Lines of
script/c0.lua
from check-in 8dbe277f54
that are changed by the sequence of edits moving toward
check-in ba86300fd5:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: _G.fun = {}
15:
16: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
17: str["原解弹窗"] = "残局群181175613"
18:
19: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
20:
21: Debug.ReloadFieldBegin = function(str_1, str_2) --{
22:
23: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
24:
25: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
26:
27: if str_2 then --{
28:
29: if str_2 == 3 then --{
30:
8dbe277f54 2023-07-19 31: str["规则"] = "大师3 "
32:
33: --}
34:
35: elseif str_2 == 4 then --{
36:
8dbe277f54 2023-07-19 37: str["规则"] = "新大师 "
38:
39: --}
40:
41: elseif str_2 == 5 then --{
42:
8dbe277f54 2023-07-19 43: str["规则"] = "大师2020 "
44:
45: --}
46:
47: end --}
48:
49: else --{
50:
51: str["规则"] = "大师2020 "
52:
53: end --}
54:
55: fun["Debug.ReloadFieldBegin"](str_1, str_2)
56:
57: end --}
58:
59: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
60:
61: aux.BeginPuzzle = function() --{
62:
63: fun["aux.BeginPuzzle"]()
64:
65: fun["开局说明"]()
66:
67: fun["通关邀请"]()
68:
69: end --}
70:
71: fun["通关邀请"] = function() --{
72:
73:
74:
75: effect_1 = Effect.GlobalEffect()
76:
77: effect_1:SetType(EFFECT_TYPE_FIELD
78: + EFFECT_TYPE_CONTINUOUS)
79:
80: effect_1:SetCode(EVENT_DAMAGE)
81:
82: function cache_1() --{
83:
84: cache_1 = Duel.GetLP(1)
85:
86: if cache_1 <= 0 then --{
87:
88: if cache_1 == 0 then --{
89:
90: --}
91:
92: else --{
93:
94: Debug.ShowHint(str["二解弹窗"])
95:
96: end --}
97:
98: Debug.ShowHint(str["原解弹窗"])
99:
100: --}
101:
102: else --{
103:
104: return false
105:
106: end --}
107:
108: end --}
109:
110: effect_1:SetCondition(cache_1)
111:
112: effect_1:SetOperation(aux.NULL)
113:
114: Duel.RegisterEffect(effect_1
115: , 0)
116:
117: end --}
118:
119: fun["是否效果卡"] = function(card) --{
120:
121: cache_1 = Card.IsType(card, TYPE_SPELL)
122:
123: cache_2 = Card.IsType(card, TYPE_TRAP)
124:
125: cache_3 = Card.IsType(card, TYPE_EFFECT)
126:
127: if cache_1
128: or cache_2
129: or cache_3 then --{
130:
131: return true
132:
133: end --}
134:
135: cache_1 = Card.IsType(card, TYPE_PENDULUM)
136:
137: if cache_1 then --{
138:
139: cache_1 = Card.IsCode(card, 28363749)
140:
141: cache_2 = Card.IsCode(card, 19474136)
142:
143: cache_3 = Card.IsCode(card, 17390179)
144:
145: cache_4 = Card.IsCode(card, 83980492)
146:
147: if cache_1
148: or cache_2
149: or cache_3
150: or cache_4 then --{
151:
152: --}
153:
154: else --{
155:
156: return true
157:
158: end --}
159:
160: end --}
161:
162: return false
163:
164: end --}
165:
166: fun["开局说明"] = function() --{
167:
168: cache_1 = 0
169: cache_1 = cache_1 + LOCATION_DECK
170: cache_1 = cache_1 + LOCATION_HAND
171: cache_1 = cache_1 + LOCATION_MZONE
172: cache_1 = cache_1 + LOCATION_SZONE
173: cache_1 = cache_1 + LOCATION_GRAVE
174: cache_1 = cache_1 + LOCATION_REMOVED
175: cache_1 = cache_1 + LOCATION_EXTRA
176:
177: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
178:
179: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
180:
181: for k in aux.Next(cache_1) do --{
182:
183: cache_1 = fun["是否效果卡"](k)
184:
185: if cache_1 then --{
186:
187: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
188:
189: end --}
190:
191: end --}
192:
193: str["开局说明"] =""
194: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
195: str["开局说明"] = str["开局说明"] .. "卡 "
196: str["开局说明"] = str["开局说明"] .. str["规则"]
197:
198: if str["不洗牌"] == 0 then --{
199:
200: --}
201:
202: else --{
203:
204: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
205:
206: end --}
207:
208: if str["无BP"] == 0 then --{
209:
210: str["开局说明"] = str["开局说明"] .. "无BP "
211:
212: end --}
213:
214: if str["开局添加手卡"] then --{
215:
216: str["开局说明"] = str["开局说明"] .. "选"
217: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
218: str["开局说明"] = str["开局说明"] .. "卡 "
