Lines of
script/c0.lua
from check-in 8736d64183
that are changed by the sequence of edits moving toward
check-in 3cb69d58d8:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10:
11: if str_2 then --{
12: if str_2 == 3 then --{
13: str["规则"] = "大师3 "
14:
15: --}
16: elseif str_2 == 4 then --{
17: str["规则"] = "新大师 "
18:
19: --}
20: elseif str_2 == 5 then --{
21: str["规则"] = "大师2020 "
22:
23: --}
24: end --}
25: else --{
26: str["规则"] = "大师2020 "
27:
28: end --}
29: str["Debug.ReloadFieldBegin"](str_1, str_2)
30:
31: end --}
32:
33: fun["通关邀请"] = function() --{
34: effect_1 = Effect.GlobalEffect()
35:
36: effect_1:SetType(EFFECT_TYPE_FIELD
37: + EFFECT_TYPE_CONTINUOUS)
38:
39: effect_1:SetCode(EVENT_DAMAGE)
40:
41: function cache_1() --{
42: cache_1 = Duel.GetLP(1)
43:
44: if cache_1 <= 0 then --{
45: if cache_1 < 0 then --{
46: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
47:
48: end --}
49: cache_1 = true
50:
51: --}
52: else --{
53: cache_1 = false
54:
55: end --}
56: return cache_1
57:
58: end --}
59: effect_1:SetCondition(cache_1)
60:
61: function cache_1() --{
62: Debug.ShowHint("残局群181175613")
63:
64: return
65: end --}
66: effect_1:SetOperation(cache_1)
67:
68: Duel.RegisterEffect(effect_1
69: , 0)
70:
71: end --}
72:
73: fun["是否效果卡"] = function(card)
74: cache_1 = Card.IsType(card, TYPE_SPELL)
75: cache_2 = Card.IsType(card, TYPE_TRAP)
76: cache_3 = Card.IsType(card, TYPE_EFFECT)
77: if cache_1
78: or cache_2
79: or cache_3 then
80: return true
81: end
82: cache_1 = Card.IsType(card, TYPE_PENDULUM)
83: if cache_1 then
84: cache_1 = Card.IsCode(card, 28363749)
85: cache_2 = Card.IsCode(card, 19474136)
86: cache_3 = Card.IsCode(card, 17390179)
87: cache_4 = Card.IsCode(card, 83980492)
88: if cache_1
89: or cache_2
90: or cache_3
91: or cache_4 then
92: else
93: return true
94: end
95: end
96: return false
97: end
98:
99: fun["开局说明"] = function()
100: if str["开局说明吗"] == 1 then
101: return
102: else
103: str["开局说明吗"] = 1
104: end
105: cache_1 = 0
106: cache_1 = cache_1 + LOCATION_DECK
107: cache_1 = cache_1 + LOCATION_HAND
108: cache_1 = cache_1 + LOCATION_MZONE
109: cache_1 = cache_1 + LOCATION_SZONE
110: cache_1 = cache_1 + LOCATION_GRAVE
111: cache_1 = cache_1 + LOCATION_REMOVED
112: cache_1 = cache_1 + LOCATION_EXTRA
113: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
114: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
115: for k in aux.Next(cache_1) do
116: cache_1 = fun["是否效果卡"](k)
117: if cache_1 then
118: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
119: end
120: end
121: str["开局说明"] =""
122: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
123: str["开局说明"] = str["开局说明"] .. "卡 "
124: str["开局说明"] = str["开局说明"] .. str["规则"]
125: if str["不洗牌"] == 0 then
126: else
127: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
128: end
129: if str["无BP"] == 0 then
130: str["开局说明"] = str["开局说明"] .. "无BP "
131: end
132: if str["开局添加手卡"] then
133: str["开局说明"] = str["开局说明"] .. "选"
134: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
135: str["开局说明"] = str["开局说明"] .. "卡 "
136: end
137: if str["禁格"] then
138: str["开局说明"] = str["开局说明"] .. "禁"
139: str["开局说明"] = str["开局说明"] .. str["禁格"]
140: str["开局说明"] = str["开局说明"] .. "格 "
141: end
142: if str["印卡"] then
143: str["开局说明"] = str["开局说明"] .. "印卡 "
144: end
145: Debug.ShowHint(str["开局说明"])
146: fun["通关邀请"]()
147: end
148:
149: fun["开局添加手卡"] = function(str_1)
150: str["开局添加手卡"] = str_1
151: effect_1 = Effect.GlobalEffect()
152: effect_1:SetType(EFFECT_TYPE_FIELD
153: + EFFECT_TYPE_CONTINUOUS)
154: effect_1:SetCode(EVENT_ADJUST)
155: effect_1:SetCountLimit(1)
156: function cache_1()
157: if str["已添加手卡"] == 1 then
158: return false
159: else
160: str["已添加手卡"] = 1
161: return true
162: end
163: end
164: effect_1:SetCondition(cache_1)
165: function cache_1(effect_event
166: , player_who_activate_the_effect)
167: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
168: , Card.IsAbleToHand
169: , player_who_activate_the_effect
170: , LOCATION_DECK
171: , 0
172: , str_1
173: , str_1
174: , nil)
175: Duel.SendtoHand(str["玩家选定的卡"]
176: , nil
177: , REASON_RULE)
178: end
179: effect_1:SetOperation(cache_1)
180: Duel.RegisterEffect(effect_1
181: , 0)
182: fun["开局说明"]()
183: end
184:
185: fun["禁格"] = function(str_1)
186: str["禁格"] = str_1
187: effect_1 = Effect.GlobalEffect()
188: effect_1:SetType(EFFECT_TYPE_FIELD)
189: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
190: effect_1:SetValue(str_1)
191: Duel.RegisterEffect(effect_1,0)
192: end
193:
194: fun["印卡"] = function(str_1, str_2, str_3)
195: str["印卡"] = 1
196: if str_3 then
197: else
198: str_3 = str_2
199: end
200: str["当前印卡数"] = 1
201: effect_1 = Effect.CreateEffect(str_1)
202: effect_1:SetType(EFFECT_TYPE_IGNITION)
203: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
204: + EFFECT_FLAG_UNCOPYABLE
205: + EFFECT_FLAG_CANNOT_NEGATE
206: + EFFECT_FLAG_CANNOT_DISABLE)
207: cache_1 = function()
208: Duel.SetChainLimit(aux.FALSE)
209: return true
210: end
211: effect_1:SetTarget(cache_1)
212: effect_1:SetRange(LOCATION_EXTRA)
213: function print_hand(effect_event
214: , player_who_activate_the_effect)
215: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
216: card = Duel.CreateToken(player_who_activate_the_effect
217: , announce_card)
218: if str["当前印卡数"] <= str_2 then
219: str["当前印卡数"] = str["当前印卡数"] + 1
220: Duel.SendtoHand(card,nil,REASON_RULE)
221: else
222: if str["当前印卡数"] <= str_3 then
223: str["当前印卡数"] = str["当前印卡数"] + 1
224: Duel.Remove(card,POS_FACEUP,REASON_RULE)
225: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
226: else
227: Debug.ShowHint("印卡过多!")
228: end
229: end
230: end
231: effect_1:SetOperation(print_hand)
232: str_1:RegisterEffect(effect_1)
233: end
234:
235: fun["全部回到卡组"] = function()
236: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
237:
238: effect_1 = Effect.GlobalEffect()
239:
240: effect_1:SetType(EFFECT_TYPE_FIELD
241: + EFFECT_TYPE_CONTINUOUS)
242:
243: effect_1:SetCode(EVENT_ADJUST)
244:
245: cache_1 = function()
246: cache_1 = 0
247: cache_1 = cache_1 + LOCATION_HAND
248: cache_1 = cache_1 + LOCATION_MZONE
249: cache_1 = cache_1 + LOCATION_SZONE
250: cache_1 = cache_1 + LOCATION_GRAVE
251: cache_1 = cache_1 + LOCATION_REMOVED
252:
253: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
254:
255: if cache_1 == 0 then
256: return true
257: else
258: return false
259: end
260: end
261:
262: effect_1:SetCondition(cache_1)
263:
264: cache_1 = function()
265: Debug.ShowHint("目标已达成!")
266: Duel.SetLP(1,0)
267: end
268:
269: effect_1:SetOperation(cache_1)
270:
271: Duel.RegisterEffect(effect_1,0)
272: end
273:
274:
275:
276:
277:
278:
279:
280:
281:
282: