eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
e59d27b43b 2023-07-17 4: local cache_1
e59d27b43b 2023-07-17 5: local cache_2
e59d27b43b 2023-07-17 6: local cache_3
e59d27b43b 2023-07-17 7: local cache_4
e59d27b43b 2023-07-17 8: local cache_5
27cb01cd8e 2023-07-17 9: local cache_6
27cb01cd8e 2023-07-17 10: local cache_7
27cb01cd8e 2023-07-17 11: local cache_8
27cb01cd8e 2023-07-17 12: local cache_9
27cb01cd8e 2023-07-17 13:
9da9e5bf11 2023-07-23 14: local math = math
9da9e5bf11 2023-07-23 15:
41aff3cc3d 2023-07-17 16: _G.fun = {}
8dbe277f54 2023-07-19 17:
1270346ecf 2023-07-19 18: ---------------------------------
cea99f0284 2023-07-19 19:
cea99f0284 2023-07-19 20: str["效果卡的种类表"] = {}
dfdb40c9d4 2023-07-23 21:
cea99f0284 2023-07-19 22: str["效果卡的种类表"][1] = TYPE_SPELL
cea99f0284 2023-07-19 23: str["效果卡的种类表"][2] = TYPE_TRAP
cea99f0284 2023-07-19 24: str["效果卡的种类表"][3] = TYPE_EFFECT
15a06aae93 2023-07-19 25:
15a06aae93 2023-07-19 26: str["无效果灵摆怪兽表"] = {}
15a06aae93 2023-07-19 27:
15a06aae93 2023-07-19 28: str["无效果灵摆怪兽表"][1] = 28363749
15a06aae93 2023-07-19 29: str["无效果灵摆怪兽表"][2] = 19474136
15a06aae93 2023-07-19 30: str["无效果灵摆怪兽表"][3] = 17390179
15a06aae93 2023-07-19 31: str["无效果灵摆怪兽表"][4] = 83980492
262ab836d0 2023-07-19 32:
262ab836d0 2023-07-19 33: cache_1 = 0
262ab836d0 2023-07-19 34:
262ab836d0 2023-07-19 35: cache_1 = cache_1 + LOCATION_HAND
262ab836d0 2023-07-19 36: cache_1 = cache_1 + LOCATION_MZONE
262ab836d0 2023-07-19 37: cache_1 = cache_1 + LOCATION_SZONE
262ab836d0 2023-07-19 38: cache_1 = cache_1 + LOCATION_GRAVE
262ab836d0 2023-07-19 39: cache_1 = cache_1 + LOCATION_REMOVED
262ab836d0 2023-07-19 40:
262ab836d0 2023-07-19 41: str["除卡组与额外卡组以外的区域"] = cache_1
262ab836d0 2023-07-19 42:
262ab836d0 2023-07-19 43: cache_1 = cache_1 + LOCATION_DECK
262ab836d0 2023-07-19 44: cache_1 = cache_1 + LOCATION_EXTRA
262ab836d0 2023-07-19 45:
262ab836d0 2023-07-19 46: str["所有区域"] = cache_1
ba86300fd5 2023-07-19 47:
1270346ecf 2023-07-19 48: ---------------------------------
1270346ecf 2023-07-19 49:
ad797768a6 2023-07-14 50: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
45478ef823 2023-07-13 51:
45478ef823 2023-07-13 52: Debug.ReloadFieldBegin = function(str_1, str_2) --{
993a6dbc45 2023-07-13 53:
45478ef823 2023-07-13 54: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
45478ef823 2023-07-13 55:
45478ef823 2023-07-13 56: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
dfdb40c9d4 2023-07-23 57:
dfdb40c9d4 2023-07-23 58: str["规则表"] = {}
dfdb40c9d4 2023-07-23 59: str["规则表"][3] = "大师3 "
dfdb40c9d4 2023-07-23 60: str["规则表"][4] = "新大师 "
dfdb40c9d4 2023-07-23 61: str["规则表"][5] = "大师2020 "
832da4f615 2023-07-23 62:
45478ef823 2023-07-13 63: if str_2 then --{
993a6dbc45 2023-07-13 64:
626009b1d8 2023-07-19 65: str["规则"] = str["规则表"][str_2]
626009b1d8 2023-07-19 66:
626009b1d8 2023-07-19 67: --}
993a6dbc45 2023-07-13 68:
45478ef823 2023-07-13 69: else --{
993a6dbc45 2023-07-13 70:
626009b1d8 2023-07-19 71: str["规则"] = str["规则表"][5]
ad797768a6 2023-07-14 72:
ad797768a6 2023-07-14 73: end --}
ad797768a6 2023-07-14 74:
ad797768a6 2023-07-14 75: fun["Debug.ReloadFieldBegin"](str_1, str_2)
ad797768a6 2023-07-14 76:
9a4f580be7 2023-07-23 77: end --}
9a4f580be7 2023-07-23 78:
9a4f580be7 2023-07-23 79: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
9a4f580be7 2023-07-23 80:
9a4f580be7 2023-07-23 81: Debug.ReloadFieldEnd = function(str_1) --{
832da4f615 2023-07-23 82:
9a4f580be7 2023-07-23 83: fun["Debug.ReloadFieldEnd"]()
9a4f580be7 2023-07-23 84:
9a4f580be7 2023-07-23 85: if str_1 then --{
832da4f615 2023-07-23 86:
9a4f580be7 2023-07-23 87: fun["随机抽卡"](str_1)
832da4f615 2023-07-23 88:
9a4f580be7 2023-07-23 89: end --}
832da4f615 2023-07-23 90:
66a03a682a 2023-07-20 91: end --}
66a03a682a 2023-07-20 92:
7b13e3e7c3 2023-07-16 93: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
7b13e3e7c3 2023-07-16 94:
66a03a682a 2023-07-20 95: aux.BeginPuzzle = function(str_1, str_2) --{
c1424b8fad 2023-07-16 96:
02cee86a5d 2023-07-16 97: fun["aux.BeginPuzzle"]()
c1424b8fad 2023-07-16 98:
66a03a682a 2023-07-20 99: if str_1 then --{
66a03a682a 2023-07-20 100:
66a03a682a 2023-07-20 101: fun["开局添加手卡"](str_1)
66a03a682a 2023-07-20 102:
66a03a682a 2023-07-20 103: end --}
66a03a682a 2023-07-20 104:
66a03a682a 2023-07-20 105: if str_2 then --{
66a03a682a 2023-07-20 106:
66a03a682a 2023-07-20 107: fun["禁格"](str_2)
66a03a682a 2023-07-20 108:
66a03a682a 2023-07-20 109: end --}
66a03a682a 2023-07-20 110:
02cee86a5d 2023-07-16 111: fun["开局说明"]()
c1424b8fad 2023-07-16 112:
cd5279993d 2023-07-16 113: fun["通关邀请"]()
832da4f615 2023-07-23 114:
5ef9b2fbe7 2023-07-23 115: fun["失败得分"]()
5ef9b2fbe7 2023-07-23 116:
02cee86a5d 2023-07-16 117: end --}
c1424b8fad 2023-07-16 118:
993a6dbc45 2023-07-13 119: fun["通关邀请"] = function() --{
993a6dbc45 2023-07-13 120:
6254eda63a 2023-07-23 121: str["效果"] = Effect.GlobalEffect()
993a6dbc45 2023-07-13 122:
6254eda63a 2023-07-23 123: str["效果"]:SetType(EFFECT_TYPE_FIELD
45478ef823 2023-07-13 124: + EFFECT_TYPE_CONTINUOUS)
45478ef823 2023-07-13 125:
6254eda63a 2023-07-23 126: str["效果"]:SetCode(EVENT_DAMAGE)
45478ef823 2023-07-13 127:
45478ef823 2023-07-13 128: function cache_1() --{
993a6dbc45 2023-07-13 129:
45478ef823 2023-07-13 130: cache_1 = Duel.GetLP(1)
45478ef823 2023-07-13 131:
45478ef823 2023-07-13 132: if cache_1 <= 0 then --{
993a6dbc45 2023-07-13 133:
5593fe6ed7 2023-07-17 134: if cache_1 == 0 then --{
5593fe6ed7 2023-07-17 135:
ea070909e1 2023-07-18 136: --}
ea070909e1 2023-07-18 137:
ea070909e1 2023-07-18 138: else --{
ea070909e1 2023-07-18 139:
0d8bedefaa 2023-07-23 140: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
334f2bc614 2023-07-18 141:
334f2bc614 2023-07-18 142: end --}
334f2bc614 2023-07-18 143:
0d8bedefaa 2023-07-23 144: Debug.ShowHint("残局群181175613")
45478ef823 2023-07-13 145:
45478ef823 2023-07-13 146: --}
993a6dbc45 2023-07-13 147:
45478ef823 2023-07-13 148: else --{
993a6dbc45 2023-07-13 149:
24b898f4c2 2023-07-16 150: return false
993a6dbc45 2023-07-13 151:
993a6dbc45 2023-07-13 152: end --}
993a6dbc45 2023-07-13 153:
975214d28e 2023-07-16 154: end --}
975214d28e 2023-07-16 155:
6254eda63a 2023-07-23 156: str["效果"]:SetCondition(cache_1)
115aa990c4 2023-07-16 157:
6254eda63a 2023-07-23 158: str["效果"]:SetOperation(aux.NULL)
115aa990c4 2023-07-16 159:
6254eda63a 2023-07-23 160: Duel.RegisterEffect(str["效果"]
45478ef823 2023-07-13 161: , 0)
45478ef823 2023-07-13 162:
45478ef823 2023-07-13 163: end --}
993a6dbc45 2023-07-13 164:
45478ef823 2023-07-13 165: fun["是否效果卡"] = function(card) --{
add769c64d 2023-07-19 166:
14f5073ab7 2023-07-23 167: for i = 1, #str["效果卡的种类表"] do --{
14f5073ab7 2023-07-23 168:
ed3ab1df7c 2023-07-25 169: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
903d5d5733 2023-07-25 170: Card.SetHint(card, CHINT_TURN, 20)
add769c64d 2023-07-19 171: return true
add769c64d 2023-07-19 172: end --}
add769c64d 2023-07-19 173:
add769c64d 2023-07-19 174: end --}
add769c64d 2023-07-19 175:
ed3ab1df7c 2023-07-25 176: if Card.IsType(card, TYPE_PENDULUM) then --{
14f5073ab7 2023-07-23 177:
14f5073ab7 2023-07-23 178: for i = 1, #str["无效果灵摆怪兽表"] do --{
14f5073ab7 2023-07-23 179:
e815de3684 2023-07-23 180: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
15a06aae93 2023-07-19 181:
15a06aae93 2023-07-19 182: --}
15a06aae93 2023-07-19 183:
15a06aae93 2023-07-19 184: else --{
15a06aae93 2023-07-19 185:
15a06aae93 2023-07-19 186: return true
15a06aae93 2023-07-19 187:
15a06aae93 2023-07-19 188: end --}
15a06aae93 2023-07-19 189:
993a6dbc45 2023-07-13 190: end --}
993a6dbc45 2023-07-13 191:
993a6dbc45 2023-07-13 192: end --}
993a6dbc45 2023-07-13 193:
45478ef823 2023-07-13 194: return false
45478ef823 2023-07-13 195:
45478ef823 2023-07-13 196: end --}
45478ef823 2023-07-13 197:
45478ef823 2023-07-13 198: fun["开局说明"] = function() --{
993a6dbc45 2023-07-13 199:
03f04117d2 2023-07-23 200: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
03f04117d2 2023-07-23 201: , 0
03f04117d2 2023-07-23 202: , str["所有区域"]
03f04117d2 2023-07-23 203: , str["所有区域"]
03f04117d2 2023-07-23 204: , nil)
03f04117d2 2023-07-23 205:
a0f5363035 2023-07-23 206: str["超量素材组"] = Duel.GetOverlayGroup(0
03f04117d2 2023-07-23 207: , LOCATION_MZONE
03f04117d2 2023-07-23 208: , LOCATION_MZONE)
03f04117d2 2023-07-23 209:
a0f5363035 2023-07-23 210: for k in aux.Next(str["超量素材组"]) do --{
03f04117d2 2023-07-23 211:
a0f5363035 2023-07-23 212: if fun["是否效果卡"](k) then --{
993a6dbc45 2023-07-13 213:
45478ef823 2023-07-13 214: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
45478ef823 2023-07-13 215:
45478ef823 2023-07-13 216: end --}
993a6dbc45 2023-07-13 217:
45478ef823 2023-07-13 218: end --}
993a6dbc45 2023-07-13 219:
03f04117d2 2023-07-23 220: str["开局说明"] = str["这个残局的效果卡数量"]
03f04117d2 2023-07-23 221: .. "卡 "
03f04117d2 2023-07-23 222: .. str["规则"]
45478ef823 2023-07-13 223:
45478ef823 2023-07-13 224: if str["不洗牌"] == 0 then --{
993a6dbc45 2023-07-13 225:
45478ef823 2023-07-13 226: --}
993a6dbc45 2023-07-13 227:
45478ef823 2023-07-13 228: else --{
993a6dbc45 2023-07-13 229:
03f04117d2 2023-07-23 230: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
45478ef823 2023-07-13 231:
45478ef823 2023-07-13 232: end --}
993a6dbc45 2023-07-13 233:
45478ef823 2023-07-13 234: if str["无BP"] == 0 then --{
993a6dbc45 2023-07-13 235:
03f04117d2 2023-07-23 236: str["开局说明"] = str["开局说明"] .. "无BP "
45478ef823 2023-07-13 237:
45478ef823 2023-07-13 238: end --}
993a6dbc45 2023-07-13 239:
45478ef823 2023-07-13 240: if str["开局添加手卡"] then --{
993a6dbc45 2023-07-13 241:
03f04117d2 2023-07-23 242: str["开局说明"] = str["开局说明"]
03f04117d2 2023-07-23 243: .. "选"
ddbc332f5e 2023-07-23 244: .. str["开局添加手卡的数量"]
ddbc332f5e 2023-07-23 245: .. "卡 "
45478ef823 2023-07-13 246:
45478ef823 2023-07-13 247: end --}
993a6dbc45 2023-07-13 248:
45478ef823 2023-07-13 249: if str["禁格"] then --{
993a6dbc45 2023-07-13 250:
27389a3b0a 2023-07-23 251: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 252: .. "禁"
27389a3b0a 2023-07-23 253: .. str["禁格的数量"]
27389a3b0a 2023-07-23 254: .. "格 "
0852ed07b8 2023-07-22 255:
0852ed07b8 2023-07-22 256: end --}
0852ed07b8 2023-07-22 257:
0852ed07b8 2023-07-22 258: if str["随机抽卡的数量"] then --{
a469e38404 2023-07-22 259:
27389a3b0a 2023-07-23 260: str["开局说明"] = str["开局说明"]
27389a3b0a 2023-07-23 261: .. "抽"
27389a3b0a 2023-07-23 262: .. str["随机抽卡的数量"]
27389a3b0a 2023-07-23 263: .. "卡 "
993a6dbc45 2023-07-13 264: end --}
993a6dbc45 2023-07-13 265:
45478ef823 2023-07-13 266: Debug.ShowHint(str["开局说明"])
45478ef823 2023-07-13 267:
45478ef823 2023-07-13 268: end --}
993a6dbc45 2023-07-13 269:
45478ef823 2023-07-13 270: fun["开局添加手卡"] = function(str_1) --{
993a6dbc45 2023-07-13 271:
0d5ba0fc61 2023-07-23 272: str["开局添加手卡的数量"] = str_1
e8a4eb1d6e 2023-07-16 273:
6254eda63a 2023-07-23 274: str["效果"] = Effect.GlobalEffect()
e8a4eb1d6e 2023-07-16 275:
6254eda63a 2023-07-23 276: str["效果"]:SetType(EFFECT_TYPE_FIELD
e8a4eb1d6e 2023-07-16 277: + EFFECT_TYPE_CONTINUOUS)
e8a4eb1d6e 2023-07-16 278:
6254eda63a 2023-07-23 279: str["效果"]:SetCode(EVENT_ADJUST)
0f0474f258 2023-07-16 280:
6254eda63a 2023-07-23 281: str["效果"]:SetCondition(aux.TRUE)
8e87626fe9 2023-07-16 282:
8e87626fe9 2023-07-16 283: function cache_1(effect_event
8e87626fe9 2023-07-16 284: , player_who_activate_the_effect) --{
8e87626fe9 2023-07-16 285:
8e87626fe9 2023-07-16 286: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
4e8f89ad97 2023-07-11 287: , Card.IsAbleToHand
8e87626fe9 2023-07-16 288: , player_who_activate_the_effect
4e8f89ad97 2023-07-11 289: , LOCATION_DECK
4e8f89ad97 2023-07-11 290: , 0
4e8f89ad97 2023-07-11 291: , str_1
4e8f89ad97 2023-07-11 292: , str_1
4e8f89ad97 2023-07-11 293: , nil)
4e8f89ad97 2023-07-11 294:
4e8f89ad97 2023-07-11 295: Duel.SendtoHand(str["玩家选定的卡"]
4e8f89ad97 2023-07-11 296: , nil
4e8f89ad97 2023-07-11 297: , REASON_RULE)
8e87626fe9 2023-07-16 298:
e28a9fe965 2023-07-16 299: effect_event:Reset()
1539e099d7 2023-07-16 300:
8e87626fe9 2023-07-16 301: end --}
8e87626fe9 2023-07-16 302:
6254eda63a 2023-07-23 303: str["效果"]:SetOperation(cache_1)
8e87626fe9 2023-07-16 304:
6254eda63a 2023-07-23 305: Duel.RegisterEffect(str["效果"]
8e87626fe9 2023-07-16 306: , 0)
17d6844110 2023-07-16 307:
d5d0e03305 2023-07-11 308: end --}
993a6dbc45 2023-07-13 309:
d5d0e03305 2023-07-11 310: fun["禁格"] = function(str_1) --{
993a6dbc45 2023-07-13 311:
0d5ba0fc61 2023-07-23 312: str["禁格的数量"] = str_1
6254eda63a 2023-07-23 313:
6254eda63a 2023-07-23 314: str["效果"] = Effect.GlobalEffect()
6254eda63a 2023-07-23 315:
6254eda63a 2023-07-23 316: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
6254eda63a 2023-07-23 317:
6254eda63a 2023-07-23 318: str["效果"]:SetValue(str_1)
6254eda63a 2023-07-23 319:
6254eda63a 2023-07-23 320: Duel.RegisterEffect(str["效果"],0)
6254eda63a 2023-07-23 321:
0d5ba0fc61 2023-07-23 322: end --}
0d5ba0fc61 2023-07-23 323:
8a01ebbad2 2023-07-23 324: fun["该效果不能被连锁"] = function() --{
8a01ebbad2 2023-07-23 325:
8a01ebbad2 2023-07-23 326: Duel.SetChainLimit(aux.FALSE)
8a01ebbad2 2023-07-23 327:
8a01ebbad2 2023-07-23 328: return true
8a01ebbad2 2023-07-23 329: end --}
8a01ebbad2 2023-07-23 330:
d5d0e03305 2023-07-11 331: fun["印卡"] = function(str_1, str_2, str_3) --{
d5d0e03305 2023-07-11 332:
d5d0e03305 2023-07-11 333: if str_3 then --{
993a6dbc45 2023-07-13 334:
d5d0e03305 2023-07-11 335: --}
993a6dbc45 2023-07-13 336:
d5d0e03305 2023-07-11 337: else --{
993a6dbc45 2023-07-13 338:
d5d0e03305 2023-07-11 339: str_3 = str_2
45478ef823 2023-07-13 340:
d5d0e03305 2023-07-11 341: end --}
993a6dbc45 2023-07-13 342:
0d5ba0fc61 2023-07-23 343: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
0d5ba0fc61 2023-07-23 344: .. str_2
0d5ba0fc61 2023-07-23 345: .. " 张。\n最多可以印 "
0d5ba0fc61 2023-07-23 346: .. str_3
0d5ba0fc61 2023-07-23 347: .. " 张")
6254eda63a 2023-07-23 348:
6254eda63a 2023-07-23 349: str["效果"] = Effect.CreateEffect(str_1)
9a1184f29f 2023-07-22 350:
9a1184f29f 2023-07-22 351: str["当前印卡数"] = 1
9a1184f29f 2023-07-22 352:
6254eda63a 2023-07-23 353: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
9a1184f29f 2023-07-22 354:
6254eda63a 2023-07-23 355: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
d5d0e03305 2023-07-11 356: + EFFECT_FLAG_UNCOPYABLE
d5d0e03305 2023-07-11 357: + EFFECT_FLAG_CANNOT_NEGATE
d5d0e03305 2023-07-11 358: + EFFECT_FLAG_CANNOT_DISABLE)
d5d0e03305 2023-07-11 359:
8a01ebbad2 2023-07-23 360: str["效果"]:SetTarget(fun["该效果不能被连锁"])
6254eda63a 2023-07-23 361:
6254eda63a 2023-07-23 362: str["效果"]:SetRange(LOCATION_EXTRA)
d5d0e03305 2023-07-11 363:
d5d0e03305 2023-07-11 364: function print_hand(effect_event
d5d0e03305 2023-07-11 365: , player_who_activate_the_effect) --{
993a6dbc45 2023-07-13 366:
d5d0e03305 2023-07-11 367: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
d5d0e03305 2023-07-11 368:
d5d0e03305 2023-07-11 369: card = Duel.CreateToken(player_who_activate_the_effect
d5d0e03305 2023-07-11 370: , announce_card)
d5d0e03305 2023-07-11 371:
d5d0e03305 2023-07-11 372: if str["当前印卡数"] <= str_2 then --{
993a6dbc45 2023-07-13 373:
d5d0e03305 2023-07-11 374: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 375:
d5d0e03305 2023-07-11 376: Duel.SendtoHand(card,nil,REASON_RULE)
45478ef823 2023-07-13 377:
d5d0e03305 2023-07-11 378: --}
993a6dbc45 2023-07-13 379:
d5d0e03305 2023-07-11 380: else --{
993a6dbc45 2023-07-13 381:
d5d0e03305 2023-07-11 382: if str["当前印卡数"] <= str_3 then --{
993a6dbc45 2023-07-13 383:
d5d0e03305 2023-07-11 384: str["当前印卡数"] = str["当前印卡数"] + 1
d5d0e03305 2023-07-11 385:
d5d0e03305 2023-07-11 386: Duel.Remove(card,POS_FACEUP,REASON_RULE)
d5d0e03305 2023-07-11 387:
d5d0e03305 2023-07-11 388: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
45478ef823 2023-07-13 389:
d5d0e03305 2023-07-11 390: --}
993a6dbc45 2023-07-13 391:
d5d0e03305 2023-07-11 392: else --{
993a6dbc45 2023-07-13 393:
27c36deea8 2023-07-23 394: Debug.ShowHint("印卡过多!")
45478ef823 2023-07-13 395:
a30b9aba5d 2023-07-16 396: effect_event:Reset()
a30b9aba5d 2023-07-16 397:
993a6dbc45 2023-07-13 398: end --}
993a6dbc45 2023-07-13 399:
993a6dbc45 2023-07-13 400: end --}
993a6dbc45 2023-07-13 401:
993a6dbc45 2023-07-13 402: end --}
993a6dbc45 2023-07-13 403:
6254eda63a 2023-07-23 404: str["效果"]:SetOperation(print_hand)
0852ed07b8 2023-07-22 405:
6254eda63a 2023-07-23 406: str_1:RegisterEffect(str["效果"])
0852ed07b8 2023-07-22 407:
0852ed07b8 2023-07-22 408: end --}
0852ed07b8 2023-07-22 409:
0852ed07b8 2023-07-22 410: fun["随机抽卡"] = function(str_1) --{
a469e38404 2023-07-22 411:
0852ed07b8 2023-07-22 412: str["随机抽卡的数量"] = str_1
63daf9144a 2023-07-22 413:
6254eda63a 2023-07-23 414: str["效果"] = Effect.GlobalEffect()
63daf9144a 2023-07-22 415:
6254eda63a 2023-07-23 416: str["效果"]:SetType(EFFECT_TYPE_FIELD
63daf9144a 2023-07-22 417: + EFFECT_TYPE_CONTINUOUS)
63daf9144a 2023-07-22 418:
6254eda63a 2023-07-23 419: str["效果"]:SetCode(EVENT_ADJUST)
63daf9144a 2023-07-22 420:
6254eda63a 2023-07-23 421: str["效果"]:SetCondition(aux.TRUE)
63daf9144a 2023-07-22 422:
63daf9144a 2023-07-22 423: function cache_1(effect_event
63daf9144a 2023-07-22 424: , player_who_activate_the_effect) --{
a469e38404 2023-07-22 425:
63daf9144a 2023-07-22 426: Duel.ShuffleDeck(0)
a469e38404 2023-07-22 427:
63daf9144a 2023-07-22 428: Duel.Draw(0,str_1,REASON_RULE)
63daf9144a 2023-07-22 429:
9c53880fae 2023-07-23 430: effect_event:Reset()
9c53880fae 2023-07-23 431:
9c53880fae 2023-07-23 432: end --}
9c53880fae 2023-07-23 433:
9c53880fae 2023-07-23 434: str["效果"]:SetOperation(cache_1)
9c53880fae 2023-07-23 435:
9c53880fae 2023-07-23 436: Duel.RegisterEffect(str["效果"]
9c53880fae 2023-07-23 437: , 0)
9c53880fae 2023-07-23 438:
9c53880fae 2023-07-23 439: end --}
9c53880fae 2023-07-23 440:
9c53880fae 2023-07-23 441: fun["失败得分"] = function() --{
32fe80afac 2023-07-23 442:
32fe80afac 2023-07-23 443: str["失败得分表"] = {}
7b061edf04 2023-07-23 444: str["失败得分表"][0] = "神龙之圣刻印"
fc5a5e318b 2023-07-23 445: str["失败得分表"][100] = "调和支援士"
346515fb1d 2023-07-23 446: str["失败得分表"][200] = "深渊的暗杀者"
cbe7cd6105 2023-07-23 447: str["失败得分表"][300] = "救援猫"
ce7413dab5 2023-07-23 448: str["失败得分表"][400] = "注射天使 莉莉"
16a24447f3 2023-07-23 449: str["失败得分表"][500] = "不知火的隐者"
732834e9f6 2023-07-23 450: str["失败得分表"][600] = "影依猎鹰"
8535d29136 2023-07-23 451: str["失败得分表"][700] = "铁兽战线 姬特"
7dfc8c0a4f 2023-07-23 452: str["失败得分表"][800] = "召唤僧"
0cf758cdef 2023-07-23 453: str["失败得分表"][900] = "恩底弥翁的仆从"
78256c5ed2 2023-07-23 454: str["失败得分表"][1000] = "机壳工具 丑恶"
6e8d18ad11 2023-07-23 455: str["失败得分表"][1100] = "欧尼斯特"
bccf11b42c 2023-07-23 456: str["失败得分表"][1200] = "次元吸引者"
4fe92ca8fc 2023-07-23 457: str["失败得分表"][1300] = "黑羽-疾风之盖尔"
7a0c3efa60 2023-07-23 458: str["失败得分表"][1400] = "加农炮兵"
77276d1199 2023-07-23 459: str["失败得分表"][1500] = "教导的大神祗官"
473dfbc974 2023-07-23 460: str["失败得分表"][1600] = "地中族导师"
75fdd0a5fd 2023-07-23 461: str["失败得分表"][1700] = "相剑师-莫邪"
5645338d1f 2023-07-23 462: str["失败得分表"][1800] = "宝玉兽-青玉飞马"
6440476a28 2023-07-23 463: str["失败得分表"][1900] = "命运英雄 血魔-D"
e03c496e01 2023-07-23 464: str["失败得分表"][2000] = "流离的狮鹫骑手"
4633a2c49b 2023-07-23 465: str["失败得分表"][2100] = "电子龙"
c0eba03c26 2023-07-23 466: str["失败得分表"][2200] = "古遗物-死镰"
4be5b990ba 2023-07-23 467: str["失败得分表"][2300] = "能朋克 调狐"
8b30ae767b 2023-07-23 468: str["失败得分表"][2400] = "俱舍怒威族·芬里尔狼"
bf4b3c5b18 2023-07-23 469: str["失败得分表"][2500] = "黑魔术师"
2bcc8e65f2 2023-07-23 470: str["失败得分表"][2600] = "雅典娜"
873b0bbe33 2023-07-23 471: str["失败得分表"][2700] = "暗黑界的龙神 格拉法"
79e4b61d1e 2023-07-23 472: str["失败得分表"][2800] = "魔导兽 刻耳柏洛斯尊主"
b1143d0851 2023-07-23 473: str["失败得分表"][2900] = "元素英雄 永生侠"
32fe80afac 2023-07-23 474: str["失败得分表"][3000] = "青眼白龙"
036fec47f8 2023-07-23 475:
15c47f6d38 2023-07-23 476: str["对方玩家的初始生命值"] = Duel.GetLP(1)
15c47f6d38 2023-07-23 477:
ec99b8dccc 2023-07-23 478: str["效果"] = Effect.GlobalEffect()
ec99b8dccc 2023-07-23 479:
ec99b8dccc 2023-07-23 480: str["效果"]:SetType(EFFECT_TYPE_FIELD
ec99b8dccc 2023-07-23 481: + EFFECT_TYPE_CONTINUOUS)
ec99b8dccc 2023-07-23 482:
ec99b8dccc 2023-07-23 483: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
ec99b8dccc 2023-07-23 484:
ec99b8dccc 2023-07-23 485: function cache_1(effect_event
ec99b8dccc 2023-07-23 486: , player_who_activate_the_effect) --{
15c47f6d38 2023-07-23 487:
15c47f6d38 2023-07-23 488: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
428f4242f8 2023-07-23 489:
15c47f6d38 2023-07-23 490: if cache_1 > 0 then --{
32fe80afac 2023-07-23 491:
6efb524b73 2023-07-23 492: return
944281b3ef 2023-07-23 493:
5f3b78a3f7 2023-07-23 494: --}
5f3b78a3f7 2023-07-23 495:
5f3b78a3f7 2023-07-23 496: else --{
5f3b78a3f7 2023-07-23 497:
5f3b78a3f7 2023-07-23 498: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
4fc42fb3fe 2023-07-23 499:
2533562cae 2023-07-23 500: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
2533562cae 2023-07-23 501:
2533562cae 2023-07-23 502: end --}
2533562cae 2023-07-23 503:
32fe80afac 2023-07-23 504: if cache_1 > 3000 then --{
32fe80afac 2023-07-23 505:
32fe80afac 2023-07-23 506: --}
32fe80afac 2023-07-23 507:
32fe80afac 2023-07-23 508: else --{
32fe80afac 2023-07-23 509:
b9d3419b8d 2023-07-23 510: Debug.ShowHint("这局,您的得分是 "
32fe80afac 2023-07-23 511: .. cache_1
7dab13f692 2023-07-25 512: .. " 分!\n处于「"
32fe80afac 2023-07-23 513: .. str["失败得分表"][cache_1]
36e55e73fe 2023-07-23 514: .. "」级别!")
32fe80afac 2023-07-23 515:
32fe80afac 2023-07-23 516: end --}
32fe80afac 2023-07-23 517:
ec99b8dccc 2023-07-23 518: effect_event:Reset()
ec99b8dccc 2023-07-23 519:
ec99b8dccc 2023-07-23 520: end --}
ec99b8dccc 2023-07-23 521:
ec99b8dccc 2023-07-23 522: str["效果"]:SetOperation(cache_1)
ec99b8dccc 2023-07-23 523:
ec99b8dccc 2023-07-23 524: Duel.RegisterEffect(str["效果"]
ec99b8dccc 2023-07-23 525: , 0)
15c47f6d38 2023-07-23 526:
66a03a682a 2023-07-20 527: end --}
15c47f6d38 2023-07-23 528: