Lines of
script/c0.lua
from check-in a032a7f791
that are changed by the sequence of edits moving toward
check-in d95f494908:
1: local str = {}
2: local fun = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7:
8:
9:
10: _G["通关邀请"] = function()
11: local effect_1
12: effect_1 = Effect.GlobalEffect()
13: effect_1:SetType(EFFECT_TYPE_FIELD
14: + EFFECT_TYPE_CONTINUOUS)
15: effect_1:SetCode(EVENT_DAMAGE)
16: function cache_1()
17: cache_1 = Duel.GetLP(1)
18: if cache_1 <= 0 then
19: cache_1 = true
20: else
21: cache_1 = false
22: end
23: return cache_1
24: end
25: effect_1:SetCondition(cache_1)
26: function cache_1()
27: Debug.ShowHint("残局群181175613")
28: return
29: end
30: effect_1:SetOperation(cache_1)
31:
32: Duel.RegisterEffect(effect_1
33: , 0)
34: end
35:
36: fun["是否效果卡"] = function(card)
37: local cache_1
38: local cache_2
39: local cache_3
40:
41: cache_1 = Card.IsType(card, TYPE_SPELL)
42: cache_2 = Card.IsType(card, TYPE_TRAP)
43: cache_3 = Card.IsType(card, TYPE_EFFECT)
44:
45: if cache_1
46: or cache_2
47: or cache_3 then
48: return true
49: end
50: return false
51: end
52:
53: _G["开局说明"] = function()
54: cache_1 = 0
55: cache_1 = cache_1 + LOCATION_DECK
56: cache_1 = cache_1 + LOCATION_HAND
57: cache_1 = cache_1 + LOCATION_MZONE
58: cache_1 = cache_1 + LOCATION_SZONE
59: cache_1 = cache_1 + LOCATION_GRAVE
60: cache_1 = cache_1 + LOCATION_REMOVED
61: cache_1 = cache_1 + LOCATION_EXTRA
62: cache_1 = cache_1 + LOCATION_OVERLAY
63:
64: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
65:
66: str["开局说明"] = "效果卡:"
67: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
68:
69: Debug.ShowHint(str["开局说明"])
70: end
71: