Lines of
single/简化版1_500_25.lua
from check-in 85d12233c3
that are changed by the sequence of edits moving toward
check-in 4581bd8f69:
1: --[[message
2: #[WCS2006]08_burn
3: ]]
4: Debug.SetAIName("QQ群181175613")
5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
6: Debug.SetPlayerInfo(0, 500, 0, 0)
7: Debug.SetPlayerInfo(1, 2100, 0, 0)
8:
9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
10: Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK)
11: Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK)
12: Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK)
13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
14: Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
85d12233c3 2024-07-20 15: local k1 = LOCATION_PZONE
16: local k1 = LOCATION_DECK
17: Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
18: local k1 = LOCATION_EXTRA
19: local k1 = LOCATION_GRAVE
20: local k1 = LOCATION_REMOVED
21: local k1 = LOCATION_HAND
22: Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
23: Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
24:
25: Debug.ReloadFieldEnd("连续魔法")
26: aux.BeginPuzzle(1)