Lines of
script/c0.lua
from check-in 8b9b3f86d2
that are changed by the sequence of edits moving toward
check-in 7c21defa68:
1: str = {}
2:
3: fun = {}
4:
5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
6:
7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
8: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
9:
10: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
11:
12: if str_2 then --{
13: if str_2 == 3 then --{
14: str["规则"] = "大师3 "
15: --}
16: elseif str_2 == 4 then --{
17: str["规则"] = "新大师 "
18: --}
19: elseif str_2 == 5 then --{
20: str["规则"] = "大师2020 "
21: --}
22: end --}
23: else --{
24: str["规则"] = "大师2020 "
25: end --}
26: str["Debug.ReloadFieldBegin"](str_1, str_2)
27: end --}
28: fun["通关邀请"] = function() --{
29: effect_1 = Effect.GlobalEffect()
30:
31: effect_1:SetType(EFFECT_TYPE_FIELD
32: + EFFECT_TYPE_CONTINUOUS)
33:
34: effect_1:SetCode(EVENT_DAMAGE)
35:
36: function cache_1() --{
37: cache_1 = Duel.GetLP(1)
38:
39: if cache_1 <= 0 then --{
40: if cache_1 < 0 then --{
41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
42: end --}
43: cache_1 = true
44: --}
45: else --{
46: cache_1 = false
47: end --}
48: return cache_1
49: end --}
50: effect_1:SetCondition(cache_1)
51:
52: function cache_1() --{
53: Debug.ShowHint("残局群181175613")
54: end --}
55: effect_1:SetOperation(cache_1)
56:
57: Duel.RegisterEffect(effect_1
58: , 0)
59: end --}
60: fun["是否效果卡"] = function(card) --{
61: cache_1 = Card.IsType(card, TYPE_SPELL)
62:
63: cache_2 = Card.IsType(card, TYPE_TRAP)
64:
65: cache_3 = Card.IsType(card, TYPE_EFFECT)
66:
67: if cache_1
68: or cache_2
69: or cache_3 then --{
70: return true
71: end --}
72: cache_1 = Card.IsType(card, TYPE_PENDULUM)
73:
74: if cache_1 then --{
75: cache_1 = Card.IsCode(card, 28363749)
76:
77: cache_2 = Card.IsCode(card, 19474136)
78:
79: cache_3 = Card.IsCode(card, 17390179)
80:
81: cache_4 = Card.IsCode(card, 83980492)
82:
83: if cache_1
84: or cache_2
85: or cache_3
86: or cache_4 then --{
87: --}
88: else --{
89: return true
90: end --}
91: end --}
92: return false
93: end --}
94: fun["开局说明"] = function() --{
95: if str["开局说明吗"] == 1 then --{
96: return
97: --}
98: else --{
99: str["开局说明吗"] = 1
100: end --}
101: cache_1 = 0
102: cache_1 = cache_1 + LOCATION_DECK
103: cache_1 = cache_1 + LOCATION_HAND
104: cache_1 = cache_1 + LOCATION_MZONE
105: cache_1 = cache_1 + LOCATION_SZONE
106: cache_1 = cache_1 + LOCATION_GRAVE
107: cache_1 = cache_1 + LOCATION_REMOVED
108: cache_1 = cache_1 + LOCATION_EXTRA
109:
110: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
111:
112: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
113:
114: for k in aux.Next(cache_1) do --{
115: cache_1 = fun["是否效果卡"](k)
116:
117: if cache_1 then --{
118: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
119: end --}
120: end --}
121: str["开局说明"] =""
122: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
123: str["开局说明"] = str["开局说明"] .. "卡 "
124: str["开局说明"] = str["开局说明"] .. str["规则"]
125:
126: if str["不洗牌"] == 0 then --{
127: --}
128: else --{
129: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
130: end --}
131: if str["无BP"] == 0 then --{
132: str["开局说明"] = str["开局说明"] .. "无BP "
133: end --}
134: if str["开局添加手卡"] then --{
135: str["开局说明"] = str["开局说明"] .. "选"
136: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
137: str["开局说明"] = str["开局说明"] .. "卡 "
138: end --}
139: if str["禁格"] then --{
140: str["开局说明"] = str["开局说明"] .. "禁"
141: str["开局说明"] = str["开局说明"] .. str["禁格"]
142: str["开局说明"] = str["开局说明"] .. "格 "
143: end --}
144: if str["印卡"] then --{
145: str["开局说明"] = str["开局说明"] .. "印卡 "
146: end --}
147: Debug.ShowHint(str["开局说明"])
148:
149: fun["通关邀请"]()
150: end --}
151: fun["开局添加手卡"] = function(str_1) --{
152: str["开局添加手卡"] = str_1
153:
154: effect_1 = Effect.GlobalEffect()
155:
156: effect_1:SetType(EFFECT_TYPE_FIELD
157: + EFFECT_TYPE_CONTINUOUS)
158:
159: effect_1:SetCode(EVENT_ADJUST)
160:
161: effect_1:SetCountLimit(1)
162:
163: function cache_1() --{
164: if str["已添加手卡"] == 1 then --{
165: return false
166: --}
167: else --{
168: str["已添加手卡"] = 1
169:
170: return true
171: end --}
172: end--}
173: effect_1:SetCondition(cache_1)
174:
175: function cache_1(effect_event
176: , player_who_activate_the_effect) --{
177: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
178: , Card.IsAbleToHand
179: , player_who_activate_the_effect
180: , LOCATION_DECK
181: , 0
182: , str_1
183: , str_1
184: , nil)
185:
186: Duel.SendtoHand(str["玩家选定的卡"]
187: , nil
188: , REASON_RULE)
189: end --}
190: effect_1:SetOperation(cache_1)
191:
192: Duel.RegisterEffect(effect_1
193: , 0)
194:
195: fun["开局说明"]()
196: end --}
197: fun["禁格"] = function(str_1) --{
198: str["禁格"] = str_1
199:
200: effect_1 = Effect.GlobalEffect()
201:
202: effect_1:SetType(EFFECT_TYPE_FIELD)
203:
204: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
205:
206: effect_1:SetValue(str_1)
207:
208: Duel.RegisterEffect(effect_1,0)
209: end --}
210: fun["印卡"] = function(str_1, str_2, str_3) --{
211: str["印卡"] = 1
212:
213: if str_3 then --{
214: --}
215: else --{
216: str_3 = str_2
217: end --}
218: str["当前印卡数"] = 1
219:
220: effect_1 = Effect.CreateEffect(str_1)
221:
222: effect_1:SetType(EFFECT_TYPE_IGNITION)
223:
224: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
225: + EFFECT_FLAG_UNCOPYABLE
226: + EFFECT_FLAG_CANNOT_NEGATE
227: + EFFECT_FLAG_CANNOT_DISABLE)
228:
229: cache_1 = function() --{
230: Duel.SetChainLimit(aux.FALSE)
231:
232: return true
233: end --}
234: effect_1:SetTarget(cache_1)
235:
236: effect_1:SetRange(LOCATION_EXTRA)
237:
238: function print_hand(effect_event
239: , player_who_activate_the_effect) --{
240: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
241:
242: card = Duel.CreateToken(player_who_activate_the_effect
243: , announce_card)
244:
245: if str["当前印卡数"] <= str_2 then --{
246: str["当前印卡数"] = str["当前印卡数"] + 1
247:
248: Duel.SendtoHand(card,nil,REASON_RULE)
249: --}
250: else --{
251: if str["当前印卡数"] <= str_3 then --{
252: str["当前印卡数"] = str["当前印卡数"] + 1
253:
254: Duel.Remove(card,POS_FACEUP,REASON_RULE)
255:
256: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
257: --}
258: else --{
259: Debug.ShowHint("印卡过多!")
260: end --}
261: end --}
262: end --}
263: effect_1:SetOperation(print_hand)
264:
265: str_1:RegisterEffect(effect_1)
266: end --}
267: fun["全部回到卡组"] = function() --{
268: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
269:
270: effect_1 = Effect.GlobalEffect()
271:
272: effect_1:SetType(EFFECT_TYPE_FIELD
273: + EFFECT_TYPE_CONTINUOUS)
274:
275: effect_1:SetCode(EVENT_ADJUST)
276:
277: cache_1 = function() --{
278: cache_1 = 0
279: cache_1 = cache_1 + LOCATION_HAND
280: cache_1 = cache_1 + LOCATION_MZONE
281: cache_1 = cache_1 + LOCATION_SZONE
282: cache_1 = cache_1 + LOCATION_GRAVE
283: cache_1 = cache_1 + LOCATION_REMOVED
284:
285: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
286:
287: if cache_1 == 0 then --{
288: return true
289: --}
290: else --{
291: return false
292: end --}
293: end --}
294:
295: effect_1:SetCondition(cache_1)
296:
297: cache_1 = function() --{
298: Debug.ShowHint("目标已达成!")
299: Duel.SetLP(1,0)
300: end --}
301:
302: effect_1:SetOperation(cache_1)
303:
304: Duel.RegisterEffect(effect_1,0)
305: end --}
306: