0f75e3f03e 2023-08-02 1: local string = string
0f75e3f03e 2023-08-02 2: local table = table
6fdfa2454c 2024-02-14 3: local Debug = Debug
6fdfa2454c 2024-02-14 4: local Effect = Effect
6fdfa2454c 2024-02-14 5: local Duel = Duel
6fdfa2454c 2024-02-14 6: local Card = Card
511cb54144 2024-06-27 7: local d = {}
511cb54144 2024-06-27 8: local f = {}
6bc844fccc 2024-02-13 9: local s = {}
b05c665024 2024-02-14 10: s["效卡之类排"] = {
7da070fada 2024-06-27 11: TYPE_SPELL,
7da070fada 2024-06-27 12: TYPE_TRAP,
7da070fada 2024-06-27 13: TYPE_EFFECT,
7da070fada 2024-06-27 14: }
21cd94e151 2024-02-14 15: s["无效灵摆怪兽之卡编排"] = {
7da070fada 2024-06-27 16: 28363749,
7da070fada 2024-06-27 17: 19474136,
7da070fada 2024-06-27 18: 17390179,
7da070fada 2024-06-27 19: 83980492,
7da070fada 2024-06-27 20: }
ef7b6d6995 2024-02-14 21: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13 22: do
1301c8be40 2024-02-13 23: local h1
1301c8be40 2024-02-13 24: --~ 则对
1301c8be40 2024-02-13 25: h1 = {
632b8c0287 2024-06-27 26: [3] = "大师规则 ",
632b8c0287 2024-06-27 27: [4] = "新大师规则(2017) ",
632b8c0287 2024-06-27 28: [5] = "大师规则(2020) ",
1301c8be40 2024-02-13 29: }
1301c8be40 2024-02-13 30: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13 31: --~ 模
1301c8be40 2024-02-13 32: --~ 则数
1301c8be40 2024-02-13 33: function _G.Debug.ReloadFieldBegin(u1, u2)
b05c665024 2024-02-14 34: s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
719cb47a61 2024-02-13 35: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
1301c8be40 2024-02-13 36: s["机智"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13 37: if u2 then
1301c8be40 2024-02-13 38: s["则"] = h1[u2]
1301c8be40 2024-02-13 39: else
1301c8be40 2024-02-13 40: s["则"] = h1[5]
1301c8be40 2024-02-13 41: end
1301c8be40 2024-02-13 42: s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13 43: end
1301c8be40 2024-02-13 44: end
8ab63a7caf 2024-02-14 45: s["不被连锁"] = function()
d3790b56e8 2024-02-13 46: Duel.SetChainLimit(aux.FALSE)
d3790b56e8 2024-02-13 47: return true
d3790b56e8 2024-02-13 48: end
b05c665024 2024-02-14 49: s["是否效卡"] = function(card)
b05c665024 2024-02-14 50: for i = 1, #s["效卡之类排"] do
b05c665024 2024-02-14 51: if Card.IsType(card, s["效卡之类排"][i]) then
f4490a058a 2024-02-14 52: return true
f4490a058a 2024-02-14 53: end
f4490a058a 2024-02-14 54: end
f4490a058a 2024-02-14 55: if Card.IsType(card, TYPE_PENDULUM) then
f4490a058a 2024-02-14 56: for i = 1, #s["无效灵摆怪兽之卡编排"] do
f4490a058a 2024-02-14 57: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
23eca3b462 2024-06-26 58: return false
033930309a 2024-02-14 59: else
033930309a 2024-02-14 60: end
033930309a 2024-02-14 61: end
540c3085ee 2024-06-26 62: return true
033930309a 2024-02-14 63: end
033930309a 2024-02-14 64: end
033930309a 2024-02-14 65: do
033930309a 2024-02-14 66: local h1
033930309a 2024-02-14 67: --~ “调该效果”的效果
033930309a 2024-02-14 68: --~ “调该效果”的玩家
b05c665024 2024-02-14 69: s["_开局选卡入手"] = function(u1, u2)
033930309a 2024-02-14 70: local h2
