游戏王残局简化版

Annotation For single/简化版1_500_02.lua
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Annotation For single/简化版1_500_02.lua

Lines of single/简化版1_500_02.lua from check-in 872c51c323 that are changed by the sequence of edits moving toward check-in 6817913a96:

                         1: --[[message
                         2: 灵摆召唤入门1
                         3: #sample5
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 1900, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        12: Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        15: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        16: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        17: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
                        18: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        19: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        20: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
872c51c323 2024-07-20   21: local k1 = LOCATION_HAND
                        22: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
                        23: Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
                        24: Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
                        25: Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
                        26: Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)
                        27: 
                        28: Debug.ReloadFieldEnd("紫翠玉龙")
                        29: aux.BeginPuzzle(1)