游戏王残局简化版

Annotation For single/Egg-5.lua
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Annotation For single/Egg-5.lua

Origin for each line in single/Egg-5.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29    1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:29
e7f204fb3d 2023-06-29    3: 规则:新大师
e7f204fb3d 2023-06-29    4: ]]
e7f204fb3d 2023-06-29    5: --created by puzzle editor
e7f204fb3d 2023-06-29    6: Debug.SetAIName("蛋总")
e7f204fb3d 2023-06-29    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29    8: Debug.SetPlayerInfo(0,2000,0,0)
e7f204fb3d 2023-06-29    9: Debug.SetPlayerInfo(1,14600,0,0)
e7f204fb3d 2023-06-29   10: 
e7f204fb3d 2023-06-29   11: --对方的怪兽区
e7f204fb3d 2023-06-29   12: local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
e7f204fb3d 2023-06-29   13: Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
e7f204fb3d 2023-06-29   14: Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
e7f204fb3d 2023-06-29   15: Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
e7f204fb3d 2023-06-29   16: Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
e7f204fb3d 2023-06-29   17: Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
e7f204fb3d 2023-06-29   18: --自己的怪兽区
e7f204fb3d 2023-06-29   19: Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
e7f204fb3d 2023-06-29   20: --自己的魔陷区
e7f204fb3d 2023-06-29   21: Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
e7f204fb3d 2023-06-29   22: Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
e7f204fb3d 2023-06-29   23: Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
e7f204fb3d 2023-06-29   24: Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
e7f204fb3d 2023-06-29   25: --对方的魔陷区
e7f204fb3d 2023-06-29   26: local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
e7f204fb3d 2023-06-29   27: Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
e7f204fb3d 2023-06-29   28: Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
e7f204fb3d 2023-06-29   29: Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
e7f204fb3d 2023-06-29   30: --自己的手卡
e7f204fb3d 2023-06-29   31: Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --由魔界到现世的死亡导游
e7f204fb3d 2023-06-29   32: Debug.AddCard(83764718,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死者苏生
e7f204fb3d 2023-06-29   33: --对方的手卡
e7f204fb3d 2023-06-29   34: Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
e7f204fb3d 2023-06-29   35: --自己的墓地
e7f204fb3d 2023-06-29   36: Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
e7f204fb3d 2023-06-29   37: Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
e7f204fb3d 2023-06-29   38: Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
e7f204fb3d 2023-06-29   39: Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
e7f204fb3d 2023-06-29   40: Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
e7f204fb3d 2023-06-29   41: Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
e7f204fb3d 2023-06-29   42: --对方的墓地
e7f204fb3d 2023-06-29   43: Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
e7f204fb3d 2023-06-29   44: --自己除外的卡
e7f204fb3d 2023-06-29   45: --对方除外的卡
e7f204fb3d 2023-06-29   46: --自己的卡组
e7f204fb3d 2023-06-29   47: Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --由魔界到现世的巴士
e7f204fb3d 2023-06-29   48: Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伏魔殿-恶魔的迷宫-
e7f204fb3d 2023-06-29   49: Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --诡计恶魔
e7f204fb3d 2023-06-29   50: --对方的卡组
e7f204fb3d 2023-06-29   51: Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --消战者
e7f204fb3d 2023-06-29   52: --自己的额外
e7f204fb3d 2023-06-29   53: Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --键魔人 挠挠哼唱
e7f204fb3d 2023-06-29   54: Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
e7f204fb3d 2023-06-29   55: Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
e7f204fb3d 2023-06-29   56: Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --孩星老爷
e7f204fb3d 2023-06-29   57: 
e7f204fb3d 2023-06-29   58: Debug.PreEquip(s01,m01)
e7f204fb3d 2023-06-29   59: 
e7f204fb3d 2023-06-29   60: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29   61: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   62: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   63: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   64: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   65: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   66: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   67: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   68: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29   69: 
e7f204fb3d 2023-06-29   70: Debug.ShowHint("什么叫键魔人!!!")