游戏王残局简化版

Annotation For single/印卡局_1.lua
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Annotation For single/印卡局_1.lua

Origin for each line in single/印卡局_1.lua from check-in 9a50d08eb8:

c0b70c6f5b 2024-07-03    1: --[[message
b4a03f4625 2024-07-18    2: 场上怪兽攻击力已改变。
b4a03f4625 2024-07-18    3: #暗之侯爵贝利亚
c0b70c6f5b 2024-07-03    4: ]]
c0b70c6f5b 2024-07-03    5: Debug.SetAIName("QQ群181175613")
b4a03f4625 2024-07-18    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
c0b70c6f5b 2024-07-03    7: Debug.SetPlayerInfo(0, 621543, 0, 0)
c0b70c6f5b 2024-07-03    8: Debug.SetPlayerInfo(1, 231370, 0, 0)
b4a03f4625 2024-07-18    9: 
c0b70c6f5b 2024-07-03   10: local d = {}
c0b70c6f5b 2024-07-03   11: local f = {}
9a50d08eb8 2024-07-18   12: --~ 卡_将提升攻击力的怪兽
9a50d08eb8 2024-07-18   13: --~ 数_将提升的攻击力数值
9a50d08eb8 2024-07-18   14: f["提升怪兽攻击力"] = function(o1, o2)
b4a03f4625 2024-07-18   15:   --~ 效果
b4a03f4625 2024-07-18   16:   local k1
b4a03f4625 2024-07-18   17:   k1 = Effect.CreateEffect(o1)
b4a03f4625 2024-07-18   18:   k1:SetType(EFFECT_TYPE_SINGLE)
b4a03f4625 2024-07-18   19:   k1:SetCode(EFFECT_UPDATE_ATTACK)
b4a03f4625 2024-07-18   20:   k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
b4a03f4625 2024-07-18   21:   k1:SetValue(o2)
b4a03f4625 2024-07-18   22:   o1:RegisterEffect(k1)
b4a03f4625 2024-07-18   23:   end
c0b70c6f5b 2024-07-03   24: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   25: 
9a50d08eb8 2024-07-18   26: 
9a50d08eb8 2024-07-18   27: --怪兽区域
9a50d08eb8 2024-07-18   28: local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   29: f["提升怪兽攻击力"](k1, 1156)
9a50d08eb8 2024-07-18   30: local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   31: f["提升怪兽攻击力"](k1, 1252)
9a50d08eb8 2024-07-18   32: local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   33: f["提升怪兽攻击力"](k1, 1698)
9a50d08eb8 2024-07-18   34: local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   35: f["提升怪兽攻击力"](k1, 652)
9a50d08eb8 2024-07-18   36: local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   37: f["提升怪兽攻击力"](k1, 254)
9a50d08eb8 2024-07-18   38: local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   39: f["提升怪兽攻击力"](k1, 800)
9a50d08eb8 2024-07-18   40: local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   41: f["提升怪兽攻击力"](k1, -21565)
9a50d08eb8 2024-07-18   42: local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   43: f["提升怪兽攻击力"](k1, -56546)
9a50d08eb8 2024-07-18   44: local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   45: f["提升怪兽攻击力"](k1, -65415)
9a50d08eb8 2024-07-18   46: local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   47: f["提升怪兽攻击力"](k1, -45212)
9a50d08eb8 2024-07-18   48: local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   49: f["提升怪兽攻击力"](k1, -32215)
9a50d08eb8 2024-07-18   50: local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   51: f["提升怪兽攻击力"](k1, -801)
9a50d08eb8 2024-07-18   52: --魔陷区域
c0b70c6f5b 2024-07-03   53: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
c0b70c6f5b 2024-07-03   54: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   55: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
c0b70c6f5b 2024-07-03   56: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
c0b70c6f5b 2024-07-03   57: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
9a50d08eb8 2024-07-18   58: --卡组区域
c0b70c6f5b 2024-07-03   59: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
c0b70c6f5b 2024-07-03   60: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
c0b70c6f5b 2024-07-03   61: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
c0b70c6f5b 2024-07-03   62: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
c0b70c6f5b 2024-07-03   63: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
c0b70c6f5b 2024-07-03   64: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
9a50d08eb8 2024-07-18   65: --外组区域
9a50d08eb8 2024-07-18   66: --墓地区域
9a50d08eb8 2024-07-18   67: --除外区域
9a50d08eb8 2024-07-18   68: --手卡区域
c0b70c6f5b 2024-07-03   69: 
c0b70c6f5b 2024-07-03   70: Debug.ReloadFieldEnd("天邪鬼")
c0b70c6f5b 2024-07-03   71: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)