游戏王残局简化版

Annotation For single/X-LV-50.lua
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Annotation For single/X-LV-50.lua

Lines of single/X-LV-50.lua from check-in ab8bbf3e71 that are changed by the sequence of edits moving toward check-in 7257c3ae7e:

                         1: --[[message
                         2: 您能帮助「童话动物·小兔子」渡过难关吗?
                         3: ]]
                         4: Debug.SetAIName("顽雨沉风")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         6: Debug.SetPlayerInfo(0,100,0,0)
                         7: Debug.SetPlayerInfo(1,5950,0,0)
                         8: 
                         9: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
                        10: 
                        11: 
                        12: 
                        13: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        14: --~ e16=Effect.CreateEffect(c16)
                        15: --~ e16:SetType(EFFECT_TYPE_SINGLE)
                        16: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
                        17: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        18: --~ e16:SetValue(-29700)
                        19: --~ c16:RegisterEffect(e16)
                        20: 
                        21: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        22: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        23: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        24: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        27: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        28: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        29: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        30: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        31: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        32: 
                        33: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        34: 
                        35: Debug.ReloadFieldEnd()
ab8bbf3e71 2023-07-15   36: 
                        37: aux.BeginPuzzle()
                        38: 
ab8bbf3e71 2023-07-15   39: fun["印卡"](c1,1)
ab8bbf3e71 2023-07-15   40: fun["开局说明"]()
ab8bbf3e71 2023-07-15   41: 
                        42: 
ab8bbf3e71 2023-07-15   43: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
ab8bbf3e71 2023-07-15   44: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
ab8bbf3e71 2023-07-15   45: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")