       122:   h1:SetCode(EVENT_ADJUST)
                       123:   h1:SetCondition(aux.TRUE)
                       124:   --~ 调该效果的效果
                       125:   --~ 调该效果的玩家
                       126:   function h2(u2, u3)
                       127:     local h3
                       128:     --~ 玩家选定的牌
                       129:     h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
                       130:     Duel.SendtoHand(h3, nil, REASON_RULE)
                       131:     u2:Reset()
                       132:     end
                       133:   h1:SetOperation(h2)
                       134:   Duel.RegisterEffect(h1, 0)
                       135:   end
                       136: function s["禁格"](u1)
                       137:   local h1
                       138:   s["禁格之数"] = u1
                       139:   --~ 效果
                       140:   h1 = Effect.GlobalEffect()
                       141:   h1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       142:   h1:SetValue(u1)
                       143:   Duel.RegisterEffect(h1, 0)
                       144:   end
                       145: do
                       146:   s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
                       147:   --~ 开局洗牌抽牌之数
                       148:   function _G.Debug.ReloadFieldEnd(u1)
                       149:     s["Debug.ReloadFieldEnd"]()
                       150:     if u1 then
                       151:       s["开局洗牌抽牌"](u1)
                       152:       end
                       153:     end
                       154:   end
                       155: function s.["印牌"](u1, u2, u3)
                       156:   local h1, h2, h3
                       157:   u3 = u3 or u2
                       158:   Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
                       159:   h1 = Effect.CreateEffect(u1)
                       160:   --~ 现之印牌数
                       161:   h2 = 1
                       162:   h1:SetType(EFFECT_TYPE_IGNITION)
                       163:   h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
                       164:   h1:SetTarget(s["不被连锁"])
                       165:   h1:SetRange(LOCATION_EXTRA)
                       166:   -- 印牌
                       167:   --~ 调该效果的效果
                       168:   --~ 调该效果的玩家
                       169:   function h3(u4, u5)
                       170:     local h4, h5
                       171:     --~ 印卡之卡编
                       172:     h4 = Duel.AnnounceCard(u5)
                       173:     --~ 卡
                       174:     h5 = Duel.CreateToken(u5, h4)
                       175:     if h2 <= u2 then
                       176:       h2 = h2 + 1
                       177:       Duel.SendtoHand(h5, nil, REASON_RULE)
                       178:     else
                       179:       if h2 <= u3 then
                       180:         h2 = h2 + 1
                       181:         Duel.Remove(h5, POS_FACEUP, REASON_RULE)
                       182:         Duel.SendtoDeck(card, u5, 0, REASON_RULE)
                       183:       else
                       184:         Debug.ShowHint("印牌过多")
                       185:         u4:Reset()
                       186:         end
                       187:       end
                       188:     end
                       189:   h1:SetOperation(h3)
                       190:   u1:RegisterEffect(h1)
                       191:   end
                       192: function s.["开局之示"]()
                       193:   local h1, h2, h3
                       194:   --~ 此局效牌之数
                       195:   h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
                       196:   --~ 超量材组
                       197:   h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       198:   for u1 in aux.Next(h3) do
                       199:     if s["是否效牌"](u1) then
                       200:       h2 = h2 + 1
                       201:       end
                       202:     end
                       203:   --~ 开局说明
                       204:   h1 = h2 .. "牌 " .. s["则"]
                       205:   if s["伪洗牌"] == 0 then
                       206:   else
                       207:     h1 = h1 .. "伪洗牌 "
                       208:     end
                       209:   if s["战段"] == 0 then
                       210:     h1 = h1 .. "无战段 "
                       211:     end
                       212:   if s["机智"] == 0 then
                       213:     h1 = h1 .. "无机智 "
                       214:     end
                       215:   if s["开局选牌入手之数"] then
                       216:     h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
                       217:     end
                       218:   if s["禁格之数"] then
                       219:     h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
                       220:     end
                       221:   if s["开局洗牌抽牌之数"] then
                       222:     h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
                       223:     end
                       224:   Debug.ShowHint(h1)
                       225:   end
                       226: do
                       227:   s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
                       228:   --~ 开局选牌入手之数
                       229:   --~ 禁格之数
                       230:   function _G.aux.BeginPuzzle(u1, u2)
                       231:     s["aux.BeginPuzzle"]()
                       232:     if u1 then
                       233:       s["开局选牌入手"](u1)
                       234:       end
                       235:     if u2 then
                       236:       s["禁格"](u2)
                       237:       end
                       238:     s["开局之示"]()
                       239:     s["通关之邀"]()
                       240:     end
                       241:   end