Lines of
script/c0.lua
from check-in ac819336b2
that are changed by the sequence of edits moving toward
check-in 14fe398ae9:
1: local string = string
2: local table = table
3: local Debug = Debug
4: local Effect = Effect
5: local Duel = Duel
6: local Card = Card
7: local s = {}
8: s["效牌之类排"] = {
9: TYPE_SPELL
10: , TYPE_TRAP
11: , TYPE_EFFECT
12: }
13: s["无效灵摆怪兽之卡编排"] = {
14: 28363749
15: , 19474136
16: , 17390179
17: , 83980492
18: }
19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
20: do
21: local h1
22: --~ 则对
23: h1 = {
24: [3] = "大师3 "
25: , [4] = "新大师 "
26: , [5] = "大师2020 "
27: }
28: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
29: --~ 模
30: --~ 则数
31: function _G.Debug.ReloadFieldBegin(u1, u2)
32: s["伪洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
33: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
34: s["机智"] = u1 & DUEL_SIMPLE_AI
35: if u2 then
36: s["则"] = h1[u2]
37: else
38: s["则"] = h1[5]
39: end
40: s["Debug.ReloadFieldBegin"](u1, u2)
41: end
42: end
43: do
44: local h1
ac819336b2 2024-02-14 45: --~ 调该效果的效果
46: function s["_开局洗牌抽牌"](u1)
47: Duel.ShuffleDeck(0)
48: --~ 抽卡之数
49: Duel.Draw(0, h1, REASON_RULE)
50: u1:Reset()
51: end
52: function s["开局洗牌抽牌"](u1)
53: local h2
54: s["开局洗牌抽牌之数"] = u1
55: --~ 效果
56: h2 = Effect.GlobalEffect()
57: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
58: h2:SetCode(EVENT_ADJUST)
59: h2:SetCondition(aux.TRUE)
60: h1 = u1
61: h2:SetOperation(s["_开局洗牌抽牌"])
62: Duel.RegisterEffect(h2, 0)
63: end
64: end
65: function s.["不被连锁"]()
66: Duel.SetChainLimit(aux.FALSE)
67: return true
68: end
69: do
70: local h1, h2
71: --~ 原解邀请
72: h1 = "残局群181175613"
73: --~ 二解邀请,备用:圣魔术师
74: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
ac819336b2 2024-02-14 75: function s["通关之邀"]()
ac819336b2 2024-02-14 76: local h3, h4
ac819336b2 2024-02-14 77: --~ 效果
ac819336b2 2024-02-14 78: h3 = Effect.GlobalEffect()
ac819336b2 2024-02-14 79: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ac819336b2 2024-02-14 80: h3:SetCode(EVENT_DAMAGE)
ac819336b2 2024-02-14 81: --~ 通关之邀
ac819336b2 2024-02-14 82: function h4()
ac819336b2 2024-02-14 83: local h5
ac819336b2 2024-02-14 84: --~ 对方之血
ac819336b2 2024-02-14 85: h5 = Duel.GetLP(1)
ac819336b2 2024-02-14 86: if h5 <= 0 then
ac819336b2 2024-02-14 87: if h5 == 0 then
ac819336b2 2024-02-14 88: Debug.ShowHint(h1)
ac819336b2 2024-02-14 89: else
ac819336b2 2024-02-14 90: Debug.ShowHint(h2)
ac819336b2 2024-02-14 91: end
ac819336b2 2024-02-14 92: else
ac819336b2 2024-02-14 93: return false
ac819336b2 2024-02-14 94: end
ac819336b2 2024-02-14 95: end
ac819336b2 2024-02-14 96: h3:SetCondition(h4)
ac819336b2 2024-02-14 97: h3:SetOperation(aux.NULL)
ac819336b2 2024-02-14 98: Duel.RegisterEffect(h3, 0)
99: end
100: end
101: function s.["是否效牌"](card)
102: for i = 1, #s["效牌之类排"] do
103: if Card.IsType(card, s["效牌之类排"][i]) then
104: return true
105: end
106: end
107: if Card.IsType(card, TYPE_PENDULUM) then
108: for i = 1, #s["无效灵摆怪兽之卡编排"] do
109: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
110: else
111: return true
112: end
113: end
114: end
115: end
116: function s["开局选牌入手"](u1)
117: local h1, h2
118: str["开局选牌入手之数"] = u1
119: --~ 效果
120: h1 = Effect.GlobalEffect()
121: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
122: h1:SetCode(EVENT_ADJUST)
123: h1:SetCondition(aux.TRUE)
124: --~ 调该效果的效果
125: --~ 调该效果的玩家
126: function h2(u2, u3)
127: local h3
128: --~ 玩家选定的牌
129: h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
130: Duel.SendtoHand(h3, nil, REASON_RULE)
131: u2:Reset()
132: end
133: h1:SetOperation(h2)
134: Duel.RegisterEffect(h1, 0)
135: end
136: function s["禁格"](u1)
137: local h1
138: s["禁格之数"] = u1
139: --~ 效果
140: h1 = Effect.GlobalEffect()
141: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
142: h1:SetValue(u1)
143: Duel.RegisterEffect(h1, 0)
144: end
145: do
146: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
147: --~ 开局洗牌抽牌之数
148: function _G.Debug.ReloadFieldEnd(u1)
149: s["Debug.ReloadFieldEnd"]()
150: if u1 then
151: s["开局洗牌抽牌"](u1)
152: end
153: end
154: end
155: function s.["印牌"](u1, u2, u3)
156: local h1, h2, h3
157: u3 = u3 or u2
158: Debug.ShowHint("点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张")
159: h1 = Effect.CreateEffect(u1)
160: --~ 现之印牌数
161: h2 = 1
162: h1:SetType(EFFECT_TYPE_IGNITION)
163: h1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
164: h1:SetTarget(s["不被连锁"])
165: h1:SetRange(LOCATION_EXTRA)
166: -- 印牌
167: --~ 调该效果的效果
168: --~ 调该效果的玩家
169: function h3(u4, u5)
170: local h4, h5
171: --~ 印卡之卡编
172: h4 = Duel.AnnounceCard(u5)
173: --~ 卡
174: h5 = Duel.CreateToken(u5, h4)
175: if h2 <= u2 then
176: h2 = h2 + 1
177: Duel.SendtoHand(h5, nil, REASON_RULE)
178: else
179: if h2 <= u3 then
180: h2 = h2 + 1
181: Duel.Remove(h5, POS_FACEUP, REASON_RULE)
182: Duel.SendtoDeck(card, u5, 0, REASON_RULE)
183: else
184: Debug.ShowHint("印牌过多")
185: u4:Reset()
186: end
187: end
188: end
189: h1:SetOperation(h3)
190: u1:RegisterEffect(h1)
191: end
192: function s.["开局之示"]()
193: local h1, h2, h3
194: --~ 此局效牌之数
195: h2 = Duel.GetMatchingGroupCount(s["是否效牌"], 0, s["全区"], s["全区"], nil)
196: --~ 超量材组
197: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
198: for u1 in aux.Next(h3) do
199: if s["是否效牌"](u1) then
200: h2 = h2 + 1
201: end
202: end
203: --~ 开局说明
204: h1 = h2 .. "牌 " .. s["则"]
205: if s["伪洗牌"] == 0 then
206: else
207: h1 = h1 .. "伪洗牌 "
208: end
209: if s["战段"] == 0 then
210: h1 = h1 .. "无战段 "
211: end
212: if s["机智"] == 0 then
213: h1 = h1 .. "无机智 "
214: end
215: if s["开局选牌入手之数"] then
216: h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
217: end
218: if s["禁格之数"] then
219: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
220: end
221: if s["开局洗牌抽牌之数"] then
222: h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
223: end
224: Debug.ShowHint(h1)
225: end
226: do
227: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
228: --~ 开局选牌入手之数
229: --~ 禁格之数
230: function _G.aux.BeginPuzzle(u1, u2)
231: s["aux.BeginPuzzle"]()
232: if u1 then
233: s["开局选牌入手"](u1)
234: end
235: if u2 then
236: s["禁格"](u2)
237: end
238: s["开局之示"]()
239: s["通关之邀"]()
240: end
241: end