Lines of
single/简化版_3B_01.lua
from check-in a8993f3200
that are changed by the sequence of edits moving toward
check-in 0338d54d04:
1: --[[message
2: 维护:2024-06-24
3: 简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
a8993f3200 2024-06-24 4: 标签:#AlphaKretin_05_Lullaby
5: ]]
6:
7: Debug.SetAIName("QQ群181175613")
8: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
9:
10: Debug.SetPlayerInfo(0, 2100, 0, 0)
11: Debug.SetPlayerInfo(1, 100, 0, 0)
12:
13: --AI's deck
14: Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
15: Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
16: Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
17: Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
18:
19: --AI's hand
20: Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
21: Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
22: Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
23: Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
24:
25: --AI's field
26:
27: --AI’s GY
28:
29: --Player's Extra Deck
30:
31: --Player's Hand
32: Debug.AddCard(39238953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Lullaby
33: Debug.AddCard(10000040, 1, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Holactie, AI owned
34: Debug.AddCard(5556668, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Exchange
35: Debug.AddCard(71564252, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))
36:
37: --Player's Field
38: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --CotH
39: Debug.AddCard(77561728, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Disturbance strat
40:
41: --Player's GY
42: Debug.AddCard(24221739, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Protector of the Sanct
43:
44: Debug.ReloadFieldEnd()
45: aux.BeginPuzzle()