游戏王残局简化版

Annotation For single/07.Constellar vs Evilswarm.lua
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Annotation For single/07.Constellar vs Evilswarm.lua

Lines of single/07.Constellar vs Evilswarm.lua from check-in a023ccb366 that are changed by the sequence of edits moving toward check-in c1d72dcc80:

                         1: --[[message
                         2: 星圣vs入魔
                         3: ]]
                         4: --~ 加载残局函数库
                         5: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         6: 
                         7: Debug.SetAIName("四妹")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,3250,0,0)
                        11: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        15: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        16: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        17: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        18: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        19: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        20: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        21: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
                        22: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
                        23: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        24: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
                        25: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        26: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: aux.BeginPuzzle()
                        30: 
                        31: _G["开局说明"]()
                        32: _G["通关邀请"]()
a023ccb366 2023-06-30   33: --~  load("Debu", "example.lua", "t")
a023ccb366 2023-06-30   34: --~ rawlen(_G)
a023ccb366 2023-06-30   35: --~ a=0
a023ccb366 2023-06-30   36: --~ for k, v in pairs(_G) do
a023ccb366 2023-06-30   37: --~   Debug.ShowHint(tostring(Debug))
a023ccb366 2023-06-30   38: --~   Debug.ShowHint(tostring(v))
a023ccb366 2023-06-30   39: --~   a=a+1
a023ccb366 2023-06-30   40: --~   if a > 100 then
a023ccb366 2023-06-30   41: --~   break
a023ccb366 2023-06-30   42: --~   end
a023ccb366 2023-06-30   43: --~   end
a023ccb366 2023-06-30   44: --~ Debug.ShowHint(tostring(#_G))
a023ccb366 2023-06-30   45: --~ Debug.ShowHint(tostring(#_G))
a023ccb366 2023-06-30   46: --~ load("Debug.ShowHint(\"残局群181175613\")")
a023ccb366 2023-06-30   47: --~ a,b= next(_G)
a023ccb366 2023-06-30   48: --~ Debug.ShowHint(tostring(a))
a023ccb366 2023-06-30   49: --~ Debug.ShowHint(tostring(b))
a023ccb366 2023-06-30   50: --~ print(23)
a023ccb366 2023-06-30   51: --~ Debug.ShowHint(aa)