219:
220: end --}
221:
222: if str["禁格"] then --{
223:
224: str["开局说明"] = str["开局说明"] .. "禁"
225: str["开局说明"] = str["开局说明"] .. str["禁格"]
226: str["开局说明"] = str["开局说明"] .. "格 "
227:
228: end --}
229:
230: if str["印卡"] then --{
231:
232: str["开局说明"] = str["开局说明"] .. "印卡 "
233:
234: end --}
235:
236: Debug.ShowHint(str["开局说明"])
237:
238: end --}
239:
240: fun["开局添加手卡"] = function(str_1) --{
241:
242: str["开局添加手卡"] = str_1
243:
244: effect_1 = Effect.GlobalEffect()
245:
246: effect_1:SetType(EFFECT_TYPE_FIELD
247: + EFFECT_TYPE_CONTINUOUS)
248:
249: effect_1:SetCode(EVENT_ADJUST)
250:
251: effect_1:SetCondition(aux.TRUE)
252:
253: function cache_1(effect_event
254: , player_who_activate_the_effect) --{
255:
256: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
257: , Card.IsAbleToHand
258: , player_who_activate_the_effect
259: , LOCATION_DECK
260: , 0
261: , str_1
262: , str_1
263: , nil)
264:
265: Duel.SendtoHand(str["玩家选定的卡"]
266: , nil
267: , REASON_RULE)
268:
269: effect_event:Reset()
270:
271: end --}
272:
273: effect_1:SetOperation(cache_1)
274:
275: Duel.RegisterEffect(effect_1
276: , 0)
277:
278: end --}
279:
280: fun["禁格"] = function(str_1) --{
281:
282: str["禁格"] = str_1
283:
284: effect_1 = Effect.GlobalEffect()
285:
286: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
287:
288: effect_1:SetValue(str_1)
289:
290: Duel.RegisterEffect(effect_1,0)
291:
292: end --}
293:
294: fun["印卡"] = function(str_1, str_2, str_3) --{
295:
296: str["印卡"] = 1
297:
298: if str_3 then --{
299:
300: --}
301:
302: else --{
303:
304: str_3 = str_2
305:
306: end --}
307:
308: str["当前印卡数"] = 1
309:
310: effect_1 = Effect.CreateEffect(str_1)
311:
312: effect_1:SetType(EFFECT_TYPE_IGNITION)
313:
314: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
315: + EFFECT_FLAG_UNCOPYABLE
316: + EFFECT_FLAG_CANNOT_NEGATE
317: + EFFECT_FLAG_CANNOT_DISABLE)
318:
319: cache_1 = function() --{
320:
321: Duel.SetChainLimit(aux.FALSE)
322:
323: return true
324:
325: end --}
326:
327: effect_1:SetTarget(cache_1)
328:
329: effect_1:SetRange(LOCATION_EXTRA)
330:
331: function print_hand(effect_event
332: , player_who_activate_the_effect) --{
333:
334: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
335:
336: card = Duel.CreateToken(player_who_activate_the_effect
337: , announce_card)
338:
339: if str["当前印卡数"] <= str_2 then --{
340:
341: str["当前印卡数"] = str["当前印卡数"] + 1
342:
343: Duel.SendtoHand(card,nil,REASON_RULE)
344:
345: --}
346:
347: else --{
348:
349: if str["当前印卡数"] <= str_3 then --{
350:
351: str["当前印卡数"] = str["当前印卡数"] + 1
352:
353: Duel.Remove(card,POS_FACEUP,REASON_RULE)
354:
355: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
356:
357: --}
358:
359: else --{
360:
361: Debug.ShowHint("印卡过多!")
362:
363: effect_event:Reset()
364:
365: end --}
366:
367: end --}
368:
369: end --}
370:
371: effect_1:SetOperation(print_hand)
372:
373: str_1:RegisterEffect(effect_1)
374:
375: end --}
376:
377: fun["全部回到卡组"] = function() --{
378:
379: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
380:
381: effect_1 = Effect.GlobalEffect()
382:
383: effect_1:SetType(EFFECT_TYPE_FIELD
384: + EFFECT_TYPE_CONTINUOUS)
385:
386: effect_1:SetCode(EVENT_ADJUST)
387:
388: cache_1 = function() --{
389:
390: cache_1 = 0
391: cache_1 = cache_1 + LOCATION_HAND
392: cache_1 = cache_1 + LOCATION_MZONE
393: cache_1 = cache_1 + LOCATION_SZONE
394: cache_1 = cache_1 + LOCATION_GRAVE
395: cache_1 = cache_1 + LOCATION_REMOVED
396:
397: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
398:
399: if cache_1 == 0 then --{
400:
401: return true
402:
403: --}
404:
405: else --{
406:
407: return false
408:
409: end --}
410:
411: end --}
412:
413: effect_1:SetCondition(cache_1)
414:
415: cache_1 = function() --{
416:
417: Debug.ShowHint("目标已达成!")
418:
419: Duel.SetLP(1,0)
420:
421: end --}
422:
423: effect_1:SetOperation(cache_1)
424:
425: Duel.RegisterEffect(effect_1,0)
426:
427: end --}
428: