游戏王残局简化版

Annotation For single/简化版1_510_44.lua
Login

Annotation For single/简化版1_510_44.lua

Lines of single/简化版1_510_44.lua from check-in 872c51c323 that are changed by the sequence of edits moving toward check-in 6817913a96:

                         1: --[[message
                         2: ]]
                         3: Debug.SetAIName("QQ群181175613")
                         4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         5: Debug.SetPlayerInfo(0, 2500, 0, 0)
                         6: Debug.SetPlayerInfo(1, 17400, 0, 0)
                         7: 
                         8: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                         9: Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
                        10: Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
                        11: Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
                        12: Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        14: Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP)
                        15: Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN)
                        16: Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP)
                        17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        19: Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN)
                        20: Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN)
                        22: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        23: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        24: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
872c51c323 2024-07-20   25: local k1 = LOCATION_HAND
                        26: 
                        27: Debug.ReloadFieldEnd("钻土蜥")
                        28: aux.BeginPuzzle()