Lines of
single/X-LV-47.lua
from check-in 9418c55204
that are changed by the sequence of edits moving toward
check-in e1f0d8c986:
1: --[[message
2: 个十百千万?
3: ]]
4: Debug.SetAIName("顽雨沉风")
5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
6: Debug.SetPlayerInfo(0,621543,0,0)
7: Debug.SetPlayerInfo(1,231370,0,0)
8:
9: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
10:
11: Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
12: Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
13: Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
14:
15: Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
16: Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
17:
18:
19: local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
20: e11=Effect.CreateEffect(c11)
21: e11:SetType(EFFECT_TYPE_SINGLE)
22: e11:SetCode(EFFECT_UPDATE_ATTACK)
23: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
24: e11:SetValue(1156)
25: c11:RegisterEffect(e11)
26: local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
27: e12=Effect.CreateEffect(c12)
28: e12:SetType(EFFECT_TYPE_SINGLE)
29: e12:SetCode(EFFECT_UPDATE_ATTACK)
30: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
31: e12:SetValue(1252)
32: c12:RegisterEffect(e12)
33: local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
34: e13=Effect.CreateEffect(c13)
35: e13:SetType(EFFECT_TYPE_SINGLE)
36: e13:SetCode(EFFECT_UPDATE_ATTACK)
37: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
38: e13:SetValue(1698)
39: c13:RegisterEffect(e13)
40: local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
41: e14=Effect.CreateEffect(c14)
42: e14:SetType(EFFECT_TYPE_SINGLE)
43: e14:SetCode(EFFECT_UPDATE_ATTACK)
44: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
45: e14:SetValue(652)
46: c14:RegisterEffect(e14)
47: local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
48: e15=Effect.CreateEffect(c15)
49: e15:SetType(EFFECT_TYPE_SINGLE)
50: e15:SetCode(EFFECT_UPDATE_ATTACK)
51: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
52: e15:SetValue(254)
53: c15:RegisterEffect(e15)
54: local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
55: e16=Effect.CreateEffect(c16)
56: e16:SetType(EFFECT_TYPE_SINGLE)
57: e16:SetCode(EFFECT_UPDATE_ATTACK)
58: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
59: e16:SetValue(800)
60: c16:RegisterEffect(e16)
61:
62: local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
63: e21=Effect.CreateEffect(c21)
64: e21:SetType(EFFECT_TYPE_SINGLE)
65: e21:SetCode(EFFECT_UPDATE_ATTACK)
66: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
67: e21:SetValue(-21565)
68: c21:RegisterEffect(e21)
69: local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70: e22=Effect.CreateEffect(c22)
71: e22:SetType(EFFECT_TYPE_SINGLE)
72: e22:SetCode(EFFECT_UPDATE_ATTACK)
73: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
74: e22:SetValue(-56546)
75: c22:RegisterEffect(e22)
76: local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
77: e23=Effect.CreateEffect(c23)
78: e23:SetType(EFFECT_TYPE_SINGLE)
79: e23:SetCode(EFFECT_UPDATE_ATTACK)
80: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
81: e23:SetValue(-65415)
82: c23:RegisterEffect(e23)
83: local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
84: e24=Effect.CreateEffect(c24)
85: e24:SetType(EFFECT_TYPE_SINGLE)
86: e24:SetCode(EFFECT_UPDATE_ATTACK)
87: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
88: e24:SetValue(-45212)
89: c24:RegisterEffect(e24)
90: local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
91: e25=Effect.CreateEffect(c25)
92: e25:SetType(EFFECT_TYPE_SINGLE)
93: e25:SetCode(EFFECT_UPDATE_ATTACK)
94: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
95: e25:SetValue(-32215)
96: c25:RegisterEffect(e25)
97: local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
98: e26=Effect.CreateEffect(c26)
99: e26:SetType(EFFECT_TYPE_SINGLE)
100: e26:SetCode(EFFECT_UPDATE_ATTACK)
101: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
102: e26:SetValue(-801)
103: c26:RegisterEffect(e26)
104:
105: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
106: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
107: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
108: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
109: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
110: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
111:
112:
113: Debug.ReloadFieldEnd()
114: aux.BeginPuzzle()
115:
9418c55204 2023-07-15 116: fun["印卡"](c1,1)
9418c55204 2023-07-15 117: fun["开局说明"]()
9418c55204 2023-07-15 118:
119:
9418c55204 2023-07-15 120: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
9418c55204 2023-07-15 121: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
9418c55204 2023-07-15 122: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")