游戏王残局简化版

Annotation For single/枯岳说书人_a88 3_31_恶魔.lua
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Annotation For single/枯岳说书人_a88 3_31_恶魔.lua

Origin for each line in single/枯岳说书人_a88 3_31_恶魔.lua from check-in 960596b888:

960596b888 2024-02-09    1: --[[message
960596b888 2024-02-09    2: 原局:无名_a87
960596b888 2024-02-09    3: ]]
960596b888 2024-02-09    4: --created by ygopro puzzle maker
960596b888 2024-02-09    5: Debug.SetAIName("Untitled-87")
960596b888 2024-02-09    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
960596b888 2024-02-09    7: Debug.SetPlayerInfo(0, 8000, 0, 0)
960596b888 2024-02-09    8: Debug.SetPlayerInfo(1, 15300, 0, 0)
960596b888 2024-02-09    9: Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
960596b888 2024-02-09   10: Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
960596b888 2024-02-09   11: Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
960596b888 2024-02-09   12: Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
960596b888 2024-02-09   13: --~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
960596b888 2024-02-09   14: Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   15: Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   16: Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   17: Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   18: Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   19: Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   20: --~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
960596b888 2024-02-09   21: Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   22: Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   23: Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   24: --~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
960596b888 2024-02-09   25: Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   26: Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
960596b888 2024-02-09   27: --~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
960596b888 2024-02-09   28: Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
960596b888 2024-02-09   29: Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   30: Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   31: Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   32: Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   33: Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
960596b888 2024-02-09   34: Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
960596b888 2024-02-09   35: Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
960596b888 2024-02-09   36: Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
960596b888 2024-02-09   37: Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
960596b888 2024-02-09   38: Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
960596b888 2024-02-09   39: c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   40: c:CompleteProcedure()
960596b888 2024-02-09   41: c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
960596b888 2024-02-09   42: c:CompleteProcedure()
960596b888 2024-02-09   43: Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   44: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   45: Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
960596b888 2024-02-09   46: Debug.ReloadFieldEnd()
960596b888 2024-02-09   47: aux.BeginPuzzle()