游戏王残局简化版

Annotation For single/MH31_衍生版_1.lua
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Annotation For single/MH31_衍生版_1.lua

Lines of single/MH31_衍生版_1.lua from check-in 8af1500208 that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: 
                         2: --created by ygopro puzzle maker 
8af1500208 2023-07-30    3: Debug.SetAIName("MH31")
                         4: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
                         5: Debug.SetPlayerInfo(0,8000,0,0)
                         6: Debug.SetPlayerInfo(1,800,0,0)
                         7: Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                         8: Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                         9: Debug.AddCard(37806313,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        10: Debug.AddCard(69579761,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
                        11: Debug.AddCard(27527047,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(50088247,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(50088247,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
                        14: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        15: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        16: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        17: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        18: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        19: --~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        20: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        21: Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
                        22: --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
                        23: Debug.ReloadFieldEnd()
                        24: aux.BeginPuzzle()