b05c665024 2024-02-14 71: --~ 玩家选定的卡
033930309a 2024-02-14 72: h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
033930309a 2024-02-14 73: Duel.SendtoHand(h2, nil, REASON_RULE)
033930309a 2024-02-14 74: u1:Reset()
033930309a 2024-02-14 75: end
b05c665024 2024-02-14 76: s["开局选卡入手"] = function(u1)
033930309a 2024-02-14 77: local h2
bb85d78743 2024-02-17 78: s["「开局选卡入手」之量"] = u1
bb85d78743 2024-02-17 79: --~ 「开局选卡入手」之量
033930309a 2024-02-14 80: h1 = u1
033930309a 2024-02-14 81: --~ 效果
033930309a 2024-02-14 82: h2 = Effect.GlobalEffect()
033930309a 2024-02-14 83: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
033930309a 2024-02-14 84: h2:SetCode(EVENT_ADJUST)
033930309a 2024-02-14 85: h2:SetCondition(aux.TRUE)
b05c665024 2024-02-14 86: h2:SetOperation(s["_开局选卡入手"])
033930309a 2024-02-14 87: Duel.RegisterEffect(h2, 0)
033930309a 2024-02-14 88: end
033930309a 2024-02-14 89: end
2f6b499b2b 2024-06-27 90: --~ 禁几个怪兽格
2f6b499b2b 2024-06-27 91: f["禁格"] = function(o1)
2f6b499b2b 2024-06-27 92: local k1
2f6b499b2b 2024-06-27 93: d["禁几个怪兽格"] = o1
6d3e8243f0 2024-06-27 94: --~ 效果
2f6b499b2b 2024-06-27 95: k1 = Effect.GlobalEffect()
2f6b499b2b 2024-06-27 96: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
2f6b499b2b 2024-06-27 97: k1:SetValue(k1)
2f6b499b2b 2024-06-27 98: Duel.RegisterEffect(k1, 0)
fd436744e5 2024-02-14 99: end
fd436744e5 2024-02-14 100: do
fd436744e5 2024-02-14 101: local h1, h2, h3, h4
b05c665024 2024-02-14 102: --~ 印卡过多之示
b05c665024 2024-02-14 103: h1 = "印卡过多"
b05c665024 2024-02-14 104: --~ 现之印卡数
fd436744e5 2024-02-14 105: h2 = 1
b05c665024 2024-02-14 106: --~ 印手卡之上限
fd436744e5 2024-02-14 107: h3 = 0
b05c665024 2024-02-14 108: --~ 总印卡之上限
fd436744e5 2024-02-14 109: h4 = 0
fd436744e5 2024-02-14 110: --~ 「调该效果」的效果
fd436744e5 2024-02-14 111: --~ 「调该效果」的玩家
b05c665024 2024-02-14 112: s["_印卡"] = function(u1, u2)
fd436744e5 2024-02-14 113: local h5, h6
fd436744e5 2024-02-14 114: --~ 印卡之卡编
fd436744e5 2024-02-14 115: h5 = Duel.AnnounceCard(u2)
fd436744e5 2024-02-14 116: --~ 卡
fd436744e5 2024-02-14 117: h6 = Duel.CreateToken(u2, h5)
fd436744e5 2024-02-14 118: if h2 <= h3 then
fd436744e5 2024-02-14 119: h2 = h2 + 1
fd436744e5 2024-02-14 120: Duel.SendtoHand(h6, nil, REASON_RULE)
fd436744e5 2024-02-14 121: else
fd436744e5 2024-02-14 122: if h2 <= h4 then
fd436744e5 2024-02-14 123: h2 = h2 + 1
2e27c4daad 2024-02-14 124: Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
7029b5245e 2024-02-14 125: else
7029b5245e 2024-02-14 126: Debug.ShowHint(h1)
7029b5245e 2024-02-14 127: u1:Reset()
7029b5245e 2024-02-14 128: end
7029b5245e 2024-02-14 129: end
7029b5245e 2024-02-14 130: end
b05c665024 2024-02-14 131: s["印卡"] = function(u1, u2, u3)
7029b5245e 2024-02-14 132: local h5, h6
7029b5245e 2024-02-14 133: h3 = u2
7029b5245e 2024-02-14 134: h4 = u3 or u2
0b9e931ff1 2024-02-17 135: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡" .. h3 .. "张\n最多可印" .. h4 .. "张")
7029b5245e 2024-02-14 136: h5 = Effect.CreateEffect(u1)
