游戏王残局简化版

Annotation For QB081 the frogs_衍生-1.lua
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Annotation For QB081 the frogs_衍生-1.lua

Lines of QB081 the frogs_衍生-1.lua from check-in 94ba9411d1 that are changed by the sequence of edits moving toward check-in 6f01d751d3:

                         1: --[[message
                         2: 卡数:
94ba9411d1 2023-06-18    3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("QB081 the frogs")
94ba9411d1 2023-06-18    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
                         7: Debug.SetPlayerInfo(0,500,0,0)
                         8: Debug.SetPlayerInfo(1,9400,0,0)
                         9: 
                        10: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        11: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        14: 
                        15: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        17: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        18: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        19: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
                        21: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        23: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
                        24: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        25: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
                        26: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        27: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        28: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        29: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
                        30: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
                        31: Debug.AddCard(65260293,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        32: Debug.ReloadFieldEnd()
                        33: aux.BeginPuzzle()
                        34: 
                        35: 
                        36: local str = {}
                        37: local fun = {}
                        38: 
                        39: local cache_1
                        40: 
                        41: fun["通关邀请"] = function()
                        42:   local effect_100
                        43:   effect_100 = Effect.GlobalEffect()
                        44:   effect_100:SetType(EFFECT_TYPE_FIELD
                        45:     + EFFECT_TYPE_CONTINUOUS)
                        46:   effect_100:SetCode(EVENT_DAMAGE)
                        47:   function cache_1()
                        48: 
                        49:     cache_1 = Duel.GetLP(1)
                        50: 
                        51:     return cache_1 <= 0
                        52:     end
                        53:   effect_100:SetCondition(cache_1)
                        54:   function cache_1()
                        55:     Debug.ShowHint("残局群181175613")
                        56:     return
                        57:     end
                        58:   effect_100:SetOperation(cache_1)
                        59:   Duel.RegisterEffect(effect_100
                        60:     , 0)
                        61:   end
                        62: 
                        63: fun["通关邀请"]()
                        64: