游戏王残局简化版

Annotation For single/X-LV-47.lua
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Annotation For single/X-LV-47.lua

Lines of single/X-LV-47.lua from check-in 9418c55204 that are changed by the sequence of edits moving toward check-in e1f0d8c986:

                         1: --[[message
                         2: 个十百千万?
                         3: ]]
                         4: Debug.SetAIName("顽雨沉风")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         6: Debug.SetPlayerInfo(0,621543,0,0)
                         7: Debug.SetPlayerInfo(1,231370,0,0)
                         8: 
                         9: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
                        10: 
                        11: Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
                        12: Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
                        14: 
                        15: Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        17: 
                        18: 
                        19: local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        20: e11=Effect.CreateEffect(c11)
                        21: e11:SetType(EFFECT_TYPE_SINGLE)
                        22: e11:SetCode(EFFECT_UPDATE_ATTACK)
                        23: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        24: e11:SetValue(1156)
                        25: c11:RegisterEffect(e11)
                        26: local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        27: e12=Effect.CreateEffect(c12)
                        28: e12:SetType(EFFECT_TYPE_SINGLE)
                        29: e12:SetCode(EFFECT_UPDATE_ATTACK)
                        30: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        31: e12:SetValue(1252)
                        32: c12:RegisterEffect(e12)
                        33: local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        34: e13=Effect.CreateEffect(c13)
                        35: e13:SetType(EFFECT_TYPE_SINGLE)
                        36: e13:SetCode(EFFECT_UPDATE_ATTACK)
                        37: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        38: e13:SetValue(1698)
                        39: c13:RegisterEffect(e13)
                        40: local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        41: e14=Effect.CreateEffect(c14)
                        42: e14:SetType(EFFECT_TYPE_SINGLE)
                        43: e14:SetCode(EFFECT_UPDATE_ATTACK)
                        44: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        45: e14:SetValue(652)
                        46: c14:RegisterEffect(e14)
                        47: local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        48: e15=Effect.CreateEffect(c15)
                        49: e15:SetType(EFFECT_TYPE_SINGLE)
                        50: e15:SetCode(EFFECT_UPDATE_ATTACK)
                        51: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        52: e15:SetValue(254)
                        53: c15:RegisterEffect(e15)
                        54: local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
                        55: e16=Effect.CreateEffect(c16)
                        56: e16:SetType(EFFECT_TYPE_SINGLE)
                        57: e16:SetCode(EFFECT_UPDATE_ATTACK)
                        58: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        59: e16:SetValue(800)
                        60: c16:RegisterEffect(e16)
                        61: 
                        62: local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
                        63: e21=Effect.CreateEffect(c21)
                        64: e21:SetType(EFFECT_TYPE_SINGLE)
                        65: e21:SetCode(EFFECT_UPDATE_ATTACK)
                        66: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        67: e21:SetValue(-21565)
                        68: c21:RegisterEffect(e21)
                        69: local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        70: e22=Effect.CreateEffect(c22)
                        71: e22:SetType(EFFECT_TYPE_SINGLE)
                        72: e22:SetCode(EFFECT_UPDATE_ATTACK)
                        73: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        74: e22:SetValue(-56546)
                        75: c22:RegisterEffect(e22)
                        76: local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        77: e23=Effect.CreateEffect(c23)
                        78: e23:SetType(EFFECT_TYPE_SINGLE)
                        79: e23:SetCode(EFFECT_UPDATE_ATTACK)
                        80: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        81: e23:SetValue(-65415)
                        82: c23:RegisterEffect(e23)
                        83: local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        84: e24=Effect.CreateEffect(c24)
                        85: e24:SetType(EFFECT_TYPE_SINGLE)
                        86: e24:SetCode(EFFECT_UPDATE_ATTACK)
                        87: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        88: e24:SetValue(-45212)
                        89: c24:RegisterEffect(e24)
                        90: local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        91: e25=Effect.CreateEffect(c25)
                        92: e25:SetType(EFFECT_TYPE_SINGLE)
                        93: e25:SetCode(EFFECT_UPDATE_ATTACK)
                        94: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        95: e25:SetValue(-32215)
                        96: c25:RegisterEffect(e25)
                        97: local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
                        98: e26=Effect.CreateEffect(c26)
                        99: e26:SetType(EFFECT_TYPE_SINGLE)
                       100: e26:SetCode(EFFECT_UPDATE_ATTACK)
                       101: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                       102: e26:SetValue(-801)
                       103: c26:RegisterEffect(e26)
                       104: 
                       105: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       106: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       107: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       108: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       109: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       110: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
                       111: 
                       112: 
                       113: Debug.ReloadFieldEnd()
                       114: aux.BeginPuzzle()
                       115: 
9418c55204 2023-07-15  116: fun["印卡"](c1,1)
9418c55204 2023-07-15  117: fun["开局说明"]()
9418c55204 2023-07-15  118: 
                       119: 
9418c55204 2023-07-15  120: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
9418c55204 2023-07-15  121: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
9418c55204 2023-07-15  122: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")