Lines of
single/LV-044.lua
from check-in a9bf41bc6a
that are changed by the sequence of edits moving toward
check-in f26b7be7fc:
1: --puzzle1
2: Debug.SetAIName("Level-044")
a9bf41bc6a 2023-07-29 3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
4: Debug.SetPlayerInfo(0,100,0,0)
5: Debug.SetPlayerInfo(1,1700,0,0)
6:
7: Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
8: Debug.AddCard(37011715,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
9: Debug.AddCard(41420027,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
10:
11: Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN)
12:
13: Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
14:
15: local m01=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
16: local s01=Debug.AddCard(1435851,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
17: Debug.PreEquip(s01,m01)
18:
19: Debug.AddCard(22046459,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
20: Debug.AddCard(64389297,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
21: Debug.AddCard(73891874,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
22:
23: Debug.ReloadFieldEnd()
24: Debug.ShowHint("GAME START!")
25: aux.BeginPuzzle()
26: local e999=Effect.GlobalEffect()
27: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
28: e999:SetCode(EVENT_DAMAGE)
29: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
30: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
31: Debug.ShowHint("残局群181175613") end)
32: Duel.RegisterEffect(e999,0)