Lines of script/c0.lua from check-in 88d3757681 that are changed by the sequence of edits moving toward check-in 8d054eb240:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
9:
10: if str_2 then
11: if str_2 == 3 then
12: str["规则"] = "大师3 "
13: elseif str_2 == 4 then
14: str["规则"] = "新大师 "
15: elseif str_2 == 5 then
16: str["规则"] = "大师2020 "
17: end
18: else
19: str["规则"] = "大师2020 "
20: end
21: str["Debug.ReloadFieldBegin"](str_1, str_2)
22: end
23:
24: fun["通关邀请"] = function()
25: local effect_1
26: effect_1 = Effect.GlobalEffect()
27: effect_1:SetType(EFFECT_TYPE_FIELD
28: + EFFECT_TYPE_CONTINUOUS)
29: effect_1:SetCode(EVENT_DAMAGE)
30: function cache_1()
31: cache_1 = Duel.GetLP(1)
32: if cache_1 <= 0 then
33:
34: if cache_1 < 0 then
88d3757681 2023-07-09 35: Debug.ShowHint("")
36: end
37:
38: cache_1 = true
39: else
40: cache_1 = false
41: end
42: return cache_1
43: end
44: effect_1:SetCondition(cache_1)
45: function cache_1()
46: Debug.ShowHint("残局群181175613")
47: return
48: end
49: effect_1:SetOperation(cache_1)
50:
51: Duel.RegisterEffect(effect_1
52: , 0)
53: end
54:
55: fun["是否效果卡"] = function(card)
56:
57: cache_1 = Card.IsType(card, TYPE_SPELL)
58: cache_2 = Card.IsType(card, TYPE_TRAP)
59: cache_3 = Card.IsType(card, TYPE_EFFECT)
60:
61: if cache_1
62: or cache_2
63: or cache_3 then
64: return true
65: end
66: cache_1 = Card.IsType(card, TYPE_PENDULUM)
67:
68: if cache_1 then
69: cache_1 = Card.IsCode(card, 28363749)
70: cache_2 = Card.IsCode(card, 19474136)
71: cache_3 = Card.IsCode(card, 17390179)
72: cache_4 = Card.IsCode(card, 83980492)
73: if cache_1
74: or cache_2
75: or cache_3
76: or cache_4 then
77: else
78: return true
79: end
80: end
81:
82: return false
83: end
84:
85: fun["开局说明"] = function()
86: if str["开局说明吗"] == 1 then
87: return
88: else
89: str["开局说明吗"] = 1
90: end
91:
92: cache_1 = 0
93: cache_1 = cache_1 + LOCATION_DECK
94: cache_1 = cache_1 + LOCATION_HAND
95: cache_1 = cache_1 + LOCATION_MZONE
96: cache_1 = cache_1 + LOCATION_SZONE
97: cache_1 = cache_1 + LOCATION_GRAVE
98: cache_1 = cache_1 + LOCATION_REMOVED
99: cache_1 = cache_1 + LOCATION_EXTRA
100:
101: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
102:
103: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
104:
105: for k in aux.Next(cache_1) do
106: cache_1 = fun["是否效果卡"](k)
107: if cache_1 then
108: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
109: end
110: end
111:
112: str["开局说明"] =""
113:
114: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
115: str["开局说明"] = str["开局说明"] .. "卡 "
116:
117: str["开局说明"] = str["开局说明"] .. str["规则"]
118:
119: if str["不洗牌"] == 0 then
120: else
121: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
122: end
123: if str["无BP"] == 0 then
124: str["开局说明"] = str["开局说明"] .. "无BP "
125: end
126:
127: if str["开局添加手卡"] then
128: str["开局说明"] = str["开局说明"] .. "选"
129: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
130: str["开局说明"] = str["开局说明"] .. "卡 "
131: end
132:
133: if str["禁格"] then
134: str["开局说明"] = str["开局说明"] .. "禁"
135: str["开局说明"] = str["开局说明"] .. str["禁格"]
136: str["开局说明"] = str["开局说明"] .. "格 "
137: end
138:
139: if str["印卡"] then
140: str["开局说明"] = str["开局说明"] .. "印卡 "
141: end
142:
143: Debug.ShowHint(str["开局说明"])
144: fun["通关邀请"]()
145: end
146:
147: fun["开局添加手卡"] = function(str_1)
148: str["开局添加手卡"] = str_1
149: effect_1 = Effect.GlobalEffect()
150: effect_1:SetType(EFFECT_TYPE_FIELD
151: + EFFECT_TYPE_CONTINUOUS)
152: effect_1:SetCode(EVENT_ADJUST)
153: effect_1:SetCountLimit(1)
154: function cache_1()
155: if str["已添加手卡"] == 1 then
156: return false
157: else
158: str["已添加手卡"] = 1
159: return true
160: end
161:
162: end
163: effect_1:SetCondition(cache_1)
164: function cache_1(effect_event
165: , player_who_activate_the_effect)
166:
167: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
168: , Card.IsAbleToHand
169: , player_who_activate_the_effect
170: , LOCATION_DECK
171: , 0
172: , str_1
173: , str_1
174: , nil)
175: Duel.SendtoHand(str["玩家选定的卡"]
176: , nil
177: , REASON_RULE)
178: end
179: effect_1:SetOperation(cache_1)
180: Duel.RegisterEffect(effect_1
181: , 0)
182: fun["开局说明"]()
183: end
184:
185: fun["禁格"] = function(str_1)
186: str["禁格"] = str_1
187: effect_1 = Effect.GlobalEffect()
188: effect_1:SetType(EFFECT_TYPE_FIELD)
189: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
190: effect_1:SetValue(str_1)
191: Duel.RegisterEffect(effect_1,0)
192: end
193:
194: fun["印卡"] = function(str_1, str_2, str_3)
195: str["印卡"] = 1
196:
197: if str_3 then
198: else
199: str_3 = str_2
200: end
201:
202: str["当前印卡数"] = 1
203:
204: effect_1 = Effect.CreateEffect(str_1)
205:
206: effect_1:SetType(EFFECT_TYPE_IGNITION)
207:
208: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
209: + EFFECT_FLAG_UNCOPYABLE
210: + EFFECT_FLAG_CANNOT_NEGATE
211: + EFFECT_FLAG_CANNOT_DISABLE)
212:
213:
214: cache_1 = function()
215: Duel.SetChainLimit(aux.FALSE)
216: return true
217: end
218:
219: effect_1:SetTarget(cache_1)
220:
221: effect_1:SetRange(LOCATION_EXTRA)
222:
223: function print_hand(effect_event
224: , player_who_activate_the_effect)
225: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
226: card = Duel.CreateToken(player_who_activate_the_effect
227: , announce_card)
228: if str["当前印卡数"] <= str_2 then
229: str["当前印卡数"] = str["当前印卡数"] + 1
230: Duel.SendtoHand(card,nil,REASON_RULE)
231: else
232: if str["当前印卡数"] <= str_3 then
233: str["当前印卡数"] = str["当前印卡数"] + 1
234: Duel.Remove(card,POS_FACEUP,REASON_RULE)
235: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
236: else
237: Debug.ShowHint("印卡过多!")
238: end
239:
240: end
241: end
242: effect_1:SetOperation(print_hand)
243: str_1:RegisterEffect(effect_1)
244: end