7029b5245e 2024-02-14 137: h5:SetType(EFFECT_TYPE_IGNITION)
7029b5245e 2024-02-14 138: h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
7029b5245e 2024-02-14 139: h5:SetTarget(s["不被连锁"])
7029b5245e 2024-02-14 140: h5:SetRange(LOCATION_EXTRA)
b05c665024 2024-02-14 141: h5:SetOperation(s["_印卡"])
7029b5245e 2024-02-14 142: u1:RegisterEffect(h5)
7029b5245e 2024-02-14 143: end
7029b5245e 2024-02-14 144: end
b158c7a4ac 2024-02-17 145: s["开局示"] = function()
7029b5245e 2024-02-14 146: local h1, h2, h3
b05c665024 2024-02-14 147: --~ 此局效卡之数
b05c665024 2024-02-14 148: h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
7029b5245e 2024-02-14 149: --~ 超量材组
7029b5245e 2024-02-14 150: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
7029b5245e 2024-02-14 151: for u1 in aux.Next(h3) do
b05c665024 2024-02-14 152: if s["是否效卡"](u1) then
ef7b6d6995 2024-02-14 153: h2 = h2 + 1
091f486d37 2024-02-13 154: end
091f486d37 2024-02-13 155: end
091f486d37 2024-02-13 156: --~ 开局说明
b05c665024 2024-02-14 157: h1 = h2 .. "卡 " .. s["则"]
b05c665024 2024-02-14 158: if s["伪洗卡"] == 0 then
091f486d37 2024-02-13 159: else
b05c665024 2024-02-14 160: h1 = h1 .. "伪洗卡 "
719cb47a61 2024-02-13 161: end
719cb47a61 2024-02-13 162: if s["战段"] == 0 then
719cb47a61 2024-02-13 163: h1 = h1 .. "无战段 "
719cb47a61 2024-02-13 164: end
ef7b6d6995 2024-02-14 165: if s["机智"] == 0 then
ef7b6d6995 2024-02-14 166: h1 = h1 .. "无机智 "
ef7b6d6995 2024-02-14 167: end
bb85d78743 2024-02-17 168: if s["「开局选卡入手」之量"] then
bb85d78743 2024-02-17 169: h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
bb85d78743 2024-02-17 170: end
bb85d78743 2024-02-17 171: if s["「禁主怪格」之量"] then
bb85d78743 2024-02-17 172: h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
bb85d78743 2024-02-17 173: end
bb85d78743 2024-02-17 174: if s["「禁魔陷格」之量"] then
bb85d78743 2024-02-17 175: h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
091f486d37 2024-02-13 176: end
091f486d37 2024-02-13 177: Debug.ShowHint(h1)
091f486d37 2024-02-13 178: end
1301c8be40 2024-02-13 179: do
1301c8be40 2024-02-13 180: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
7a80b7fa09 2024-02-17 181: --~ 「开局选卡入手」之量
7a80b7fa09 2024-02-17 182: --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
b158c7a4ac 2024-02-17 183: --~ 能印手卡几张
b158c7a4ac 2024-02-17 184: --~ 最多能印卡几张
5990d10d96 2024-06-27 185: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
e14f5fd087 2024-02-14 186: s["aux.BeginPuzzle"]()
5990d10d96 2024-06-27 187: if o1 then
5990d10d96 2024-06-27 188: s["开局选卡入手"](o1)
2f6b499b2b 2024-06-27 189: else
2f6b499b2b 2024-06-27 190: end
2f6b499b2b 2024-06-27 191: if o2 then
2f6b499b2b 2024-06-27 192: f["禁格"](o2)
2f6b499b2b 2024-06-27 193: else
ef8dd0e5a0 2024-02-17 194: end
5990d10d96 2024-06-27 195: if o3 then
5990d10d96 2024-06-27 196: s["印卡"](o3, o4, o5)
0f9865b09c 2024-02-14 197: else
0f9865b09c 2024-02-14 198: end
b158c7a4ac 2024-02-17 199: s["开局示"]()
e14f5fd087 2024-02-14 200: end
e14f5fd087 2024-02-14 201: end