游戏王残局简化版

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9148d06d49 2023-07-05   94: <div class="title">
9148d06d49 2023-07-05   95: 关于二解
9148d06d49 2023-07-05   96: </div>
9148d06d49 2023-07-05   97: <p>「二解」指超越了原残局作者设定血量的解局方法。</p>
9148d06d49 2023-07-05   98: <hr />
9148d06d49 2023-07-05   99: <p>有些残局作者(如
9148d06d49 2023-07-05  100: QB)会故意降低残局的解局血量,以求血量好看或减少对玩家的压迫感或诱惑玩家解局。他们甚至可能会在残局里添加只用于减少伤害的减伤卡(如《伤害瘦身》)。在这些残局作者的设计下,残局会自然而然的拥有大量二解。</p>
9148d06d49 2023-07-05  101: <hr />
9148d06d49 2023-07-05  102: <p>实战与残局的逻辑其实是不一样的。实战的信息不是完全公开的,而残局的信息是完全公开的。因此,实战其实是求不完全信息博奕下的最优解,而残局则是求完全信息博奕下的最优解。残局作者主动将最优解的血量换成次优解甚至更次解,是残局作者的自由,并且也与实战更为相似,即实战中的玩家尚未求得不完全信息博奕下的最优解,决斗便已结束了。</p>
9148d06d49 2023-07-05  103: <hr />
9148d06d49 2023-07-05  104: <p>实战难以多次重复,而残局可以多次重复,因此在残局中求得最优解是可以做到的。而若残局作者把血定低了,则解法会容忍少许的渣操。考虑到高超的操作所带来的乐趣会边际效应递减,则提高解法的容错率将是一种思路。</p>
9148d06d49 2023-07-05  105: <hr />
9148d06d49 2023-07-05  106: <p>其实,残局作者把解局血量定低的最大危害是:残局难以进步了。由于能力、精力、时间等各种因素的制约,残局作者所知道的最优解未必是该残局真正的最优解,在这一前提下把残局解局血量定低了,则真正的最优解将很难出现。</p>
9148d06d49 2023-07-05  107: <hr />
9148d06d49 2023-07-05  108: <p>实战与残局还有一点不同:实战总有些局面会让玩家十死无生,而残局即使再难,它也是有解的,会给玩家留下九死一生的希望。抱持着希望的残局玩家,将在残局中做到淋漓尽致的反击。此即「长风破浪会有时,直挂云帆济沧海」 。在这一过程中,将有诸多古怪思路涌现,很有可能会出现二解。</p>
9148d06d49 2023-07-05  109: <hr />
9148d06d49 2023-07-05  110: <p>有一种残局制作方法是将一大堆的相关卡片迅速摆好局面,然后通过残局作者的测试来获取解局血量,典型的代表者如无名、幽厉。据无名所说,有了残局编辑器后,局面很快就能摆好,但测试却需要花费远比摆残局更多的时间。这一方法,其实指明了残局的重点应该是测试,更进一步地说,应该是二解,再本质一点说,是残局解法认知的进步。「文章本天成,妙手偶得之」 ,残局作者把血定高,才能倒逼玩家操作高超。</p>
9148d06d49 2023-07-05  111: <hr />
9148d06d49 2023-07-05  112: <p>残局作者只知道他目前所知的最优解,但可以肯定有人是打不到这个解的,那么残局作者该去迁就他们吗?迁就到什么水平的玩家才合适呢?(可以靠发布多版本残局来解决这一层次矛盾)</p>
9148d06d49 2023-07-05  113: <hr />
9148d06d49 2023-07-05  114: <p>残局作者并不需要尽善尽美,只需做到有解即可。残局作者是残局的第一个玩家,他可能玩的并不好,但会成为后来者的一个参照。</p>
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