Lines of
single/简化版_433_14.lua
from check-in a58b30aeae
that are changed by the sequence of edits moving toward
check-in b5e6f5667a:
1: --[[message
a58b30aeae 2024-06-26 2: 维护:2024-02-13
a58b30aeae 2024-06-26 3: 原局:ytb_a01
4: ]]
5: --------------------------
6: -- Single Mode Duel Puzzle
7: -- Reptilianne
8: --------------------------
9:
10: Debug.SetAIName("QQ群181175613")
11: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
12: Debug.SetPlayerInfo(0, 900, 0, 0)
13: Debug.SetPlayerInfo(1, 16200, 0, 0)
14:
15: --Player's Hand
16: Debug.AddCard(74848038, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
17: Debug.AddCard(42303365, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
18: Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
19: Debug.AddCard(89810518, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
20: Debug.AddCard(16909657, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
21: Debug.AddCard(94656263, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
22:
23: --Player's Grave
24: Debug.AddCard(93187568, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
25:
26: --Player's Deck
27: Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
28: Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
29: Debug.AddCard(08400623, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
30: Debug.AddCard(16886617, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
31: Debug.AddCard(53776525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
32:
33: --Player's Extra Deck
34: Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
35: Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
36: Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
37: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
38: Debug.AddCard(60634565, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
39: Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
40:
41: --Player's Monsters
42: Debug.AddCard(43002864, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
43: Debug.AddCard(43426903, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
44:
45: --Player's S/T
46: Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
47: Debug.AddCard(05318639, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
48: Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
49: Debug.AddCard(77538567, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
50:
51: --Opponent's Hand
52: Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
53:
54: --Opponent's Grave
55: Debug.AddCard(13140300, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
56: Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
57:
58: --Opponent's Deck
59: Debug.AddCard(98777036, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
60: Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
61: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
62: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
63: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
64: Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
65: Debug.AddCard(87151205, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
66: Debug.AddCard(97940434, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
67: Debug.AddCard(87774234, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
68: Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
69:
70: --Opponent's Monsters
71: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
72: Debug.AddCard(71564252, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
73: Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
74: Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
75:
76: --Opponent's S/T
77: Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
78: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
79:
80: Debug.ReloadFieldEnd()
81: aux.BeginPuzzle()