Lines of
script/c0.lua
from check-in 98ba034952
that are changed by the sequence of edits moving toward
check-in a22f1ef138:
1: local str = {}
2:
3: local cache_1
4: local cache_2
5:
6: _G["通关邀请"] = function()
7: local effect_1
8: effect_1 = Effect.GlobalEffect()
9: effect_1:SetType(EFFECT_TYPE_FIELD
10: + EFFECT_TYPE_CONTINUOUS)
11: effect_1:SetCode(EVENT_DAMAGE)
12: function cache_1()
13: cache_1 = Duel.GetLP(1)
14: if cache_1 <= 0 then
15: cache_1 = true
16: else
17: cache_1 = false
18: end
19: return cache_1
20: end
21: effect_1:SetCondition(cache_1)
22: function cache_1()
23: Debug.ShowHint("残局群181175613")
24: return
25: end
26: effect_1:SetOperation(cache_1)
27:
28: Duel.RegisterEffect(effect_1
29: , 0)
30: end
31:
32: _G["开局说明"] = function()
33: str["这个残局的效果卡数量"] = 0
34: str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
35: str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
36: str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
37: str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
38: str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
39: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
40: Debug.ShowHint(str["这个残局的效果卡数量"])
41: end
42:
43: