游戏王残局简化版

Annotation For single/QB072_衍生版_1.lua
Login

Annotation For single/QB072_衍生版_1.lua

Lines of single/QB072_衍生版_1.lua from check-in 888a91d1a9 that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --[[message
                         2: ]]
                         3: 
888a91d1a9 2023-07-16    4: Debug.SetAIName("QB072")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         6: Debug.SetPlayerInfo(0,1100,0,0)
                         7: Debug.SetPlayerInfo(1,3000,0,0)
                         8: 
                         9: --自己的怪兽区
                        10: --对方的怪兽区
                        11: local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
                        12: --自己的魔陷区
                        13: Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
                        14: Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
                        15: --对方的魔陷区
                        16: Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
                        17: Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
                        18: --自己的手卡
                        19: Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
                        20: Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
                        21: Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
                        22: Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
                        23: --对方的手卡
                        24: --自己的墓地
                        25: 
                        26: --对方的墓地
                        27: --自己除外的卡
                        28: --对方除外的卡
                        29: --自己的卡组
                        30: --对方的卡组
                        31: --自己的额外
                        32: 
                        33: Debug.ReloadFieldEnd()
                        34: aux.BeginPuzzle()