游戏王残局简化版

Annotation For single/简化版1_500_32.lua
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Annotation For single/简化版1_500_32.lua

Lines of single/简化版1_500_32.lua from check-in 9defe72774 that are changed by the sequence of edits moving toward check-in be52ceb1bb:

                         1: --[[message
                         2: #[WCS2006]13_hero
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 1400, 0, 0)
                         7: Debug.SetPlayerInfo(1, 4700, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(58932615, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(23995346, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        14: Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP)
                        15: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        16: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        17: Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
                        18: Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN)
                        19: Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN)
                        20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        21: Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN)
                        22: Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN)
9defe72774 2024-07-20   23: local k1 = LOCATION_GRAVE
                        24: local k1 = LOCATION_REMOVED
                        25: local k1 = LOCATION_HAND
                        26: Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
                        27: Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)
                        28: 
                        29: Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
                        30: aux.BeginPuzzle(1)