1: --[[message
2: 卡数:38
3: 规则:大师3
4: 群鲨攻势
5: ]]
6: Debug.SetAIName("四妹")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
8: Debug.SetPlayerInfo(0,1100,0,0)
9: Debug.SetPlayerInfo(1,51100,0,0)
94987762c1 2023-06-28 10:
94987762c1 2023-06-28 11: --~ local e0=Effect.GlobalEffect()
94987762c1 2023-06-28 12: --~ e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
94987762c1 2023-06-28 13: --~ e0:SetCode(EVENT_ADJUST)
94987762c1 2023-06-28 14: --~ e0:SetCountLimit(1)
94987762c1 2023-06-28 15: --~ e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
94987762c1 2023-06-28 16: --~ e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
94987762c1 2023-06-28 17: --~ local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
94987762c1 2023-06-28 18: --~ if g:GetCount()>0 then
94987762c1 2023-06-28 19: --~ Duel.SendtoHand(g,nil,REASON_RULE)
94987762c1 2023-06-28 20: --~ end end)
94987762c1 2023-06-28 21: --~ Duel.RegisterEffect(e0,0)
22:
23: Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
24: Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
25: Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
26: Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
27: Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
28: Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
29: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
30: Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
31: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
32: Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
33: Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
34: Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
35: Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
36: Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
37: --~ Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
38: --~ Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
39: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
40: --~ Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
41: --~ Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
42: Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
43: Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
44: Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45: Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
46: Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
47: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
48: Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
49: Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
50: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
51: Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
52: Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
53: Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
54: Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
55: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
56: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
57: Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
58: Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
59: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
60: Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
61: Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
62: Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
63: Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
64: Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
65: Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
66: Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
67: Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
68: Debug.ReloadFieldEnd()
69: aux.BeginPuzzle()
70:
71: local str = {}
72: local fun = {}
73:
74: local cache_1
75: local cache_2
76:
77: fun["通关邀请"] = function()
78: local effect_1
79: effect_1 = Effect.GlobalEffect()
80: effect_1:SetType(EFFECT_TYPE_FIELD
81: + EFFECT_TYPE_CONTINUOUS)
82: effect_1:SetCode(EVENT_DAMAGE)
83: function cache_1()
84: cache_1 = Duel.GetLP(1)
85: if cache_1 <= 0 then
86: cache_1 = true
87: else
88: cache_1 = false
89: end
90: return cache_1
91: end
92: effect_1:SetCondition(cache_1)
93: function cache_1()
94: Debug.ShowHint("残局群181175613")
95: return
96: end
97: effect_1:SetOperation(cache_1)
98: Duel.RegisterEffect(effect_1
99: , 0)
100: end
101:
102: fun["开局添加手卡"] = function(str_1)
103: local effect_1
104: effect_1 = Effect.GlobalEffect()
105: effect_1:SetType(EFFECT_TYPE_FIELD
106: + EFFECT_TYPE_CONTINUOUS)
107: effect_1:SetCode(EVENT_ADJUST)
108: effect_1:SetCountLimit(1)
109: function cache_1()
110: return true
111: end
112: effect_1:SetCondition(cache_1)
113: function cache_1(effect_event
114: , player_who_activate_the_effect)
115: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
116: , Card.IsAbleToHand
117: , player_who_activate_the_effect
118: , LOCATION_DECK
119: , 0
120: , str_1
121: , str_1
122: , nil)
123: Duel.SendtoHand(str["玩家选定的卡"]
124: , nil
125: , REASON_RULE)
126: end
127: effect_1:SetOperation(cache_1)
128: Duel.RegisterEffect(effect_1
129: , 0)
130: end
131:
132: fun["通关邀请"]()
133: fun["开局添加手卡"](6)
134: