eeeff3c24b 2023-07-15 1:
e59d27b43b 2023-07-17 2: local str = {}
e59d27b43b 2023-07-17 3:
6f9888787e 2023-08-02 4: local math = math
6f9888787e 2023-08-02 5: local string = string
6f9888787e 2023-08-02 6: local table = table
6f9888787e 2023-08-02 7:
6f9888787e 2023-08-02 8: _G.fun = {}
6f9888787e 2023-08-02 9:
6f9888787e 2023-08-02 10: ---------------------------------
6f9888787e 2023-08-02 11:
3e5c876e42 2023-07-28 12: local cache_1
3e5c876e42 2023-07-28 13: local cache_2
3e5c876e42 2023-07-28 14: local cache_3
3e5c876e42 2023-07-28 15: local cache_4
3e5c876e42 2023-07-28 16: local cache_5
3e5c876e42 2023-07-28 17: local cache_6
3e5c876e42 2023-07-28 18: local cache_7
3e5c876e42 2023-07-28 19: local cache_8
3e5c876e42 2023-07-28 20: local cache_9
3e5c876e42 2023-07-28 21:
0f75e3f03e 2023-08-02 22: local _
9f9e2c9f7f 2023-07-28 23:
9f9e2c9f7f 2023-07-28 24: str["效果卡的种类表"] = {
9f9e2c9f7f 2023-07-28 25:
9f9e2c9f7f 2023-07-28 26: TYPE_SPELL
9f9e2c9f7f 2023-07-28 27: , TYPE_TRAP
9f9e2c9f7f 2023-07-28 28: , TYPE_EFFECT
9f9e2c9f7f 2023-07-28 29: }
9f9e2c9f7f 2023-07-28 30:
9f9e2c9f7f 2023-07-28 31: str["无效果灵摆怪兽表"] = {
9f9e2c9f7f 2023-07-28 32:
9f9e2c9f7f 2023-07-28 33: 28363749
9f9e2c9f7f 2023-07-28 34: , 19474136
9f9e2c9f7f 2023-07-28 35: , 17390179
9f9e2c9f7f 2023-07-28 36: , 83980492
9f9e2c9f7f 2023-07-28 37: }
9f9e2c9f7f 2023-07-28 38:
3e5c876e42 2023-07-28 39: cache_1 = 0
3e5c876e42 2023-07-28 40:
3e5c876e42 2023-07-28 41: cache_1 = cache_1 + LOCATION_HAND
3e5c876e42 2023-07-28 42: + LOCATION_MZONE
3e5c876e42 2023-07-28 43: + LOCATION_SZONE
3e5c876e42 2023-07-28 44: + LOCATION_GRAVE
3e5c876e42 2023-07-28 45: + LOCATION_REMOVED
3e5c876e42 2023-07-28 46:
3e5c876e42 2023-07-28 47: str["除卡组与额外卡组以外的区域"] = cache_1
3e5c876e42 2023-07-28 48:
3e5c876e42 2023-07-28 49: cache_1 = cache_1 + LOCATION_DECK
3e5c876e42 2023-07-28 50: + LOCATION_EXTRA
3e5c876e42 2023-07-28 51:
3e5c876e42 2023-07-28 52: str["所有区域"] = cache_1
3e5c876e42 2023-07-28 53:
dd1a253607 2023-08-02 54: --第一层-------------------------------
dd1a253607 2023-08-02 55:
dd1a253607 2023-08-02 56: local cache_1
dd1a253607 2023-08-02 57: local cache_2
dd1a253607 2023-08-02 58: local cache_3
dd1a253607 2023-08-02 59: local cache_4
dd1a253607 2023-08-02 60: local cache_5
dd1a253607 2023-08-02 61: local cache_6
dd1a253607 2023-08-02 62: local cache_7
dd1a253607 2023-08-02 63: local cache_8
dd1a253607 2023-08-02 64: local cache_9
dd1a253607 2023-08-02 65:
dd1a253607 2023-08-02 66: local _
dd1a253607 2023-08-02 67:
e883722fe2 2023-08-02 68: fun["一_随机抽卡"] = function(str_1) --{
e883722fe2 2023-08-02 69:
e883722fe2 2023-08-02 70: str["随机抽卡的数量"] = str_1
e883722fe2 2023-08-02 71:
e883722fe2 2023-08-02 72: str["效果"] = Effect.GlobalEffect()
e883722fe2 2023-08-02 73:
e883722fe2 2023-08-02 74: str["效果"]:SetType(EFFECT_TYPE_FIELD
e883722fe2 2023-08-02 75: + EFFECT_TYPE_CONTINUOUS)
e883722fe2 2023-08-02 76:
e883722fe2 2023-08-02 77: str["效果"]:SetCode(EVENT_ADJUST)
e883722fe2 2023-08-02 78:
e883722fe2 2023-08-02 79: str["效果"]:SetCondition(aux.TRUE)
e883722fe2 2023-08-02 80:
e883722fe2 2023-08-02 81: function cache_1(effect_event
e883722fe2 2023-08-02 82: , player_who_activate_the_effect) --{
e883722fe2 2023-08-02 83:
e883722fe2 2023-08-02 84: Duel.ShuffleDeck(0)
e883722fe2 2023-08-02 85:
e883722fe2 2023-08-02 86: Duel.Draw(0,str_1,REASON_RULE)
e883722fe2 2023-08-02 87:
e883722fe2 2023-08-02 88: effect_event:Reset()
e883722fe2 2023-08-02 89:
e883722fe2 2023-08-02 90: end --}
e883722fe2 2023-08-02 91:
e883722fe2 2023-08-02 92: str["效果"]:SetOperation(cache_1)
e883722fe2 2023-08-02 93:
e883722fe2 2023-08-02 94: Duel.RegisterEffect(str["效果"]
e883722fe2 2023-08-02 95: , 0)
e883722fe2 2023-08-02 96:
e883722fe2 2023-08-02 97: end --}
e883722fe2 2023-08-02 98:
c291f89d7e 2023-08-02 99: fun["一_失败得分"] = function() --{
c291f89d7e 2023-08-02 100:
c291f89d7e 2023-08-02 101: str["失败得分表"] = {
c291f89d7e 2023-08-02 102:
c291f89d7e 2023-08-02 103: [0] = "神龙之圣刻印"
c291f89d7e 2023-08-02 104: , [100] = "调和支援士"
c291f89d7e 2023-08-02 105: , [200] = "深渊的暗杀者"
c291f89d7e 2023-08-02 106: , [300] = "救援猫"
c291f89d7e 2023-08-02 107: , [400] = "注射天使 莉莉"
c291f89d7e 2023-08-02 108: , [500] = "不知火的隐者"
c291f89d7e 2023-08-02 109: , [600] = "影依猎鹰"
c291f89d7e 2023-08-02 110: , [700] = "铁兽战线 姬特"
c291f89d7e 2023-08-02 111: , [800] = "召唤僧"
c291f89d7e 2023-08-02 112: , [900] = "恩底弥翁的仆从"
c291f89d7e 2023-08-02 113: , [1000] = "机壳工具 丑恶"
c291f89d7e 2023-08-02 114: , [1100] = "欧尼斯特"
c291f89d7e 2023-08-02 115: , [1200] = "次元吸引者"
c291f89d7e 2023-08-02 116: , [1300] = "黑羽-疾风之盖尔"
c291f89d7e 2023-08-02 117: , [1400] = "加农炮兵"
c291f89d7e 2023-08-02 118: , [1500] = "教导的大神祗官"
c291f89d7e 2023-08-02 119: , [1600] = "地中族导师"
c291f89d7e 2023-08-02 120: , [1700] = "相剑师-莫邪"
c291f89d7e 2023-08-02 121: , [1800] = "宝玉兽-青玉飞马"
c291f89d7e 2023-08-02 122: , [1900] = "命运英雄 血魔-D"
c291f89d7e 2023-08-02 123: , [2000] = "流离的狮鹫骑手"
c291f89d7e 2023-08-02 124: , [2100] = "电子龙"
c291f89d7e 2023-08-02 125: , [2200] = "古遗物-死镰"
c291f89d7e 2023-08-02 126: , [2300] = "能朋克 调狐"
c291f89d7e 2023-08-02 127: , [2400] = "俱舍怒威族·芬里尔狼"
c291f89d7e 2023-08-02 128: , [2500] = "黑魔术师"
c291f89d7e 2023-08-02 129: , [2600] = "雅典娜"
c291f89d7e 2023-08-02 130: , [2700] = "暗黑界的龙神 格拉法"
c291f89d7e 2023-08-02 131: , [2800] = "魔导兽 刻耳柏洛斯尊主"
c291f89d7e 2023-08-02 132: , [2900] = "元素英雄 永生侠"
c291f89d7e 2023-08-02 133: , [3000] = "青眼白龙"
c291f89d7e 2023-08-02 134: }
c291f89d7e 2023-08-02 135:
c291f89d7e 2023-08-02 136: str["对方玩家的初始生命值"] = Duel.GetLP(1)
c291f89d7e 2023-08-02 137:
c291f89d7e 2023-08-02 138: str["效果"] = Effect.GlobalEffect()
c291f89d7e 2023-08-02 139:
c291f89d7e 2023-08-02 140: str["效果"]:SetType(EFFECT_TYPE_FIELD
c291f89d7e 2023-08-02 141: + EFFECT_TYPE_CONTINUOUS)
c291f89d7e 2023-08-02 142:
c291f89d7e 2023-08-02 143: str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
c291f89d7e 2023-08-02 144:
c291f89d7e 2023-08-02 145: function cache_1(effect_event
c291f89d7e 2023-08-02 146: , player_who_activate_the_effect) --{
c291f89d7e 2023-08-02 147:
c291f89d7e 2023-08-02 148: cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
c291f89d7e 2023-08-02 149:
c291f89d7e 2023-08-02 150: if cache_1 > 0 then --{
c291f89d7e 2023-08-02 151:
c291f89d7e 2023-08-02 152: return
c291f89d7e 2023-08-02 153:
c291f89d7e 2023-08-02 154: --}
c291f89d7e 2023-08-02 155:
c291f89d7e 2023-08-02 156: else --{
c291f89d7e 2023-08-02 157:
c291f89d7e 2023-08-02 158: cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
c291f89d7e 2023-08-02 159:
c291f89d7e 2023-08-02 160: cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
c291f89d7e 2023-08-02 161:
c291f89d7e 2023-08-02 162: end --}
c291f89d7e 2023-08-02 163:
c291f89d7e 2023-08-02 164: if cache_1 > 3000 then --{
c291f89d7e 2023-08-02 165:
c291f89d7e 2023-08-02 166: --}
c291f89d7e 2023-08-02 167:
c291f89d7e 2023-08-02 168: else --{
c291f89d7e 2023-08-02 169:
c291f89d7e 2023-08-02 170: Debug.ShowHint("这局,您的得分是 "
c291f89d7e 2023-08-02 171: .. cache_1
c291f89d7e 2023-08-02 172: .. " 分!\n处于「"
c291f89d7e 2023-08-02 173: .. str["失败得分表"][cache_1]
c291f89d7e 2023-08-02 174: .. "」级别!")
c291f89d7e 2023-08-02 175:
c291f89d7e 2023-08-02 176: end --}
c291f89d7e 2023-08-02 177:
c291f89d7e 2023-08-02 178: effect_event:Reset()
c291f89d7e 2023-08-02 179:
c291f89d7e 2023-08-02 180: end --}
c291f89d7e 2023-08-02 181:
c291f89d7e 2023-08-02 182: str["效果"]:SetOperation(cache_1)
c291f89d7e 2023-08-02 183:
c291f89d7e 2023-08-02 184: Duel.RegisterEffect(str["效果"]
c291f89d7e 2023-08-02 185: , 0)
c291f89d7e 2023-08-02 186:
c291f89d7e 2023-08-02 187: end --}
c291f89d7e 2023-08-02 188:
89efe6af3d 2023-08-02 189: fun["该效果不能被连锁"] = function() --{
89efe6af3d 2023-08-02 190:
89efe6af3d 2023-08-02 191: Duel.SetChainLimit(aux.FALSE)
89efe6af3d 2023-08-02 192:
89efe6af3d 2023-08-02 193: return true
89efe6af3d 2023-08-02 194: end --}
89efe6af3d 2023-08-02 195:
97b92271b2 2023-08-02 196: fun["一_通关邀请"] = function() --{
97b92271b2 2023-08-02 197:
97b92271b2 2023-08-02 198: str["效果"] = Effect.GlobalEffect()
97b92271b2 2023-08-02 199:
97b92271b2 2023-08-02 200: str["效果"]:SetType(EFFECT_TYPE_FIELD
97b92271b2 2023-08-02 201: + EFFECT_TYPE_CONTINUOUS)
97b92271b2 2023-08-02 202:
97b92271b2 2023-08-02 203: str["效果"]:SetCode(EVENT_DAMAGE)
97b92271b2 2023-08-02 204:
97b92271b2 2023-08-02 205: function cache_1() --{
97b92271b2 2023-08-02 206:
97b92271b2 2023-08-02 207: cache_1 = Duel.GetLP(1)
97b92271b2 2023-08-02 208:
97b92271b2 2023-08-02 209: if cache_1 <= 0 then --{
97b92271b2 2023-08-02 210:
97b92271b2 2023-08-02 211: if cache_1 == 0 then --{
97b92271b2 2023-08-02 212:
97b92271b2 2023-08-02 213: --}
97b92271b2 2023-08-02 214:
97b92271b2 2023-08-02 215: else --{
97b92271b2 2023-08-02 216:
97b92271b2 2023-08-02 217: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
97b92271b2 2023-08-02 218:
97b92271b2 2023-08-02 219: end --}
97b92271b2 2023-08-02 220:
97b92271b2 2023-08-02 221: Debug.ShowHint("残局群181175613")
97b92271b2 2023-08-02 222:
97b92271b2 2023-08-02 223: --}
97b92271b2 2023-08-02 224:
97b92271b2 2023-08-02 225: else --{
97b92271b2 2023-08-02 226:
97b92271b2 2023-08-02 227: return false
97b92271b2 2023-08-02 228:
97b92271b2 2023-08-02 229: end --}
97b92271b2 2023-08-02 230:
97b92271b2 2023-08-02 231: end --}
97b92271b2 2023-08-02 232:
97b92271b2 2023-08-02 233: str["效果"]:SetCondition(cache_1)
97b92271b2 2023-08-02 234:
97b92271b2 2023-08-02 235: str["效果"]:SetOperation(aux.NULL)
97b92271b2 2023-08-02 236:
97b92271b2 2023-08-02 237: Duel.RegisterEffect(str["效果"]
97b92271b2 2023-08-02 238: , 0)
97b92271b2 2023-08-02 239:
97b92271b2 2023-08-02 240: end --}
97b92271b2 2023-08-02 241:
97b92271b2 2023-08-02 242: fun["一_是否效果卡"] = function(card) --{
97b92271b2 2023-08-02 243:
97b92271b2 2023-08-02 244: for i = 1, #str["效果卡的种类表"] do --{
97b92271b2 2023-08-02 245:
97b92271b2 2023-08-02 246: if Card.IsType(card, str["效果卡的种类表"][i]) then --{
97b92271b2 2023-08-02 247:
97b92271b2 2023-08-02 248: return true
97b92271b2 2023-08-02 249: end --}
97b92271b2 2023-08-02 250:
97b92271b2 2023-08-02 251: end --}
97b92271b2 2023-08-02 252:
97b92271b2 2023-08-02 253: if Card.IsType(card, TYPE_PENDULUM) then --{
97b92271b2 2023-08-02 254:
97b92271b2 2023-08-02 255: for i = 1, #str["无效果灵摆怪兽表"] do --{
97b92271b2 2023-08-02 256:
97b92271b2 2023-08-02 257: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then --{
97b92271b2 2023-08-02 258:
97b92271b2 2023-08-02 259: --}
97b92271b2 2023-08-02 260:
97b92271b2 2023-08-02 261: else --{
97b92271b2 2023-08-02 262:
97b92271b2 2023-08-02 263: return true
97b92271b2 2023-08-02 264:
97b92271b2 2023-08-02 265: end --}
97b92271b2 2023-08-02 266:
97b92271b2 2023-08-02 267: end --}
97b92271b2 2023-08-02 268:
97b92271b2 2023-08-02 269: end --}
97b92271b2 2023-08-02 270:
97b92271b2 2023-08-02 271: return false
97b92271b2 2023-08-02 272:
97b92271b2 2023-08-02 273: end --}
ba4bd27237 2023-08-02 274:
ba4bd27237 2023-08-02 275: fun["一_开局添加手卡"] = function(str_1) --{
ba4bd27237 2023-08-02 276:
ba4bd27237 2023-08-02 277: str["开局添加手卡的数量"] = str_1
ba4bd27237 2023-08-02 278:
ba4bd27237 2023-08-02 279: str["效果"] = Effect.GlobalEffect()
ba4bd27237 2023-08-02 280:
ba4bd27237 2023-08-02 281: str["效果"]:SetType(EFFECT_TYPE_FIELD
ba4bd27237 2023-08-02 282: + EFFECT_TYPE_CONTINUOUS)
ba4bd27237 2023-08-02 283:
ba4bd27237 2023-08-02 284: str["效果"]:SetCode(EVENT_ADJUST)
ba4bd27237 2023-08-02 285:
ba4bd27237 2023-08-02 286: str["效果"]:SetCondition(aux.TRUE)
ba4bd27237 2023-08-02 287:
ba4bd27237 2023-08-02 288: function cache_1(effect_event
ba4bd27237 2023-08-02 289: , player_who_activate_the_effect) --{
ba4bd27237 2023-08-02 290:
ba4bd27237 2023-08-02 291: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
ba4bd27237 2023-08-02 292: , Card.IsAbleToHand
ba4bd27237 2023-08-02 293: , player_who_activate_the_effect
ba4bd27237 2023-08-02 294: , LOCATION_DECK
ba4bd27237 2023-08-02 295: , 0
ba4bd27237 2023-08-02 296: , str_1
ba4bd27237 2023-08-02 297: , str_1
ba4bd27237 2023-08-02 298: , nil)
ba4bd27237 2023-08-02 299:
ba4bd27237 2023-08-02 300: Duel.SendtoHand(str["玩家选定的卡"]
ba4bd27237 2023-08-02 301: , nil
ba4bd27237 2023-08-02 302: , REASON_RULE)
ba4bd27237 2023-08-02 303:
ba4bd27237 2023-08-02 304: effect_event:Reset()
ba4bd27237 2023-08-02 305:
ba4bd27237 2023-08-02 306: end --}
ba4bd27237 2023-08-02 307:
ba4bd27237 2023-08-02 308: str["效果"]:SetOperation(cache_1)
ba4bd27237 2023-08-02 309:
ba4bd27237 2023-08-02 310: Duel.RegisterEffect(str["效果"]
ba4bd27237 2023-08-02 311: , 0)
ba4bd27237 2023-08-02 312:
ba4bd27237 2023-08-02 313: end --}
e78ba68423 2023-08-02 314:
e78ba68423 2023-08-02 315: fun["一_禁格"] = function(str_1) --{
e78ba68423 2023-08-02 316:
e78ba68423 2023-08-02 317: str["禁格的数量"] = str_1
e78ba68423 2023-08-02 318:
e78ba68423 2023-08-02 319: str["效果"] = Effect.GlobalEffect()
e78ba68423 2023-08-02 320:
e78ba68423 2023-08-02 321: str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)
e78ba68423 2023-08-02 322:
e78ba68423 2023-08-02 323: str["效果"]:SetValue(str_1)
e78ba68423 2023-08-02 324:
e78ba68423 2023-08-02 325: Duel.RegisterEffect(str["效果"],0)
e78ba68423 2023-08-02 326:
e78ba68423 2023-08-02 327: end --}
97b92271b2 2023-08-02 328:
97b92271b2 2023-08-02 329: --第二层-------------------------------
97b92271b2 2023-08-02 330:
97b92271b2 2023-08-02 331: local cache_1
97b92271b2 2023-08-02 332: local cache_2
97b92271b2 2023-08-02 333: local cache_3
97b92271b2 2023-08-02 334: local cache_4
97b92271b2 2023-08-02 335: local cache_5
97b92271b2 2023-08-02 336: local cache_6
97b92271b2 2023-08-02 337: local cache_7
97b92271b2 2023-08-02 338: local cache_8
97b92271b2 2023-08-02 339: local cache_9
97b92271b2 2023-08-02 340:
97b92271b2 2023-08-02 341: local _
c291f89d7e 2023-08-02 342:
89674b235f 2023-08-02 343: fun["印卡"] = function(str_1, str_2, str_3) --{
89674b235f 2023-08-02 344:
89674b235f 2023-08-02 345: if str_3 then --{
89674b235f 2023-08-02 346:
89674b235f 2023-08-02 347: --}
89674b235f 2023-08-02 348:
89674b235f 2023-08-02 349: else --{
89674b235f 2023-08-02 350:
89674b235f 2023-08-02 351: str_3 = str_2
89674b235f 2023-08-02 352:
89674b235f 2023-08-02 353: end --}
89674b235f 2023-08-02 354:
89674b235f 2023-08-02 355: Debug.ShowHint("点击对方额外卡组可以进行印卡。\n手卡只能印 "
89674b235f 2023-08-02 356: .. str_2
89674b235f 2023-08-02 357: .. " 张。\n最多可以印 "
89674b235f 2023-08-02 358: .. str_3
89674b235f 2023-08-02 359: .. " 张")
89674b235f 2023-08-02 360:
89674b235f 2023-08-02 361: str["效果"] = Effect.CreateEffect(str_1)
89674b235f 2023-08-02 362:
89674b235f 2023-08-02 363: str["当前印卡数"] = 1
89674b235f 2023-08-02 364:
89674b235f 2023-08-02 365: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
89674b235f 2023-08-02 366:
89674b235f 2023-08-02 367: str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE
89674b235f 2023-08-02 368: + EFFECT_FLAG_UNCOPYABLE
89674b235f 2023-08-02 369: + EFFECT_FLAG_CANNOT_NEGATE
89674b235f 2023-08-02 370: + EFFECT_FLAG_CANNOT_DISABLE)
89674b235f 2023-08-02 371:
89674b235f 2023-08-02 372: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
89674b235f 2023-08-02 373:
89674b235f 2023-08-02 374: str["效果"]:SetRange(LOCATION_EXTRA)
89674b235f 2023-08-02 375:
89674b235f 2023-08-02 376: function print_hand(effect_event
89674b235f 2023-08-02 377: , player_who_activate_the_effect) --{
89674b235f 2023-08-02 378:
89674b235f 2023-08-02 379: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
89674b235f 2023-08-02 380:
89674b235f 2023-08-02 381: card = Duel.CreateToken(player_who_activate_the_effect
89674b235f 2023-08-02 382: , announce_card)
89674b235f 2023-08-02 383:
89674b235f 2023-08-02 384: if str["当前印卡数"] <= str_2 then --{
89674b235f 2023-08-02 385:
89674b235f 2023-08-02 386: str["当前印卡数"] = str["当前印卡数"] + 1
89674b235f 2023-08-02 387:
89674b235f 2023-08-02 388: Duel.SendtoHand(card,nil,REASON_RULE)
89674b235f 2023-08-02 389:
89674b235f 2023-08-02 390: --}
89674b235f 2023-08-02 391:
89674b235f 2023-08-02 392: else --{
89674b235f 2023-08-02 393:
89674b235f 2023-08-02 394: if str["当前印卡数"] <= str_3 then --{
89674b235f 2023-08-02 395:
89674b235f 2023-08-02 396: str["当前印卡数"] = str["当前印卡数"] + 1
89674b235f 2023-08-02 397:
89674b235f 2023-08-02 398: Duel.Remove(card,POS_FACEUP,REASON_RULE)
89674b235f 2023-08-02 399:
89674b235f 2023-08-02 400: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
89674b235f 2023-08-02 401:
89674b235f 2023-08-02 402: --}
89674b235f 2023-08-02 403:
89674b235f 2023-08-02 404: else --{
89674b235f 2023-08-02 405:
89674b235f 2023-08-02 406: Debug.ShowHint("印卡过多!")
89674b235f 2023-08-02 407:
89674b235f 2023-08-02 408: effect_event:Reset()
89674b235f 2023-08-02 409:
89674b235f 2023-08-02 410: end --}
89674b235f 2023-08-02 411:
89674b235f 2023-08-02 412: end --}
89674b235f 2023-08-02 413:
89674b235f 2023-08-02 414: end --}
89674b235f 2023-08-02 415:
89674b235f 2023-08-02 416: str["效果"]:SetOperation(print_hand)
89674b235f 2023-08-02 417:
89674b235f 2023-08-02 418: str_1:RegisterEffect(str["效果"])
89674b235f 2023-08-02 419:
89674b235f 2023-08-02 420: end --}
89674b235f 2023-08-02 421:
97b92271b2 2023-08-02 422: fun["二_开局说明"] = function() --{
97b92271b2 2023-08-02 423:
97b92271b2 2023-08-02 424: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"]
97b92271b2 2023-08-02 425: , 0
97b92271b2 2023-08-02 426: , str["所有区域"]
97b92271b2 2023-08-02 427: , str["所有区域"]
97b92271b2 2023-08-02 428: , nil)
97b92271b2 2023-08-02 429:
97b92271b2 2023-08-02 430: str["超量素材组"] = Duel.GetOverlayGroup(0
97b92271b2 2023-08-02 431: , LOCATION_MZONE
97b92271b2 2023-08-02 432: , LOCATION_MZONE)
97b92271b2 2023-08-02 433:
97b92271b2 2023-08-02 434: for k in aux.Next(str["超量素材组"]) do --{
97b92271b2 2023-08-02 435:
97b92271b2 2023-08-02 436: if fun["一_是否效果卡"](k) then --{
97b92271b2 2023-08-02 437:
97b92271b2 2023-08-02 438: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
97b92271b2 2023-08-02 439:
97b92271b2 2023-08-02 440: end --}
97b92271b2 2023-08-02 441:
97b92271b2 2023-08-02 442: end --}
97b92271b2 2023-08-02 443:
97b92271b2 2023-08-02 444: str["开局说明"] = str["这个残局的效果卡数量"]
97b92271b2 2023-08-02 445: .. "卡 "
97b92271b2 2023-08-02 446: .. str["规则"]
97b92271b2 2023-08-02 447:
97b92271b2 2023-08-02 448: if str["不洗牌"] == 0 then --{
97b92271b2 2023-08-02 449:
97b92271b2 2023-08-02 450: --}
97b92271b2 2023-08-02 451:
97b92271b2 2023-08-02 452: else --{
97b92271b2 2023-08-02 453:
97b92271b2 2023-08-02 454: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
97b92271b2 2023-08-02 455:
97b92271b2 2023-08-02 456: end --}
97b92271b2 2023-08-02 457:
97b92271b2 2023-08-02 458: if str["无BP"] == 0 then --{
97b92271b2 2023-08-02 459:
97b92271b2 2023-08-02 460: str["开局说明"] = str["开局说明"] .. "无BP "
97b92271b2 2023-08-02 461:
97b92271b2 2023-08-02 462: end --}
97b92271b2 2023-08-02 463:
97b92271b2 2023-08-02 464: if str["开局添加手卡"] then --{
97b92271b2 2023-08-02 465:
97b92271b2 2023-08-02 466: str["开局说明"] = str["开局说明"]
97b92271b2 2023-08-02 467: .. "选"
97b92271b2 2023-08-02 468: .. str["开局添加手卡的数量"]
97b92271b2 2023-08-02 469: .. "卡 "
97b92271b2 2023-08-02 470:
97b92271b2 2023-08-02 471: end --}
97b92271b2 2023-08-02 472:
97b92271b2 2023-08-02 473: if str["禁格"] then --{
97b92271b2 2023-08-02 474:
97b92271b2 2023-08-02 475: str["开局说明"] = str["开局说明"]
97b92271b2 2023-08-02 476: .. "禁"
97b92271b2 2023-08-02 477: .. str["禁格的数量"]
97b92271b2 2023-08-02 478: .. "格 "
97b92271b2 2023-08-02 479:
97b92271b2 2023-08-02 480: end --}
97b92271b2 2023-08-02 481:
97b92271b2 2023-08-02 482: if str["随机抽卡的数量"] then --{
97b92271b2 2023-08-02 483:
97b92271b2 2023-08-02 484: str["开局说明"] = str["开局说明"]
97b92271b2 2023-08-02 485: .. "抽"
97b92271b2 2023-08-02 486: .. str["随机抽卡的数量"]
97b92271b2 2023-08-02 487: .. "卡 "
97b92271b2 2023-08-02 488: end --}
97b92271b2 2023-08-02 489:
97b92271b2 2023-08-02 490: Debug.ShowHint(str["开局说明"])
97b92271b2 2023-08-02 491:
97b92271b2 2023-08-02 492: end --}
97b92271b2 2023-08-02 493:
295249c2b0 2023-08-02 494: --第三层-------------------------------
97b92271b2 2023-08-02 495:
97b92271b2 2023-08-02 496: local cache_1
97b92271b2 2023-08-02 497: local cache_2
97b92271b2 2023-08-02 498: local cache_3
97b92271b2 2023-08-02 499: local cache_4
97b92271b2 2023-08-02 500: local cache_5
97b92271b2 2023-08-02 501: local cache_6
97b92271b2 2023-08-02 502: local cache_7
97b92271b2 2023-08-02 503: local cache_8
97b92271b2 2023-08-02 504: local cache_9
97b92271b2 2023-08-02 505:
97b92271b2 2023-08-02 506: local _
97b92271b2 2023-08-02 507:
97b92271b2 2023-08-02 508: --兼容层-------------------------------
97b92271b2 2023-08-02 509:
97b92271b2 2023-08-02 510: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
97b92271b2 2023-08-02 511:
97b92271b2 2023-08-02 512: Debug.ReloadFieldBegin = function(str_1, str_2) --{
97b92271b2 2023-08-02 513:
97b92271b2 2023-08-02 514: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
97b92271b2 2023-08-02 515:
97b92271b2 2023-08-02 516: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
97b92271b2 2023-08-02 517:
97b92271b2 2023-08-02 518: str["规则表"] = {
97b92271b2 2023-08-02 519:
97b92271b2 2023-08-02 520: [3] = "大师3 "
97b92271b2 2023-08-02 521: , [4] = "新大师 "
97b92271b2 2023-08-02 522: , [5] = "大师2020 "
97b92271b2 2023-08-02 523: }
97b92271b2 2023-08-02 524:
97b92271b2 2023-08-02 525: if str_2 then --{
97b92271b2 2023-08-02 526:
97b92271b2 2023-08-02 527: str["规则"] = str["规则表"][str_2]
97b92271b2 2023-08-02 528:
97b92271b2 2023-08-02 529: --}
97b92271b2 2023-08-02 530:
97b92271b2 2023-08-02 531: else --{
97b92271b2 2023-08-02 532:
97b92271b2 2023-08-02 533: str["规则"] = str["规则表"][5]
97b92271b2 2023-08-02 534:
97b92271b2 2023-08-02 535: end --}
97b92271b2 2023-08-02 536:
97b92271b2 2023-08-02 537: fun["Debug.ReloadFieldBegin"](str_1, str_2)
97b92271b2 2023-08-02 538:
97b92271b2 2023-08-02 539: end --}
97b92271b2 2023-08-02 540:
97b92271b2 2023-08-02 541: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
97b92271b2 2023-08-02 542:
97b92271b2 2023-08-02 543: Debug.ReloadFieldEnd = function(str_1) --{
97b92271b2 2023-08-02 544:
97b92271b2 2023-08-02 545: fun["Debug.ReloadFieldEnd"]()
97b92271b2 2023-08-02 546:
97b92271b2 2023-08-02 547: if str_1 then --{
97b92271b2 2023-08-02 548:
97b92271b2 2023-08-02 549: fun["随机抽卡"](str_1)
97b92271b2 2023-08-02 550:
97b92271b2 2023-08-02 551: end --}
97b92271b2 2023-08-02 552:
97b92271b2 2023-08-02 553: end --}
97b92271b2 2023-08-02 554:
97b92271b2 2023-08-02 555: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
97b92271b2 2023-08-02 556:
97b92271b2 2023-08-02 557: aux.BeginPuzzle = function(str_1, str_2) --{
97b92271b2 2023-08-02 558:
97b92271b2 2023-08-02 559: fun["aux.BeginPuzzle"]()
97b92271b2 2023-08-02 560:
97b92271b2 2023-08-02 561: if str_1 then --{
97b92271b2 2023-08-02 562:
97b92271b2 2023-08-02 563: fun["开局添加手卡"](str_1)
97b92271b2 2023-08-02 564:
97b92271b2 2023-08-02 565: end --}
97b92271b2 2023-08-02 566:
97b92271b2 2023-08-02 567: if str_2 then --{
97b92271b2 2023-08-02 568:
97b92271b2 2023-08-02 569: fun["禁格"](str_2)
97b92271b2 2023-08-02 570:
97b92271b2 2023-08-02 571: end --}
97b92271b2 2023-08-02 572:
97b92271b2 2023-08-02 573: fun["开局说明"]()
97b92271b2 2023-08-02 574:
97b92271b2 2023-08-02 575: fun["通关邀请"]()
97b92271b2 2023-08-02 576:
97b92271b2 2023-08-02 577: fun["失败得分"]()
97b92271b2 2023-08-02 578:
97b92271b2 2023-08-02 579: end --}
97b92271b2 2023-08-02 580:
97b92271b2 2023-08-02 581:
97b92271b2 2023-08-02 582:
97b92271b2 2023-08-02 583:
89efe6af3d 2023-08-02 584:
89efe6af3d 2023-08-02 585:
89674b235f 2023-08-02 586:
e883722fe2 2023-08-02 587:
e883722fe2 2023-08-02 588:
c291f89d7e 2023-08-02 589:
c291f89d7e 2023-08-02 590:
15c47f6d38 2023-07-23 591: