游戏王残局简化版

Annotation For [WCS2006]03_antique_gear.lua
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Annotation For [WCS2006]03_antique_gear.lua

Lines of [WCS2006]03_antique_gear.lua from check-in 8b15982e20 that are changed by the sequence of edits moving toward check-in 5923cbeef2:

                         1: --[[message
                         2: 卡数:6
                         3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("[WCS2006]03_antique_gear")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: 
                         8: Debug.SetPlayerInfo(0,1400,0,0)
                         9: Debug.SetPlayerInfo(1,3300,0,0)
                        10: 
                        11: Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        14: Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        15: 
                        16: Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        18: 
                        19: Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        20: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
                        21: 
                        22: Debug.ReloadFieldEnd()
                        23: aux.BeginPuzzle()
                        24: local str = {}
                        25: local fun = {}
                        26: 
                        27: local cache_1
                        28: 
                        29: fun["通关邀请"]=function()
                        30:   local effect_100
                        31:   effect_100 = Effect.GlobalEffect()
                        32:   effect_100:SetType(EFFECT_TYPE_FIELD
                        33:     + EFFECT_TYPE_CONTINUOUS)
                        34:   effect_100:SetCode(EVENT_DAMAGE)
                        35:   function cache_1()
                        36: 
                        37:     cache_1 = Duel.GetLP(1)
                        38: 
8b15982e20 2023-06-18   39:     return cache_1 <= 0
                        40:     end
                        41:   effect_100:SetCondition(cache_1)
                        42:   function cache_1()
                        43:     Debug.ShowHint("残局群181175613")
                        44:     return
                        45:     end
                        46:   effect_100:SetOperation(cache_1)
                        47:   Duel.RegisterEffect(effect_100
                        48:     , 0)
                        49:   end
                        50: 
                        51: fun["通关邀请"]()
                        52: