9763bc0ec1 2024-02-14 1: # 三个绑定函数
9763bc0ec1 2024-02-14 2: ## PreSummon
9763bc0ec1 2024-02-14 3: ### 原型
9763bc0ec1 2024-02-14 4: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
9763bc0ec1 2024-02-14 5: ***
9763bc0ec1 2024-02-14 6: ~~~
9763bc0ec1 2024-02-14 7: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
9763bc0ec1 2024-02-14 8: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
9763bc0ec1 2024-02-14 9: ~~~
9763bc0ec1 2024-02-14 10: ### 召唤类型的可选值
9763bc0ec1 2024-02-14 11: 1. SUMMON_TYPE_NORMAL
9763bc0ec1 2024-02-14 12: 1. SUMMON_TYPE_ADVANCE
9763bc0ec1 2024-02-14 13: 1. SUMMON_TYPE_DUAL
9763bc0ec1 2024-02-14 14: 1. SUMMON_TYPE_FLIP
9763bc0ec1 2024-02-14 15: 1. SUMMON_TYPE_SPECIAL
9763bc0ec1 2024-02-14 16: 1. SUMMON_TYPE_FUSION
9763bc0ec1 2024-02-14 17: 1. SUMMON_TYPE_RITUAL
9763bc0ec1 2024-02-14 18: 1. SUMMON_TYPE_SYNCHRO
9763bc0ec1 2024-02-14 19: 1. SUMMON_TYPE_XYZ
9763bc0ec1 2024-02-14 20: 1. SUMMON_TYPE_PENDULUM
9763bc0ec1 2024-02-14 21: 1. SUMMON_TYPE_LINK
9763bc0ec1 2024-02-14 22: ***
9763bc0ec1 2024-02-14 23: ~~~
9763bc0ec1 2024-02-14 24: --Summon Type --召唤类型
9763bc0ec1 2024-02-14 25: SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
9763bc0ec1 2024-02-14 26: SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
9763bc0ec1 2024-02-14 27: SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
9763bc0ec1 2024-02-14 28: SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
9763bc0ec1 2024-02-14 29: SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
9763bc0ec1 2024-02-14 30: SUMMON_TYPE_FUSION =0x43000000 --融合召唤
9763bc0ec1 2024-02-14 31: SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
9763bc0ec1 2024-02-14 32: SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
9763bc0ec1 2024-02-14 33: SUMMON_TYPE_XYZ =0x49000000 --超量召唤
9763bc0ec1 2024-02-14 34: SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
9763bc0ec1 2024-02-14 35: SUMMON_TYPE_LINK =0x4c000000 --连接召唤
9763bc0ec1 2024-02-14 36: ~~~
9763bc0ec1 2024-02-14 37: ### 从哪个区域特召到场上的可选值
9763bc0ec1 2024-02-14 38: 1. LOCATION_DECK
9763bc0ec1 2024-02-14 39: 1. LOCATION_HAND
9763bc0ec1 2024-02-14 40: 1. LOCATION_GRAVE
9763bc0ec1 2024-02-14 41: 1. LOCATION_REMOVED
9763bc0ec1 2024-02-14 42: 1. LOCATION_EXTRA
9763bc0ec1 2024-02-14 43: ***
9763bc0ec1 2024-02-14 44: ~~~
9763bc0ec1 2024-02-14 45: LOCATION_DECK =0x01 --卡组
9763bc0ec1 2024-02-14 46: LOCATION_HAND =0x02 --手牌
9763bc0ec1 2024-02-14 47: LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
9763bc0ec1 2024-02-14 48: LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
9763bc0ec1 2024-02-14 49: LOCATION_GRAVE =0x10 --墓地
9763bc0ec1 2024-02-14 50: LOCATION_REMOVED =0x20 --除外区
9763bc0ec1 2024-02-14 51: LOCATION_EXTRA =0x40 --额外
9763bc0ec1 2024-02-14 52: LOCATION_OVERLAY =0x80 --超量素材
9763bc0ec1 2024-02-14 53: LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
9763bc0ec1 2024-02-14 54: ~~~
9763bc0ec1 2024-02-14 55: ### 补充
9763bc0ec1 2024-02-14 56: 可参考 X-LV-48 。
9763bc0ec1 2024-02-14 57: ## PreEquip
9763bc0ec1 2024-02-14 58: ### 原型
9763bc0ec1 2024-02-14 59: Debug.PreEquip(装备魔法卡, 怪兽卡)
9763bc0ec1 2024-02-14 60: ***
9763bc0ec1 2024-02-14 61: ~~~
9763bc0ec1 2024-02-14 62: ● bool Debug.PreEquip(Card equip_card, Card target)
9763bc0ec1 2024-02-14 63: 为 target 添加装备 equip_card ,返回值表示是否成功
9763bc0ec1 2024-02-14 64: ~~~
9763bc0ec1 2024-02-14 65: ### 补充
9763bc0ec1 2024-02-14 66: 1. 可参考 NH-04
9763bc0ec1 2024-02-14 67: 1. 不能以怪兽装备怪兽
9763bc0ec1 2024-02-14 68: ## PreSetTarget
9763bc0ec1 2024-02-14 69: ### 原型
9763bc0ec1 2024-02-14 70: Debug.PreSetTarget(保护卡, 被保护的卡)
9763bc0ec1 2024-02-14 71: ***
9763bc0ec1 2024-02-14 72: ~~~
9763bc0ec1 2024-02-14 73: ● void Debug.PreSetTarget(Card c, Card target)
9763bc0ec1 2024-02-14 74: 把 target 选为 c 的永续对象
9763bc0ec1 2024-02-14 75: ~~~
9763bc0ec1 2024-02-14 76: ### 补充
9763bc0ec1 2024-02-14 77: 1. 必须在布局完成之后再使用。
9763bc0ec1 2024-02-14 78: 1. 可参考 NH-04 。