游戏王残局简化版

Annotation For single/MH31_衍生版_1.lua
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Annotation For single/MH31_衍生版_1.lua

Origin for each line in single/MH31_衍生版_1.lua from check-in a61f9d8a05:

627b0f310a 2023-07-15    1: 
627b0f310a 2023-07-15    2: --created by ygopro puzzle maker 
627b0f310a 2023-07-15    3: Debug.SetAIName("MH31")
627b0f310a 2023-07-15    4: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
627b0f310a 2023-07-15    5: Debug.SetPlayerInfo(0,8000,0,0)
627b0f310a 2023-07-15    6: Debug.SetPlayerInfo(1,800,0,0)
627b0f310a 2023-07-15    7: Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15    8: Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15    9: Debug.AddCard(37806313,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   10: Debug.AddCard(69579761,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
627b0f310a 2023-07-15   11: Debug.AddCard(27527047,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   12: Debug.AddCard(50088247,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   13: Debug.AddCard(50088247,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   14: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   15: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   16: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   17: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   18: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   19: --~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
8906a86940 2023-07-15   20: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
8906a86940 2023-07-15   21: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   22: --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
627b0f310a 2023-07-15   23: Debug.ReloadFieldEnd()
627b0f310a 2023-07-15   24: aux.BeginPuzzle()