游戏王残局简化版

Annotation For single/枯岳说书人_a79 5_5_黑洞.lua
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Annotation For single/枯岳说书人_a79 5_5_黑洞.lua

Origin for each line in single/枯岳说书人_a79 5_5_黑洞.lua from check-in 960596b888:

960596b888 2024-02-09    1: --[[message
960596b888 2024-02-09    2: 简语:灵摆召唤入门2
960596b888 2024-02-09    3: 原局:sample_a06
960596b888 2024-02-09    4: ]]
960596b888 2024-02-09    5: 
960596b888 2024-02-09    6: Debug.SetAIName("sample6")
960596b888 2024-02-09    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
960596b888 2024-02-09    8: Debug.SetPlayerInfo(0, 100, 0, 0)
960596b888 2024-02-09    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
960596b888 2024-02-09   10: 
960596b888 2024-02-09   11: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
960596b888 2024-02-09   12: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
960596b888 2024-02-09   13: 
960596b888 2024-02-09   14: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
960596b888 2024-02-09   15: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
960596b888 2024-02-09   16: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
960596b888 2024-02-09   17: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
960596b888 2024-02-09   18: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
960596b888 2024-02-09   19: 
960596b888 2024-02-09   20: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
960596b888 2024-02-09   21: 
960596b888 2024-02-09   22: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
960596b888 2024-02-09   23: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
960596b888 2024-02-09   24: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
960596b888 2024-02-09   25: 
960596b888 2024-02-09   26: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
960596b888 2024-02-09   27: 
960596b888 2024-02-09   28: Debug.ReloadFieldEnd()
960596b888 2024-02-09   29: --~ Debug.ShowHint("GAME START!")
960596b888 2024-02-09   30: aux.BeginPuzzle()