Lines of
QB081 the frogs_衍生-1.lua
from check-in 94ba9411d1
that are changed by the sequence of edits moving toward
check-in 6f01d751d3:
1: --[[message
2: 卡数:
94ba9411d1 2023-06-18 3: 规则:大师3
4: ]]
5: Debug.SetAIName("QB081 the frogs")
94ba9411d1 2023-06-18 6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
7: Debug.SetPlayerInfo(0,500,0,0)
8: Debug.SetPlayerInfo(1,9400,0,0)
9:
10: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
11: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
12: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
13: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
14:
15: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
16: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
17: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
18: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
20: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
21: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
22: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
23: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
24: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
26: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
27: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
29: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
30: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
31: Debug.AddCard(65260293,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
32: Debug.ReloadFieldEnd()
33: aux.BeginPuzzle()
34:
35:
36: local str = {}
37: local fun = {}
38:
39: local cache_1
40:
41: fun["通关邀请"] = function()
42: local effect_100
43: effect_100 = Effect.GlobalEffect()
44: effect_100:SetType(EFFECT_TYPE_FIELD
45: + EFFECT_TYPE_CONTINUOUS)
46: effect_100:SetCode(EVENT_DAMAGE)
47: function cache_1()
48:
49: cache_1 = Duel.GetLP(1)
50:
51: return cache_1 <= 0
52: end
53: effect_100:SetCondition(cache_1)
54: function cache_1()
55: Debug.ShowHint("残局群181175613")
56: return
57: end
58: effect_100:SetOperation(cache_1)
59: Duel.RegisterEffect(effect_100
60: , 0)
61: end
62:
63: fun["通关邀请"]()
64: