游戏王残局简化版

Annotation For single/ABC.lua
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Annotation For single/ABC.lua

Lines of single/ABC.lua from check-in a6d19d4d07 that are changed by the sequence of edits moving toward check-in 4eb2553d5b:

                         1: --ABC
                         2: Debug.SetAIName("ABC")
                         3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         4: Debug.SetPlayerInfo(0,100,0,0)
a6d19d4d07 2023-07-30    5: Debug.SetPlayerInfo(1,18700,0,0)
                         6: Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                         7: Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                         8: Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                         9: Debug.AddCard(68184115,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        10: Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        11: Debug.AddCard(19613556,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        12: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
                        13: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
                        14: Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        15: Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        16: Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        17: Debug.AddCard(69207766,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        18: Debug.AddCard(02461031,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        19: Debug.AddCard(68184115,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        20: 
                        21: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        23: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        24: 
                        25: Debug.ReloadFieldEnd()
                        26: aux.BeginPuzzle()