c3f96fe46f 2023-06-29 1: local str = {}
d8ed6de3ad 2023-06-29 2: local fun = {}
c3f96fe46f 2023-06-29 3:
c3f96fe46f 2023-06-29 4: local cache_1
c3f96fe46f 2023-06-29 5: local cache_2
d2dde12476 2023-06-29 6: local cache_3
d2dde12476 2023-06-29 7:
d95f494908 2023-06-30 8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 9:
d95f494908 2023-06-30 10: Debug.ReloadFieldBegin = function(str_1, str_2)
bf6cc894c2 2023-06-30 11:
935340b0b8 2023-06-30 12: if str_2 then
935340b0b8 2023-06-30 13: if str_2 == 3 then
935340b0b8 2023-06-30 14: str["规则"] = "大师3"
935340b0b8 2023-06-30 15: elseif str_2 == 4 then
935340b0b8 2023-06-30 16: end
935340b0b8 2023-06-30 17: end
2ed229a931 2023-06-30 18: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 19: end
d95f494908 2023-06-30 20:
e08f058cc6 2023-06-29 21:
c3f96fe46f 2023-06-29 22:
c3f96fe46f 2023-06-29 23: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 24: local effect_1
c3f96fe46f 2023-06-29 25: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 26: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 27: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 28: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 29: function cache_1()
c3f96fe46f 2023-06-29 30: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 31: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 32: cache_1 = true
c3f96fe46f 2023-06-29 33: else
c3f96fe46f 2023-06-29 34: cache_1 = false
c3f96fe46f 2023-06-29 35: end
c3f96fe46f 2023-06-29 36: return cache_1
c3f96fe46f 2023-06-29 37: end
c3f96fe46f 2023-06-29 38: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 39: function cache_1()
c3f96fe46f 2023-06-29 40: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 41: return
c3f96fe46f 2023-06-29 42: end
c3f96fe46f 2023-06-29 43: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 44:
c3f96fe46f 2023-06-29 45: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 46: , 0)
edfc81dcfd 2023-06-29 47: end
a855d3a3c7 2023-06-29 48:
78d7353d8f 2023-06-29 49: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 50:
d2dde12476 2023-06-29 51: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 52: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 53: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 54:
d2dde12476 2023-06-29 55: if cache_1
d2dde12476 2023-06-29 56: or cache_2
d2dde12476 2023-06-29 57: or cache_3 then
e7130db7c4 2023-06-29 58: return true
e7130db7c4 2023-06-29 59: end
e7130db7c4 2023-06-29 60: return false
b0d676d468 2023-06-29 61: end
b0d676d468 2023-06-29 62:
e08f058cc6 2023-06-29 63: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30 64: cache_1 = 0
ff0aefc8cb 2023-06-30 65: cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30 66: cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30 67: cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30 68: cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30 69: cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30 70: cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30 71: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 72: cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 73:
ff0aefc8cb 2023-06-30 74: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
4f50d4f4dc 2023-06-29 75:
4f50d4f4dc 2023-06-29 76: str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29 77: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
8338c6d2e6 2023-06-30 78:
8338c6d2e6 2023-06-30 79: str["开局说明"] = str["开局说明"] .. str[" "]
8338c6d2e6 2023-06-30 80:
8338c6d2e6 2023-06-30 81: str["开局说明"] = str["开局说明"] .. "规则:"
8338c6d2e6 2023-06-30 82: str["开局说明"] = str["开局说明"] .. str["规则"]
a032a7f791 2023-06-30 83:
2fc6463b3e 2023-06-30 84: Debug.ShowHint(str["开局说明"])
2fc6463b3e 2023-06-30 85: end
a855d3a3c7 2023-06-29 86: