游戏王残局简化版

Annotation For single/简化版_530_23.lua
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Annotation For single/简化版_530_23.lua

Lines of single/简化版_530_23.lua from check-in 822dca5898 that are changed by the sequence of edits moving toward check-in c8322ffe62:

                         1: --[[message
822dca5898 2024-07-01    2: 时间:2024-07-01
822dca5898 2024-07-01    3: 简介:[WCS2006]23_Break the Seal
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         7: 
                         8: Debug.SetPlayerInfo(0, 800, 0, 0)
                         9: Debug.SetPlayerInfo(1, 1500, 0, 0)
                        10: 
                        11: Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        12: Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: 
                        15: Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        16: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        17: Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: 
                        19: Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        20: Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        21: Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        22: 
                        23: Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        24: Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
                        25: 
                        26: Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        27: 
                        28: Debug.ReloadFieldEnd("补充要员")
                        29: 
                        30: aux.BeginPuzzle()