Lines of
single/X-LV-50.lua
from check-in ab8bbf3e71
that are changed by the sequence of edits moving toward
check-in 7257c3ae7e:
1: --[[message
2: 您能帮助「童话动物·小兔子」渡过难关吗?
3: ]]
4: Debug.SetAIName("顽雨沉风")
5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
6: Debug.SetPlayerInfo(0,100,0,0)
7: Debug.SetPlayerInfo(1,5950,0,0)
8:
9: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
10:
11:
12:
13: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
14: --~ e16=Effect.CreateEffect(c16)
15: --~ e16:SetType(EFFECT_TYPE_SINGLE)
16: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
17: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
18: --~ e16:SetValue(-29700)
19: --~ c16:RegisterEffect(e16)
20:
21: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
22: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
23: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
24: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
27: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
28: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
29: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
30: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
31: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
32:
33: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
34:
35: Debug.ReloadFieldEnd()
ab8bbf3e71 2023-07-15 36:
37: aux.BeginPuzzle()
38:
ab8bbf3e71 2023-07-15 39: fun["印卡"](c1,1)
ab8bbf3e71 2023-07-15 40: fun["开局说明"]()
ab8bbf3e71 2023-07-15 41:
42:
ab8bbf3e71 2023-07-15 43: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
ab8bbf3e71 2023-07-15 44: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
ab8bbf3e71 2023-07-15 45: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")