Lines of
script/c0.lua
from check-in a00547e9b6
that are changed by the sequence of edits moving toward
check-in da250ab414:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function(str_1)
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33: cache_1 = true
34: else
35: cache_1 = false
36: end
37: return cache_1
38: end
39: effect_1:SetCondition(cache_1)
40: function cache_1()
41: --~ if str_1 == "QB_专用" then
42: --~
43: --~ end
44: Debug.ShowHint("残局群181175613")
45: return
46: end
47: effect_1:SetOperation(cache_1)
48:
49: Duel.RegisterEffect(effect_1
50: , 0)
51: end
52:
53: fun["是否效果卡"] = function(card)
54:
55: cache_1 = Card.IsType(card, TYPE_SPELL)
56: cache_2 = Card.IsType(card, TYPE_TRAP)
57: cache_3 = Card.IsType(card, TYPE_EFFECT)
58:
59: if cache_1
60: or cache_2
61: or cache_3 then
62: return true
63: end
64: cache_1 = Card.IsType(card, TYPE_PENDULUM)
65:
66: if cache_1 then
67: cache_1 = Card.IsCode(card, 28363749)
68: cache_2 = Card.IsCode(card, 19474136)
69: cache_3 = Card.IsCode(card, 17390179)
70: cache_4 = Card.IsCode(card, 83980492)
71: if cache_1
72: or cache_2
73: or cache_3
74: or cache_4 then
75: else
76: return true
77: end
78: end
79:
80: return false
81: end
82:
83: fun["开局说明"] = function(str_1)
84: if str["开局说明吗"] == 1 then
85: return
86: else
87: str["开局说明吗"] = 1
88: end
89:
90: cache_1 = 0
91: cache_1 = cache_1 + LOCATION_DECK
92: cache_1 = cache_1 + LOCATION_HAND
93: cache_1 = cache_1 + LOCATION_MZONE
94: cache_1 = cache_1 + LOCATION_SZONE
95: cache_1 = cache_1 + LOCATION_GRAVE
96: cache_1 = cache_1 + LOCATION_REMOVED
97: cache_1 = cache_1 + LOCATION_EXTRA
98:
99: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
100:
101: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
102:
103: for k in aux.Next(cache_1) do
104: cache_1 = fun["是否效果卡"](k)
105: if cache_1 then
106: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
107: end
108: end
109:
110: str["开局说明"] =""
111:
112: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
113: str["开局说明"] = str["开局说明"] .. "卡 "
114:
115: str["开局说明"] = str["开局说明"] .. str["规则"]
116:
117: if str["不洗牌"] == 0 then
118: else
119: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
120: end
121: if str["无BP"] == 0 then
122: str["开局说明"] = str["开局说明"] .. "无BP "
123: end
124:
125: if str["开局添加手卡"] then
126: str["开局说明"] = str["开局说明"] .. "选"
127: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
128: str["开局说明"] = str["开局说明"] .. "卡 "
129: end
130:
131: if str["禁格"] then
132: str["开局说明"] = str["开局说明"] .. "禁"
133: str["开局说明"] = str["开局说明"] .. str["禁格"]
134: str["开局说明"] = str["开局说明"] .. "格 "
135: end
136:
137: if str["印卡"] then
138: str["开局说明"] = str["开局说明"] .. "印卡 "
139: end
140:
141: Debug.ShowHint(str["开局说明"])
142: fun["通关邀请"](str_1)
143: end
144:
145: fun["开局添加手卡"] = function(str_1)
146: str["开局添加手卡"] = str_1
147: effect_1 = Effect.GlobalEffect()
148: effect_1:SetType(EFFECT_TYPE_FIELD
149: + EFFECT_TYPE_CONTINUOUS)
150: effect_1:SetCode(EVENT_ADJUST)
151: effect_1:SetCountLimit(1)
152: function cache_1()
153: if str["已添加手卡"] == 1 then
154: return false
155: else
156: str["已添加手卡"] = 1
157: return true
158: end
159:
160: end
161: effect_1:SetCondition(cache_1)
162: function cache_1(effect_event
163: , player_who_activate_the_effect)
164:
165: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
166: , Card.IsAbleToHand
167: , player_who_activate_the_effect
168: , LOCATION_DECK
169: , 0
170: , str_1
171: , str_1
172: , nil)
173: Duel.SendtoHand(str["玩家选定的卡"]
174: , nil
175: , REASON_RULE)
176: end
177: effect_1:SetOperation(cache_1)
178: Duel.RegisterEffect(effect_1
179: , 0)
180: fun["开局说明"]()
181: end
182:
183: fun["禁格"] = function(str_1)
184: str["禁格"] = str_1
185: effect_1 = Effect.GlobalEffect()
186: effect_1:SetType(EFFECT_TYPE_FIELD)
187: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
188: effect_1:SetValue(str_1)
189: Duel.RegisterEffect(effect_1,0)
190: end
191:
192: fun["印卡"] = function(str_1, str_2, str_3)
193: str["印卡"] = 1
194:
195: if str_3 then
196: else
197: str_3 = str_2
198: end
199:
200: str["当前印卡数"] = 1
201:
202: effect_1 = Effect.CreateEffect(str_1)
203:
204: effect_1:SetType(EFFECT_TYPE_IGNITION)
205:
206: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
207: + EFFECT_FLAG_UNCOPYABLE
208: + EFFECT_FLAG_CANNOT_NEGATE
209: + EFFECT_FLAG_CANNOT_DISABLE)
210:
211:
212: cache_1 = function()
213: Duel.SetChainLimit(aux.FALSE)
214: return true
215: end
216:
217: effect_1:SetTarget(cache_1)
218:
219: effect_1:SetRange(LOCATION_EXTRA)
220:
221: function print_hand(effect_event
222: , player_who_activate_the_effect)
223: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
224: card = Duel.CreateToken(player_who_activate_the_effect
225: , announce_card)
226: if str["当前印卡数"] <= str_2 then
227: str["当前印卡数"] = str["当前印卡数"] + 1
228: Duel.SendtoHand(card,nil,REASON_RULE)
229: else
230: if str["当前印卡数"] <= str_3 then
231: str["当前印卡数"] = str["当前印卡数"] + 1
232: Duel.Remove(card,POS_FACEUP,REASON_RULE)
233: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
234: else
235: Debug.ShowHint("印卡过多!")
236: end
237:
238: end
239: end
240: effect_1:SetOperation(print_hand)
241: str_1:RegisterEffect(effect_1)
242: end