游戏王残局简化版

Annotation For single/简化版1_500_10.lua
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Annotation For single/简化版1_500_10.lua

Lines of single/简化版1_500_10.lua from check-in 85d12233c3 that are changed by the sequence of edits moving toward check-in 4581bd8f69:

                         1: --[[message
                         2: #[WCS2006]07_cybernetic_magician
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 1000, 0, 0)
                         7: Debug.SetPlayerInfo(1, 8400, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
                        12: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        13: Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN)
                        14: Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN)
85d12233c3 2024-07-20   15: local k1 = LOCATION_PZONE
                        16: local k1 = LOCATION_DECK
                        17: Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
                        18: local k1 = LOCATION_EXTRA
                        19: local k1 = LOCATION_GRAVE
                        20: Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
                        21: Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
                        22: Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
                        23: Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
                        24: local k1 = LOCATION_REMOVED
                        25: local k1 = LOCATION_HAND
                        26: Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)
                        27: 
                        28: Debug.ReloadFieldEnd("电控魔术师")
                        29: aux.BeginPuzzle(1)