游戏王残局简化版

Annotation For single/LV-051.lua
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Annotation For single/LV-051.lua

Lines of single/LV-051.lua from check-in 8e78a4f297 that are changed by the sequence of edits moving toward check-in cc94208d8c:

                         1: --puzzle1
                         2: Debug.SetAIName("Level-051")
8e78a4f297 2023-07-29    3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
                         4: Debug.SetPlayerInfo(0,600,0,0)
                         5: Debug.SetPlayerInfo(1,1900,0,0)
                         6: 
                         7: Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
                         8: Debug.AddCard(22587018,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                         9: 
                        10: Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
                        11: 
                        12: Debug.AddCard(85520851,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(22587018,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
                        14: Debug.AddCard(22587018,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        15: 
                        16: Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: Debug.AddCard(58071123,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        18: Debug.AddCard(75390004,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(13069066,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: 
                        21: Debug.AddCard(12829151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        22: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        23: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        24: Debug.AddCard(12829151,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
                        25: 
                        26: Debug.ReloadFieldEnd()
8e78a4f297 2023-07-29   27: Debug.ShowHint("GAME START!")
                        28: aux.BeginPuzzle()
8e78a4f297 2023-07-29   29: local e999=Effect.GlobalEffect()
8e78a4f297 2023-07-29   30: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
8e78a4f297 2023-07-29   31: e999:SetCode(EVENT_DAMAGE)
8e78a4f297 2023-07-29   32: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
8e78a4f297 2023-07-29   33: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
8e78a4f297 2023-07-29   34: Debug.ShowHint("残局群181175613") end)
8e78a4f297 2023-07-29   35: Duel.RegisterEffect(e999,0)